Cornerstones: Difference between revisions

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== Overview ==
== Overview ==
Cornerstones are awarded every year. Epic Cornerstones are given on regular years, but Legendary Cornerstones are given on years 2, 4, and 6.


== List of Cornerstones ==
== List of Cornerstones ==


{{PerkSearch|search=e|source=Cornerstone}}
{{PerkSearch|search=e|source=Cornerstone}}

Revision as of 18:58, 20 December 2023

Overview

Cornerstones are awarded every year. Epic Cornerstones are given on regular years, but Legendary Cornerstones are given on years 2, 4, and 6.

List of Cornerstones

137 Perks mentioning 'e' from Cornerstone.
PerkRarityDescriptionSource(s)Price
Worker's Rations Worker's Rations Legendary "All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break."
  • as a Cornerstone
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Reckless Plunder Reckless Plunder Legendary "Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits)."
  • as a Cornerstone
Steel Pickaxes Steel Pickaxes Epic "+2 to <sprite name="[mat raw] stone"> Stone production. Gain an additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Blight Filter Blight Filter Legendary "A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points."
  • as a Cornerstone
Generous Rations Generous Rations Legendary "Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%."
  • as a Cornerstone
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
  • as a Cornerstone
  • from Order rewards
Small Press Small Press Epic "A useful mill upgrade. Gain 3 <sprite name="[crafting] oil"> Oil for every 10 <sprite name="[crafting] flour"> Flour produced."
  • as a Cornerstone
  • from Glade Event rewards
Trade Hub Trade Hub Legendary "The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation."
  • as a Cornerstone
Economic Migration Economic Migration Legendary Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively)
  • as a Cornerstone
Frequent Caravans Frequent Caravans Legendary The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.
  • as a Cornerstone
Alarm Bells Alarm Bells Legendary The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth.
  • as a Cornerstone
Steel Mattocks Steel Mattocks Epic "<sprite name="[mat raw] stone"> Stone (<sprite name=grade2>) can now be produced in the Clay Pit."
  • as a Cornerstone
Cheap Construction Cheap Construction Legendary "All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges."
  • as a Cornerstone
Blightrot Pruner Blightrot Pruner Legendary "Blightrot spores aren't technically eggs, but they taste the same. You gain 5 <sprite name="[food raw] eggs"> Eggs when a Blightrot Cyst appears in your settlement."
  • as a Cornerstone
Dye Extractor Dye Extractor Epic "Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced."
  • as a Cornerstone
  • from Order rewards
Blood Price Contract Blood Price Contract Epic "A shady, but lucrative deal. Gain 10 <sprite name="[valuable] amber"> Amber every time a villager dies or leaves."
  • as a Cornerstone
  • purchased from a Trader
29 Amber
Cooking Steam Cooking Steam Legendary "If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored."
  • as a Cornerstone
Fiber Delivery Line Fiber Delivery Line Epic "3 <sprite name="[mat raw] plant fibre"> Plant Fiber per minute."
  • as a Cornerstone
Dual Carriage System Dual Carriage System Legendary Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
  • as a Cornerstone
From the Ashes From the Ashes Epic "An odd talisman made from the talons of a phoenix. Gain 2 <sprite name="hearth parts"> Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)"
  • as a Cornerstone
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
From the Shadows From the Shadows Legendary "Confused, empty-eyed creatures emerge from the Hearth. Every time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement."
  • as a Cornerstone
Protected Trade Protected Trade Legendary "The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point."
  • as a Cornerstone
Travel Rations Travel Rations Epic "With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%."
  • as a Cornerstone
Borrowed Time Borrowed Time Legendary The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold.
  • as a Cornerstone
Secure Perimeter Secure Perimeter Legendary "Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (<sprite name="dangerous">) and Forbidden Glades (<sprite name="forbidden">) by 2, and from Small Glades by 1. (the bonus is added retroactively)"
  • as a Cornerstone
Book of Water Book of Water Epic "All recipes using rainwater have a 5% higher chance of producing double yields with every 60 Fish, Scales, or Algae produced."
  • as a Cornerstone
Woodcutter's Prayer Woodcutter's Prayer Legendary "If you want to take, you first must give. +1 to <sprite name="[mat raw] wood"> Wood production. Lose all stored fuel upon picking this cornerstone."
  • as a Cornerstone
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Firelink Ritual Firelink Ritual Legendary There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.
  • as a Cornerstone
Rich Glades Rich Glades Legendary "Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits."
  • as a Cornerstone
Work Safety Guide Work Safety Guide Legendary A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.
  • as a Cornerstone
Guild Catalogue Guild Catalogue Epic Traders will have 1 more perk or blueprint for sale.
  • as a Cornerstone
Mushroom Seedlings Mushroom Seedlings Legendary "All farms can plant <sprite name="[food raw] mushrooms"> mushrooms (<sprite name=grade2>) on farm fields during drizzle season."
  • as a Cornerstone
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
Tightened Belt Tightened Belt Epic Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
  • as a Cornerstone
Generous Gifts Generous Gifts Epic Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.
  • as a Cornerstone
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Market Shift Plan Market Shift Plan Legendary "Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately."
  • as a Cornerstone
Peasant Supplies Peasant Supplies Epic "Receive 3 <sprite name="[packs] pack of provisions"> Pack of Provisions for every new villager."
  • as a Cornerstone
Well-Rested Workers Well-Rested Workers Epic Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.
  • as a Cornerstone
Hidden Reward Hidden Reward Epic "Gain 1 <sprite name="[valuable] ancient tablet"> Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)"
  • as a Cornerstone
Firekeeper's Armor Firekeeper's Armor Epic Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.
  • as a Cornerstone
Mark of the Sealed Ones Mark of the Sealed Ones Legendary "A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed within it burn 50% longer."
  • as a Cornerstone
Strength in Numbers Strength in Numbers Legendary The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager.
  • as a Cornerstone
Lost Supplies Lost Supplies Legendary "An unusual amount of supplies can be found in some glades. Gain 40 <sprite name="[food raw] meat"> Meat and 40 <sprite name="[food raw] grain"> Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)"
  • as a Cornerstone
Fiery Wrath Fiery Wrath Epic Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.
  • as a Cornerstone
Crowded Houses Crowded Houses Legendary All houses have room for 1 more villager.
  • as a Cornerstone
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Lost in the Wilds Lost in the Wilds Epic Gain one villager every time you discover a new glade.
  • as a Cornerstone
Leather Gloves Leather Gloves Epic "+2 to <sprite name="[mat raw] reeds"> Reed production. Gain an additional <sprite name="[mat raw] reeds"> Reed every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Back to Nature Back to Nature Legendary "An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone."
  • as a Cornerstone
Stormwalker Tax Stormwalker Tax Legendary "A joint venture with the Stormwalker Guild can be very profitable. You gain 15 <sprite name="[valuable] amber"> Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone."
  • as a Cornerstone
Without Restrictions Without Restrictions Legendary "Villagers have a +10% higher chance of producing double yields, but consumption control is disabled."
  • as a Cornerstone
Hidden from the Queen Hidden from the Queen Legendary "The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9."
  • as a Cornerstone
Local Taxes Local Taxes Epic "Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[needs] ale"> Ale produced."
  • as a Cornerstone
Calming Water Calming Water Legendary Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.
  • as a Cornerstone
Bread Peels Bread Peels Epic Bakery production is 50% quicker.
  • as a Cornerstone
Driving Water Driving Water Epic Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.
  • as a Cornerstone
Prosperous Archaeology Prosperous Archaeology Epic "The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve."
  • as a Cornerstone
  • from Glade Event rewards
Surprise Child Surprise Child Epic "Gain 1 Lizard for every 25 <sprite name="[food raw] eggs"> Eggs produced."
  • as a Cornerstone
Friendly Relations Friendly Relations Epic Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively)
  • as a Cornerstone
Steel Shovels Steel Shovels Epic "+2 to <sprite name="[mat raw] clay"> Clay production. Gain an additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Deserted Caravans Deserted Caravans Legendary "Global production speed is 33% faster, but traders will arrive 50% slower."
  • as a Cornerstone
Golden Marrow Golden Marrow Epic "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced."
  • as a Cornerstone
  • from Glade Event rewards
Force of Nature Force of Nature Epic The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).
  • as a Cornerstone
Copper Extractor Copper Extractor Legendary "Machinery specialized in extracting copper from petrified trees. Gain 1 <sprite name="[metal] copper ore"> Copper Ore for every 5 <sprite name="[mat raw] wood"> Wood produced. All <sprite name="[metal] crystalized dew"> Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production)."
  • as a Cornerstone
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain an additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
City of Wonders City of Wonders Legendary Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades.
  • as a Cornerstone
Improvised Tools Improvised Tools Legendary "Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 <sprite name="[tools] simple tools"> Tools."
  • as a Cornerstone
Bone Tools Bone Tools Legendary "Gain 3 <sprite name="[tools] simple tools"> Tools every time a villager leaves or dies."
  • as a Cornerstone
Trade Negotiations Trade Negotiations Epic "Trade routes are worth 1 more <sprite name="[valuable] amber"> Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported."
  • as a Cornerstone
Prosperous Settlement Prosperous Settlement Legendary "Gain +1 to Global Resolve every time you sell goods worth 50 <sprite name="[valuable] amber"> Amber, but scouts work 10% slower on Glade Events."
  • as a Cornerstone
Rebellious Spirit Rebellious Spirit Legendary "The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points."
  • as a Cornerstone
Grain Delivery Line Grain Delivery Line Epic "3 <sprite name="[food raw] grain"> Grain per minute."
  • as a Cornerstone
Firekeeper's Prayer Firekeeper's Prayer Legendary Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.
  • as a Cornerstone
Overexploitation Overexploitation Legendary "Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn."
  • as a Cornerstone
Free Samples Free Samples Legendary "Gain 1 <sprite name="[mat processed] parts"> Parts every time you sell goods worth 25 Amber."
  • as a Cornerstone
Mist Piercers Mist Piercers Legendary "You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5."
  • as a Cornerstone
Baptism of Fire Baptism of Fire Legendary "Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources."
  • as a Cornerstone
Stormwalker Training Stormwalker Training Epic Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
  • as a Cornerstone
  • from Order rewards
Hunter-Gatherers Hunter-Gatherers Legendary "All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp."
  • as a Cornerstone
Safe Haven Safe Haven Legendary Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).
  • as a Cornerstone
Queen's Gift Queen's Gift Legendary A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement.
  • as a Cornerstone
Lumber Tax Lumber Tax Legendary "Gain 1 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[mat raw] wood"> Wood produced."
  • as a Cornerstone
Ancient Pact Ancient Pact Legendary "The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) kills 1 villager."
  • as a Cornerstone
Counterfeit Amber Counterfeit Amber Legendary "Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 <sprite name="[valuable] amber"> Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale."
  • as a Cornerstone
Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
  • as a Cornerstone
  • from Order rewards
Forge Trip Hammer Forge Trip Hammer Legendary "Powerful and precise machinery. <sprite name="[mat processed] parts"> Parts (<sprite name=grade3>) can be produced in the Smithy."
  • as a Cornerstone
Old Fedora Hat Old Fedora Hat Legendary "An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints)."
  • as a Cornerstone
Family Gratitude Family Gratitude Legendary "Relatives of your villagers send gifts for treating their family members well. Get 40 <sprite name="[vessel] waterskin"> Waterskins for every full Reputation Point obtained through high Resolve."
  • as a Cornerstone
Exploration Expedition Exploration Expedition Legendary "You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades."
  • as a Cornerstone
Large Berry Baskets Large Berry Baskets Epic "+2 to <sprite name="[food raw] berries"> Berries production. Gain an additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Silent Looting Silent Looting Epic "Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points."
  • as a Cornerstone
Calming the Forest Calming the Forest Legendary One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively)
  • as a Cornerstone
Master Blueprint Master Blueprint Legendary "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges."
  • as a Cornerstone
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary "Some woodworkers just can't stop working. Gain 3 <sprite name="[vessel] barrels"> Barrels for every 10 <sprite name="[mat processed] planks"> Planks produced."
  • as a Cornerstone
Industrialized Agriculture Industrialized Agriculture Epic +50% to amount of goods produced in the Forester's Hut.
  • as a Cornerstone
Woodcutter's Song Woodcutter's Song Epic "It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds."
  • as a Cornerstone
Root Delivery Line Root Delivery Line Epic "3 <sprite name="[food raw] roots"> Roots per minute."
  • as a Cornerstone
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden.
  • as a Cornerstone
Bed and Breakfast Bed and Breakfast Epic "This time, it's the guild who’s going to pay you, not the other way around. Gain 10 <sprite name="[valuable] amber"> Amber every time a trader arrives."
  • as a Cornerstone
Prayer Book Prayer Book Epic Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
  • as a Cornerstone
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
Crowded Caravan Crowded Caravan Epic Each newcomer group has 2 additional villagers.
  • as a Cornerstone
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
Meat Specialization Meat Specialization Epic "You've managed to enlist some excellent hunters. <sprite name="[food raw] meat"> Meat production increases by +1 every 25 times it's produced."
  • as a Cornerstone
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.
  • as a Cornerstone
Frequent Patrols Frequent Patrols Epic Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively)
  • as a Cornerstone
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
Fungal Guide Fungal Guide Epic "Ancient mushroom farming techniques are described within. <sprite name="[food raw] mushrooms"> Mushroom production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Leftover Crops Leftover Crops Epic "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced."
  • as a Cornerstone
Obsidian Runestone Obsidian Runestone Epic "A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400."
  • as a Cornerstone
Clay Delivery Line Clay Delivery Line Epic "3 <sprite name="[mat raw] clay"> Clay per minute."
  • as a Cornerstone
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone
Deep Pockets Deep Pockets Epic "Receive 10 <sprite name="[valuable] amber"> Amber for every 5 completed trade routes."
  • as a Cornerstone
  • from Order rewards
Small Distillery Small Distillery Legendary "The fresh resin still glows softly with the rain's essence. Gain 4 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 20 <sprite name="[mat raw] resin"> Resin produced."
  • as a Cornerstone
Woodpecker Technique Woodpecker Technique Legendary "Gain 2 <sprite name="[food raw] insects"> Insects every time woodcutters cut down a tree during the Storm."
  • as a Cornerstone
Large Baskets Large Baskets Epic +50% to amount of goods produced in the Plantation.
  • as a Cornerstone
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain an additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Training Grounds Training Grounds Epic "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
  • as a Cornerstone
  • from Order rewards
No Quality Control No Quality Control Legendary "Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 <sprite name="[food raw] insects"> Insects in return."
  • as a Cornerstone
Filling Dish Filling Dish Epic "<sprite name="[food processed] porridge"> Porridge production increases by +1 for every 150 units of <sprite name="[water] drizzle water"> Drizzle Water produced."
  • as a Cornerstone
Farming Tools Farming Tools Epic +50% to amount of goods produced in the Small Farm.
  • as a Cornerstone
Urban Planning Urban Planning Legendary "For every 10 completed trade routes, all houses will have room for one more person."
  • as a Cornerstone
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Farsight Farsight Legendary Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.
  • as a Cornerstone
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
Rain Pumps Rain Pumps Epic Brewery production is 50% quicker.
  • as a Cornerstone
Tanning Racks Tanning Racks Epic "+2 to <sprite name="[mat raw] leather"> Leather production. Gain an additional <sprite name="[mat raw] leather"> Leather every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Cannibalism Cannibalism Epic "Gain 40 <sprite name="[food raw] meat"> Meat every time a villager dies or leaves."
  • as a Cornerstone
Hauling Cart Hauling Cart Legendary An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
  • as a Cornerstone
Royal Guard Training Royal Guard Training Legendary "The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points."
  • as a Cornerstone
Rooty Ground Rooty Ground Legendary "Strange roots spread across the land. <sprite name="[mat raw] wood"> Wood production is increased by +1, but harvesting and planting are 25% slower."
  • as a Cornerstone
Burnt to a Crisp Burnt to a Crisp Legendary "Gain 20 <sprite name="[crafting] coal"> Coal for every 3 burned Blightrot Cysts."
  • as a Cornerstone
  • from Glade Event rewards