Deeds: Difference between revisions

From Against the Storm Official Wiki
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| style="text-align: left" | Complete 400 trade routes
| style="text-align: left" | Complete 400 trade routes
| style="text-align: center" | Trade Contract (home decoration)
| style="text-align: center" | Trade Contract (home decoration)
 
|-
| style="text-align: center" | '''Feeding the People'''
| style="text-align: left" | Ensure all villagers have all their Complex Food needs fulfilled simultaneously
| style="text-align: center" | Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
|-
| style="text-align: center" | '''Fertile Meadows'''
| style="text-align: left" | Win a game near the Fertile Grounds modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''First Real Expedition'''
| style="text-align: left" | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''First Steps'''
| style="text-align: left" | Finish your first game after the tutorial
| style="text-align: center" | Viceroy's Quarters (fundamental upgrade)
|-
| style="text-align: center" | '''Fishmen Ritual Site'''
| style="text-align: left" | Win a game near the Fishmen Ritual Site modifier
| style="text-align: center" | Fishmen Skull (home decoration)
|-
| style="text-align: center" | '''Flooded Mines'''
| style="text-align: left" | Win a game near the Flooded Mines modifier
| style="text-align: center" | Valve (comfort)
|-
| style="text-align: center" | '''Forbidden Lands'''
| style="text-align: left" | Win a game near the Forbidden Lands modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Forsaken Gods Temple'''
| style="text-align: left" | Win a game near the Forsaken Gods Temple modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Fox Settlement'''
| style="text-align: left" | Win a game with at least 25 Foxes
| style="text-align: center" | Overgrown Fence (aesthetics)
|-
| style="text-align: center" | '''Fox Utopia'''
| style="text-align: left" | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
| style="text-align: center" | Overgrown Fence Corner (aesthetics)
|-
| style="text-align: center" | '''Frosts'''
| style="text-align: left" | Win a game near the Frosts modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Gathering Storm'''
| style="text-align: left" | Win a game near the Gathering Storm modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Harpy Settlement'''
| style="text-align: left" | Win a game with at least 25 Harpies
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Harpy Utopia'''
| style="text-align: left" | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House
| style="text-align: center" | Umbrella (harmony)
|-
| style="text-align: center" | '''Haunted Forest'''
| style="text-align: left" | Win a game near the Haunted Forest modifier
| style="text-align: center" | 50 XP


|}
|}

Revision as of 17:32, 4 March 2024

The Deed Screen

Overview

Deeds are tasks found in the Smoldering City which can give a Viceroy unique rewards. Rewards include:

  • Experience Points
  • Decoration Buildings
  • Dullahan the Wanderer
  • The Viceroy's Quarters
  • Viceroy Quarters' Decorations
  • Cornerstones
  • Embarkation Bonuses
  • The Queen's Hand Trial

Statistics

  • Total number of deeds: -
    • Experience rewards: -
    • Building rewards: -
    • Effect rewards: -
    • Embarkation rewards: -
    • Trader rewards: -
  • Total experience points to be gained:-
  • Achievements tied to deeds: -

List

(in progress, will update. Working on formatting and setting up links to cornerstones)

Deeds
Deed Description Reward
A Real Challenge Win a game on Veteran difficulty (or higher) Pipe Ending (comfort)
A True Leader Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher) Ancient Arch (harmony)
Abandoned Settlement Win a game near the Abandoned Settlement modifier 50 XP
Against All Odds Win a game on Viceroy difficulty (or higher) Pipe Cross (comfort)
Ancient Battleground Win a game near the Ancient Battleground modifier 50 XP
Ancient Knowledge Win a game with at least 5 Ancient Tablets in the Warehouse Big Shelter
Apprentice Archaeologist 1 Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 2 Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 3 Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard 50 XP
Bandit Camp Win a game near the Bandit Camp modifier Cages (aesthetics)
Barren Lands Win a game near the Barren Lands modifier Gate (comfort)
Beaver Settlement Win a game with at least 25 Beavers 50 XP
Beaver Utopia Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House Pipe T-connector (comfort)
Big Settlement 1 Win a game with at least 40 villagers Lamp (aesthetics)
Big Settlement 2 Win a game with at least 60 villagers 50 XP
Blood Flower Farmer Win a game with 3 active Blood Flower Clones on the map 50 XP
Coral Forest Win a game on the Coral Forest biome Reefbloom (home decoration)
Corrosive Torrent Win a game near the Corrosive Torrent modifier 50 XP
Crimson Soil Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher) Thorny Reed (aesthetics)
Cursed Lands Win a game on the Cursed Royal Woodlands biome Wall Crossing (comfort)
Cycle of the Wilds Discover 20 Dangerous Glades in one cycle Nightfern (aesthetics)
Dangerous Lands Win a game near the Dangerous Lands modifier 50 XP
Deadly Spores Win a game in the Marshlands biome, and on Viceroy difficulty (or higher) Decorative Fungus (aesthetics)
Defying the Crown Win a game without completing any orders 50 XP
Devil's Bargain Win a game after 20 villagers have died Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)
Dice with Death 1 Win a game with one Dangerous Glade Event still active 50 XP
Dice with Death 2 Win a game with two Dangerous Glade Events still active 50 XP
Dice with Death 3 Win a game with three Dangerous Glade Events still active 50 XP
Dice with Death 4 Win a game with four Dangerous Glade Events still active Dullahan Warlander (trader)
Discovery 1 Discover 10 glades 50 XP
Discovery 2 Discover 30 glades 50 XP
Discovery 3 Discover 80 glades 50 XP
Discovery 4 Discover 150 glades 50 XP
Discovery 5 Discover 250 glades 50 XP
Discovery 6 Discover 400 glades Mole Trophy (home decoration)
Efficient Explorer Win a game after completing 25 Glade Events Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
Export Expert 1 Complete 10 trade routes 50 XP
Export Expert 2 Complete 30 trade routes 50 XP
Export Expert 3 Complete 80 trade routes 50 XP
Export Expert 4 Complete 150 trade routes 50 XP
Export Expert 5 Complete 250 trade routes 50 XP
Export Expert 6 Complete 400 trade routes Trade Contract (home decoration)
Feeding the People Ensure all villagers have all their Complex Food needs fulfilled simultaneously Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
Fertile Meadows Win a game near the Fertile Grounds modifier 50 XP
First Real Expedition Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher) 50 XP
First Steps Finish your first game after the tutorial Viceroy's Quarters (fundamental upgrade)
Fishmen Ritual Site Win a game near the Fishmen Ritual Site modifier Fishmen Skull (home decoration)
Flooded Mines Win a game near the Flooded Mines modifier Valve (comfort)
Forbidden Lands Win a game near the Forbidden Lands modifier 50 XP
Forsaken Gods Temple Win a game near the Forsaken Gods Temple modifier 50 XP
Fox Settlement Win a game with at least 25 Foxes Overgrown Fence (aesthetics)
Fox Utopia Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor Overgrown Fence Corner (aesthetics)
Frosts Win a game near the Frosts modifier 50 XP
Gathering Storm Win a game near the Gathering Storm modifier 50 XP
Harpy Settlement Win a game with at least 25 Harpies 50 XP
Harpy Utopia Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House Umbrella (harmony)
Haunted Forest Win a game near the Haunted Forest modifier 50 XP