Smoldering City: Difference between revisions
From Against the Storm Official Wiki
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== Deeds == | == Deeds == | ||
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. | Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Deed !! Category !! Objective !! Reward | ! Deed !! Category !! Objective !! Reward !! Grants achievement | ||
|- | |- | ||
| Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Essential building: Pipe T-connector | | Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Essential building: Pipe T-connector || Yes | ||
|- | |- | ||
| Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Essential building: Umbrella | | Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Essential building: Umbrella || Yes | ||
|- | |- | ||
| Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || 50 Experience Points | | Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || 50 Experience Points || Yes | ||
|- | |- | ||
| Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || 50 Experience Points | | Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || 50 Experience Points || Yes | ||
|- | |- | ||
| Devil's Bargain || Industry || Win a game after 20 villagers died | | Devil's Bargain || Industry || Win a game after 20 villagers died |
Revision as of 14:07, 27 October 2022
Upgrades
Level | Upgrades | ||||||
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Dim Square | Brass Forge | Pioneers' Gate | Obsidian Achive | Monastery of the Vigilant Flame | First Dawn Headquarters | Vanguard Spire | |
1 | Cost: 10 Food Stockpiles -2% Queen's Impatience Unlocks Deeds |
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2 | Cost: 10 Food Stockpiles -2% Queen's Impatience +10% Citadel Resources |
Cost: 12 Food Stockpiles +2 Fuel Burning Duration Embark Bonus: Clay Embark Bonus: Stone |
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3 | Cost: 10 Food Stockpiles +2% Villager Walking Speed +1 Embark Points |
Cost: 18 Food Stockpiles -2% Queen's Impatience Unlocks Consumption Control |
Cost: 14 Food Stockpiles and 3 Artifacts +2 Fuel burning duration +1 Cornerstone Choices |
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4 | Cost: 24 Food Stockpiles +3% Trader Arrival Speed Unlocks Trade Routes |
Cost: 24 Food Stockpiles and 3 Artifacts +2% Global Production Speed Can upgrade hubs to neighbor level |
Cost: 24 Food Stockpiles -2% Queen's Impatience +1 Blueprint Choices |
Cost: 24 Food Stockpiles +1% Chance for bonus production yields Embark Bonus: Meat Embark Bonus: Vegetables |
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5 | Cost: 30 Food Stockpiles and 6 Artifacts +2% Global Production Speed +5 Building Storage Capacity |
Cost: 12 Food Stockpiles and 3 Machinery +2% Villager Walking Speed +1 Embark Points |
Cost: 30 Food Stockpiles -2% Queen's Impatience Can pay Amber to reroll deeds |
Cost: 24 Food Stockpiles and 6 Artifacts +2 Fuel Burning Duration +1 Cornerstone Reroll |
Cost: 24 Food Stockpiles and 6 Machinery +1 Resource Node Charges Starting Bluepring: Human House | ||
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Deeds
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.
Deed | Category | Objective | Reward | Grants achievement |
---|---|---|---|---|
Beaver Utopia | Industry | Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House | Essential building: Pipe T-connector | Yes |
Harpy Utopia | Industry | Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House | Essential building: Umbrella | Yes |
Human Utopia | Industry | Win a game with: 30 Humans, 15 Human Houses, 1 Temple | 50 Experience Points | Yes |
Lizard Utopia | Industry | Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall | 50 Experience Points | Yes |
Devil's Bargain | Industry | Win a game after 20 villagers died | ||
High Price | Industry | Win a game after 15 villagers died, on the difficulty: Prestige 18 or higher | ||
Homesick 1 | Industry | Win a game in 5 years or less | ||
Homesick 2 | Industry | Win a game in 3 years or less | ||
Living Matter Farmer | Industry | Win a game with 3 active pieces of Living Matter on the map (not counting clones) | ||
Rare Technology | Industry | Win a game with a restored Rainpunk Foundry in your settlement | ||
Refinery | Industry | Win a game with 1 Mine, 1 Smelter, 1 Smithy, on the difficulty: Veteran or higher | ||
Serving Ale | Industry | Win a game with 1 Small Farm, 1 Brewery, 1 Tavern, on the difficulty: Veteran or higher | ||
The Marketplace | Industry | Win a game with 50 villagers, 1 Temple, 1 Market | ||
Tool Hoarder | Industry | Win a game with 50 Infused Tools in the Storage | ||
Traveling Light | Industry | Win a game without taking any Embark Bonuses on difficulty: Veteran or higher | ||
Unnecessary Burden | Industry | Win a game without taking any Embark Bonuses on difficulty: Prestige 10 or higher |