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| {| class="wikitable" | | {| class="wikitable" |
| ! Forest Mystery !! Effects !! Hostility Level !! Description | | ! Forest Mystery !! Effects !! Hostility Level !! Description |
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| | Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade || 1 || ''The penalty is added retroactively.''
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| |- | | |- |
| | [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.'' | | | [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.'' |
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| | [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.'' | | | [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.'' |
| | |- |
| | | [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade || 1 || ''The penalty is added retroactively.'' |
| |- | | |- |
| | [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1 || ''Villagers' speed off roads is decreased.'' | | | [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1 || ''Villagers' speed off roads is decreased.'' |
Revision as of 10:23, 29 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Dizzle season.
Forest Mystery |
Effects |
Description
|
Aurora |
+1 Resolve every minute from Service |
The weather in these lands enables you to sometimes peer beyond the veil of the clouds.
|
Berry New Year |
+3 Berry production |
Gain additional Berries every yield (from gathering, farming, or production).
|
Clear Skies |
+300% Trade arrival speed |
Increases the speed at which traders arrive.
|
Cricket Mating Grounds |
+30 Insects per discovered Glade |
Clearings buzz with cricket sounds.
|
Euphoric Vapors |
+1 Resolve from Complex Food |
There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.
|
Fermented Rain |
Rain Collector buildings produce Wine |
The rain is sticky and tastes like wine.
|
Fresh Breeze |
Villagers with Complex Food and Housing move 20% faster |
A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.
|
Heavy Drops |
+5 Sparkdew production |
Gain additional Sparkdew every yield (from gathering, farming, or production).
|
Lightweight Wood |
+10 Woodcutter carry capacity |
The evaporating rainwater has made wood a lot lighter in this region.
|
Mushrooms After the Rain |
+3 Mushroom Production |
Gain additional Mushrooms every yield (from gathering, farming, or production).
|
Untapped Wealth |
+50% Chance to collect additional resources from resource nodes |
Chance of collecting additional resources when harvesting resource nodes.
|
Worms After the Rain |
Scavengers' Camp buildings can harvest Insect nodes |
Insects are extremely easy to collect after heavy rainfall.
|
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.
Forest Mystery |
Effects |
Hostility Level |
Description
|
Looming Darkness |
-4 Global Resolve per Hostility level |
0 |
The rampaging storm stifles the spirit of all living creatures.
|
Creeping Shadows |
-10 Global Resolve for 3 minutes after discovering a Glade |
1 |
Discovering a Glade during the Storm will decrease Global Resolve.
|
Fog |
Villagers without Housing more 40% slower |
1 |
A veil of moisture obscures vision. It is hard to walk in these conditions.
|
Greater Threat |
-2 Global Resolve for for each discovered Dangerous and Forbidden Glade |
1 |
The penalty is added retroactively.
|
Muddy Ground |
-30% Villager speed outside Roads |
1 |
Villagers' speed off roads is decreased.
|
Regular Storm |
Villagers without Shelter have a 10% chance to die every 60 seconds |
1 |
Homeless villagers are especially vulnerable during the Storm.
|
Under an Open Sky |
Villagers without Housing have -5 Resolve |
1 |
Lack of shelter in such a malevolent Storm is gross neglect of villagers.
|
Faint Flame |
-40% Sacrifice duration |
3 |
Strong gusts of wind strike the Holy Flame.
|
Strange Lights |
Villagers without Services have a 20% chance to destroy the yield |
4 |
People report seeing strange visages in the woods. They need something to put their minds at ease.
|
Eerie Song |
Villagers without Services have a 5% chance to die every 15 seconds |
5 |
There are no words or even a melody. Those who go looking for the song usually don't return...
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