World Map: Difference between revisions
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! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description | ! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description | ||
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| '''Coral Forest''' | | <span style="color:purple;">'''Coral Forest'''</span> | ||
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | | Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | ||
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | | [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | ||
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| ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.'' | | ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.'' | ||
|- | |- | ||
| '''Royal Woodlands''' | | <span style="color:green;">'''Royal Woodlands'''</span> | ||
| Trees give more Wood | | Trees give more Wood | ||
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | | [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | ||
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| ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.'' | | ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.'' | ||
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| '''Scarlet Orchard''' | | <span style="color:brown;">'''Scarlet Orchard'''</span> | ||
| Start with 2 random perks | | Start with 2 random perks | ||
| [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | | [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | ||
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| ''A beautiful yet dangerous land that is colored in a strange shade of crimson. It's called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.'' | | ''A beautiful yet dangerous land that is colored in a strange shade of crimson. It's called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.'' | ||
|- | |- | ||
| '''The Marshlands''' | | <span style="color:blue;">'''The Marshlands'''</span> | ||
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades | | +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades | ||
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms | | [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms |
Revision as of 15:05, 1 November 2022
The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
The world map will be reset at regular intervals whenever there is a Blightstorm.
Biomes
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.