Buildings: Difference between revisions

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== City Buildings ==
== City Buildings ==
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.
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! Building !! Cost !! Effects
! Building !! Cost !! Effects

Revision as of 22:18, 31 October 2022

They are constructed by villagers that aren't assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.

Buildings can be constructed after their Blueprient has been obtained. Blueprints can be obtained from Reputation, Traders or Glade Event choices. A small number of Blueprients are Essential, meaning they will always be unlocked. Some Blueprients can be made essential via Smoldering City upgrades or deeds.

Hearth

Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.

If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.

Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:

  • Wood.png 40 Wood per minute can be sacrificed to give -50 Hostility
  • Coal.png 20 Coal per minute can be sacrificed to give -80 Hostility
  • SeaMarrow.png 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed
  • Oil.png 15 Oil per minute can be sacrificed to give +25% global production speed

Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.

Main Storage

The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.

Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.

Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.

Roads

Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.

Road Cost Speed increase Description
Path icon.png Path Free 5% A simple path.
Paved Road icon.png Paved Road 1 Stone 20% A road made out of stone.

Camps

Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed.

Woodcutters' Camps can be set to cut only marked trees or to avoid opening glades.

Camp Cost Specialization Resources gathered
Woodcutters Camp icon.png Woodcutters' Camp Parts.png 2 Parts Icon Spec Wood 64x64.png Woodcutting Wood
Harvester Camp icon.png Harvesters' Camp Wood.png 10 Wood
Parts.png 3 Parts
None Reed
Plant Fiber
Scavenger Camp icon.png Scavenger' Camp Wood.png 10 Wood
Parts.png 3 Parts
None Eggs
Roots
Stonecutter's Camp icon.png Stonecutters' Camp Wood.png 10 Wood
Parts.png 3 Parts
None Clay
Sea Marrow
Stone
Forager's Camp icon.png Foragers' Camp Wood.png 10 Wood
Parts.png 3 Parts
Icon Spec Farm 64x64.png Farming Grain
Insects
Vegetables
Trapper's Camp icon.png Trappers' Camp Wood.png 10 Wood
Parts.png 3 Parts
Icon Spec Meat 64x64.png Meat Production Eggs
Insects
Meat

Food Production

Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.

Building Size Cost Specialization Effects
SmallFarm icon.png Small Farm 2x2 Planks.png 2 Planks Icon Spec Farm 64x64.png Farming Can produce Vegetables and Grain from a small area of farm fields nearby
Smokehouse icon.png Smokehouse 3x3 Planks.png 5 Planks
Fabric.png 2 Fabric
Icon Spec Meat 64x64.png Meat Production
Icon Spec Fire 64x64.png Warmth
Can produce Jerky, Pottery, Incense

Housing

Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.

Housing Cost Shelter places Housing places
Shelter icon.png Shelter Wood.png 10 Wood 3 0
Beaver House icon.png Beaver House Planks.png 8 Planks 2 Beaver circle.png 2 Beavers
Human House icon.png Human House Planks.png 4 Planks
Bricks.png 2 Bricks
2 Human circle.png 2 Humans
Lizard House icon.png Lizard House Fabric.png 2 Fabric
Bricks.png 2 Bricks
2 Lizard circle.png 2 Lizards

Industry

Industry buildings can produce various Recipes.

  • Brewery has the Brewing specialization
Building Cost Recipes
Crude Workstation icon.png Crude Workstation Wood.png 5 Wood Bricks.png Bricks
Fabric.png Fabric
Planks.png Planks
Brewery icon.png Brewery Bricks.png 2 Bricks
Fabric.png 2 Fabric
Planks.png 2 Planks
Ale.png Ale
Crops.png Pack of Crops
PickledGoods.png Pickled Goods
Makeshift Post icon.png Makeshift Post Wood.png 5 Wood BuildingMaterials.png Pack of Building Materials
Crops.png Pack of Crops
Provisions.png Pack of Provisions

City Buildings

Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.

Building Cost Effects
Small Hearth icon.png Small Hearth Bricks.png 5 Bricks
Planks.png 5 Planks
Wildfire Essence.png 1 Wildfire Essence
Same effects as the Ancient Hearth. Can't be constructed close to other Hearths.
Storage (buildable) icon.png Storage Bricks.png 2 Bricks
PlantFiber.png 2 Plant Fiber
Parts.png 1 Parts
Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.
Trading Post icon.png Trading Post Wood.png 10 Wood Traders from the Smoldering City can station here and offer their wares.
Tavern icon.png Tavern Planks.png 20 Planks
Fabric.png 8 Fabric
Bricks.png 4 Bricks
Satisfies Leisure, Brawling. Gives the Gleeman's Tales perk.

Decorations

Decirations are used to advance hubs. All decorations take 10 seconds to be constructed.

Decoration Bonus Cost
Bank icon.png Bench Comfort Wood.png 2 Wood
Barrels icon.png Barrels Comfort Wood.png 2 Wood
Fence icon.png Fence Comfort Wood.png 2 Wood
CornerFence icon.png Fence Corner Comfort Wood.png 2 Wood
Bush icon.png Bush Aesthetics Planks.png 1 Planks
Flower Bed icon.png Flower Bed Aesthetics Planks.png 1 Planks
Fire Shrine icon.png Fire Shrine Harmony Planks.png 1 Planks
Fabric.png 1 Fabric
Bricks.png 1 Bricks
Lizard Post icon.png Lizard Post Harmony Planks.png 1 Planks
Fabric.png 1 Fabric
Bricks.png 1 Bricks