World Map: Difference between revisions
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Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. | Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome !! Effect !! Tree resources !! Resource nodes | ! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description | ||
|- | |- | ||
| '''Coral Forest''' | | '''Coral Forest''' | ||
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| Wood<br>Crystallized Dew<br>Incense<br>Meat<br>Plant Fiber<br>Stone | | Wood<br>Crystallized Dew<br>Incense<br>Meat<br>Plant Fiber<br>Stone | ||
| Coal<br>Eggs<br>Herbs<br>Insects<br>Reed<br>Roots<br>Stone<br>Vegetables | | Coal<br>Eggs<br>Herbs<br>Insects<br>Reed<br>Roots<br>Stone<br>Vegetables | ||
| ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.'' | |||
|- | |- | ||
| '''Royal Woodlands''' | | '''Royal Woodlands''' | ||
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| Wood<br>Eggs<br>Plant Fiber<br>Resin | | Wood<br>Eggs<br>Plant Fiber<br>Resin | ||
| Berries<br>Clay<br>Eggs<br>Insects<br>Meat<br>Mushrooms<br>Plant Fiber<br>Roots<br>Sea Marrow<br>Vegetables | | Berries<br>Clay<br>Eggs<br>Insects<br>Meat<br>Mushrooms<br>Plant Fiber<br>Roots<br>Sea Marrow<br>Vegetables | ||
| ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.'' | |||
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| '''The Marshlands''' | | '''The Marshlands''' | ||
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| Wood<br>Leather<br>Mushrooms | | Wood<br>Leather<br>Mushrooms | ||
| Clay<br>Coal<br>Copper Ore<br>Eggs<br>Grain<br>Insects<br>Meat<br>Mushrooms<br>Roots<br>Stone | | Clay<br>Coal<br>Copper Ore<br>Eggs<br>Grain<br>Insects<br>Meat<br>Mushrooms<br>Roots<br>Stone | ||
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.'' | |||
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Revision as of 18:48, 27 October 2022
The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
Biomes
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.
Biome | Effect | Tree resources | Resource nodes | Description |
---|---|---|---|---|
Coral Forest | Each type of tree has has distinct bonus resources +5% Chance for bonus yield per Hostility level |
Wood Crystallized Dew Incense Meat Plant Fiber Stone |
Coal Eggs Herbs Insects Reed Roots Stone Vegetables |
The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources. |
Royal Woodlands | Trees give more Wood | Wood Eggs Plant Fiber Resin |
Berries Clay Eggs Insects Meat Mushrooms Plant Fiber Roots Sea Marrow Vegetables |
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming. |
The Marshlands | +10% Gathering Camp Speed for every 2 workers Giant resource nodes can be found in Forbidden Glades |
Wood Leather Mushrooms |
Clay Coal Copper Ore Eggs Grain Insects Meat Mushrooms Roots Stone |
A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects. |