Seasons: Difference between revisions
From Against the Storm Official Wiki
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Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active. | Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Forest Mystery !! Effects !! Hostility Level | ! Forest Mystery !! Effects !! Hostility Level | ||
|- | |- | ||
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 | | [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 | ||
|- | |- | ||
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1 | | [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1 | ||
|- | |- | ||
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 | | [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 | ||
|- | |- | ||
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade | | [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1 | ||
|- | |- | ||
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1 | | [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1 | ||
|- | |- | ||
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 | | [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 | ||
|- | |- | ||
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1 | | [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1 | ||
|- | |- | ||
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3 | | [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3 | ||
|- | |- | ||
| [[File:SpellBook01 07.png|25px]] Strange Lights || Villagers without Services have a 20% chance to destroy the yield || 4 | | [[File:SpellBook01 07.png|25px]] Strange Lights || Villagers without Services have a 20% chance to destroy the yield || 4 | ||
|- | |- | ||
| [[File:SpellBookPage09 84.png|25px]] Eerie Song || Villagers without Services have a 5% chance to die every 15 seconds || 5 | | [[File:SpellBookPage09 84.png|25px]] Eerie Song || Villagers without Services have a 5% chance to die every 15 seconds || 5 | ||
|} | |} |
Revision as of 14:18, 29 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Dizzle season.
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.