Deeds: Difference between revisions
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Sir Clixalot (talk | contribs) (→List: Added more items to the list of deeds) |
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| style="text-align: left" | Win a game near the Haunted Forest modifier | | style="text-align: left" | Win a game near the Haunted Forest modifier | ||
| style="text-align: center" | 50 XP | | style="text-align: center" | 50 XP | ||
|- | |||
| style="text-align: center" | '''High Price''' | |||
| style="text-align: left" | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher) | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Higher Needs''' | |||
| style="text-align: left" | Ensure all villagers have all their Services needs fulfilled simultaneously | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Homesick 1''' | |||
| style="text-align: left" | Win a game in 5 years or less | |||
| style="text-align: center" | Signboard (aesthetics) | |||
|- | |||
| style="text-align: center" | '''Homesick 2''' | |||
| style="text-align: left" | Win a game in 3 years or less | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Human Settlement''' | |||
| style="text-align: left" | Win a game with at least 25 Humans | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Human Utopia''' | |||
| style="text-align: left" | Win a game with 30 Humans, 15 x Human House, 1 x Temple | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Immovable Viceroy''' | |||
| style="text-align: left" | Win a game without discovering any glades | |||
| style="text-align: center" | Overgrown Well (harmony) | |||
|- | |||
| style="text-align: center" | '''Independent Viceroy''' | |||
| style="text-align: left" | Win a game without completing any orders on Prestige 1 difficulty (or higher) | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Into the Forest''' | |||
| style="text-align: left" | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty | |||
| style="text-align: center" | Rainpunk Barrels (comfort) | |||
|- | |||
| style="text-align: center" | '''Land of Greed''' | |||
| style="text-align: left" | Win a game near the Land of Greed modifier | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Levitating Monument''' | |||
| style="text-align: left" | Win a game near the Levitating Monument modifier | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Like a Machine''' | |||
| style="text-align: left" | Win a game after completing 3 timed orders | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Lizards Settlement''' | |||
| style="text-align: left" | Win a game with at least 25 Lizards | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Lizard Utopia''' | |||
| style="text-align: left" | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall | |||
| style="text-align: center" | 50 XP | |||
|- | |||
| style="text-align: center" | '''Lost Colonies''' | |||
| style="text-align: left" | Win a game near the Ruins modifier | |||
| style="text-align: center" | Wall Corner (comfort) | |||
|} | |} |
Revision as of 18:32, 7 March 2024
Overview
Deeds are tasks found in the Smoldering City which can give a Viceroy unique rewards. Rewards include:
- Experience Points
- Decoration Buildings
- Dullahan the Wanderer
- The Viceroy's Quarters
- Viceroy Quarters' Decorations
- Cornerstones
- Embarkation Bonuses
- The Queen's Hand Trial
Statistics
- Total number of deeds: -
- Experience rewards: -
- Building rewards: -
- Effect rewards: -
- Embarkation rewards: -
- Trader rewards: -
- Total experience points to be gained:-
- Achievements tied to deeds: -
List
(in progress, will update. Working on formatting and setting up links to cornerstones)
Deed | Description | Reward |
---|---|---|
A Real Challenge | Win a game on Veteran difficulty (or higher) | Pipe Ending (comfort) |
A True Leader | Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher) | Ancient Arch (harmony) |
Abandoned Settlement | Win a game near the Abandoned Settlement modifier | 50 XP |
Against All Odds | Win a game on Viceroy difficulty (or higher) | Pipe Cross (comfort) |
Ancient Battleground | Win a game near the Ancient Battleground modifier | 50 XP |
Ancient Knowledge | Win a game with at least 5 Ancient Tablets in the Warehouse | Big Shelter |
Apprentice Archaeologist 1 | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard | 50 XP |
Apprentice Archaeologist 2 | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard | 50 XP |
Apprentice Archaeologist 3 | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard | 50 XP |
Bandit Camp | Win a game near the Bandit Camp modifier | Cages (aesthetics) |
Barren Lands | Win a game near the Barren Lands modifier | Gate (comfort) |
Beaver Settlement | Win a game with at least 25 Beavers | 50 XP |
Beaver Utopia | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House | Pipe T-connector (comfort) |
Big Settlement 1 | Win a game with at least 40 villagers | Lamp (aesthetics) |
Big Settlement 2 | Win a game with at least 60 villagers | 50 XP |
Blood Flower Farmer | Win a game with 3 active Blood Flower Clones on the map | 50 XP |
Coral Forest | Win a game on the Coral Forest biome | Reefbloom (home decoration) |
Corrosive Torrent | Win a game near the Corrosive Torrent modifier | 50 XP |
Crimson Soil | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher) | Thorny Reed (aesthetics) |
Cursed Lands | Win a game on the Cursed Royal Woodlands biome | Wall Crossing (comfort) |
Cycle of the Wilds | Discover 20 Dangerous Glades in one cycle | Nightfern (aesthetics) |
Dangerous Lands | Win a game near the Dangerous Lands modifier | 50 XP |
Deadly Spores | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher) | Decorative Fungus (aesthetics) |
Defying the Crown | Win a game without completing any orders | 50 XP |
Devil's Bargain | Win a game after 20 villagers have died | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list) |
Dice with Death 1 | Win a game with one Dangerous Glade Event still active | 50 XP |
Dice with Death 2 | Win a game with two Dangerous Glade Events still active | 50 XP |
Dice with Death 3 | Win a game with three Dangerous Glade Events still active | 50 XP |
Dice with Death 4 | Win a game with four Dangerous Glade Events still active | Dullahan Warlander (trader) |
Discovery 1 | Discover 10 glades | 50 XP |
Discovery 2 | Discover 30 glades | 50 XP |
Discovery 3 | Discover 80 glades | 50 XP |
Discovery 4 | Discover 150 glades | 50 XP |
Discovery 5 | Discover 250 glades | 50 XP |
Discovery 6 | Discover 400 glades | Mole Trophy (home decoration) |
Efficient Explorer | Win a game after completing 25 Glade Events | Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker) |
Export Expert 1 | Complete 10 trade routes | 50 XP |
Export Expert 2 | Complete 30 trade routes | 50 XP |
Export Expert 3 | Complete 80 trade routes | 50 XP |
Export Expert 4 | Complete 150 trade routes | 50 XP |
Export Expert 5 | Complete 250 trade routes | 50 XP |
Export Expert 6 | Complete 400 trade routes | Trade Contract (home decoration) |
Feeding the People | Ensure all villagers have all their Complex Food needs fulfilled simultaneously | Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break) |
Fertile Meadows | Win a game near the Fertile Grounds modifier | 50 XP |
First Real Expedition | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher) | 50 XP |
First Steps | Finish your first game after the tutorial | Viceroy's Quarters (fundamental upgrade) |
Fishmen Ritual Site | Win a game near the Fishmen Ritual Site modifier | Fishmen Skull (home decoration) |
Flooded Mines | Win a game near the Flooded Mines modifier | Valve (comfort) |
Forbidden Lands | Win a game near the Forbidden Lands modifier | 50 XP |
Forsaken Gods Temple | Win a game near the Forsaken Gods Temple modifier | 50 XP |
Fox Settlement | Win a game with at least 25 Foxes | Overgrown Fence (aesthetics) |
Fox Utopia | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor | Overgrown Fence Corner (aesthetics) |
Frosts | Win a game near the Frosts modifier | 50 XP |
Gathering Storm | Win a game near the Gathering Storm modifier | 50 XP |
Harpy Settlement | Win a game with at least 25 Harpies | 50 XP |
Harpy Utopia | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House | Umbrella (harmony) |
Haunted Forest | Win a game near the Haunted Forest modifier | 50 XP |
High Price | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher) | 50 XP |
Higher Needs | Ensure all villagers have all their Services needs fulfilled simultaneously | 50 XP |
Homesick 1 | Win a game in 5 years or less | Signboard (aesthetics) |
Homesick 2 | Win a game in 3 years or less | 50 XP |
Human Settlement | Win a game with at least 25 Humans | 50 XP |
Human Utopia | Win a game with 30 Humans, 15 x Human House, 1 x Temple | 50 XP |
Immovable Viceroy | Win a game without discovering any glades | Overgrown Well (harmony) |
Independent Viceroy | Win a game without completing any orders on Prestige 1 difficulty (or higher) | 50 XP |
Into the Forest | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty | Rainpunk Barrels (comfort) |
Land of Greed | Win a game near the Land of Greed modifier | 50 XP |
Levitating Monument | Win a game near the Levitating Monument modifier | 50 XP |
Like a Machine | Win a game after completing 3 timed orders | 50 XP |
Lizards Settlement | Win a game with at least 25 Lizards | 50 XP |
Lizard Utopia | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall | 50 XP |
Lost Colonies | Win a game near the Ruins modifier | Wall Corner (comfort)
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