Herb Garden: Difference between revisions
From Against the Storm Official Wiki
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== Overview == | == Overview == | ||
The '''Herb Garden''' is a farm building that | The '''Herb Garden''' is a farm building that uses nearby [[File:Farmfield_icon.png|32px]] [[Farm Fields]] to grow {{rl|Herbs}} and {{rl|Roots}}. It has 2 worker slots and provides [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] profeciency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting. | ||
== Seasonal Work == | == Seasonal Work == |
Revision as of 20:01, 30 April 2024
Herb Garden
"Uses nearby farm fields to produce Roots, Herbs."
Specializations | ![]() | ||
---|---|---|---|
Purpose | Farming | ||
Category | ![]() | ||
Recipes | |||
Movable | Yes | ||
Size | 2 × 2 | ||
Range | 3 | ||
Storage | 20 | ||
Workplaces | 2 | ||
Build Time | 20 | ||
Build Cost |
| ||
ID | 'Herb Garden' |
Overview
The Herb Garden is a farm building that uses nearby Farm Fields to grow
Herbs and
Roots. It has 2 worker slots and provides
Farming profeciency to any
Humans assigned to it, granting a +10% of double yields upon planting.
Seasonal Work
As a farm building, the Herb Garden requires different tasks to be done each Season, these are:
- Drizzle: Planting takes place, any double yield bonus happens now.
- Clearance: Harvesting takes place.
- Storm: Plowing takes place, +10% Double Yield chances are added.
Production Chain
Recipes in the Herb Garden
Building | Efficiency | Ingredient | Product |
---|---|---|---|
★ 01:00 |
— | 3 | |
★★ 01:00 |
— | 6 |
Perks and Cornerstones
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Epic | +50% to amount of goods produced in the Herb Garden. |
|
![]() |
Rare | +25% to amount of goods produced in the Herb Garden. |
|
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Epic | "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced." |
|
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Epic | "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced." |
|
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Epic | "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| — |
![]() |
Rare | "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| 19 ![]() |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced." |
| 24 ![]() |
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Rare | "+1 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)." |
|
![]() |
Epic | "+2 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)." |
|