Smoldering City: Difference between revisions

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== Deeds ==
== Deeds ==
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed.
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Deed !! Category !! Objective !! Reward
! Deed !! Category !! Objective !! Reward !! Grants achievement
|-
|-
| Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Essential building: Pipe T-connector
| Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Essential building: Pipe T-connector || Yes
|-
|-
| Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Essential building: Umbrella
| Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Essential building: Umbrella || Yes
|-
|-
| Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || 50 Experience Points
| Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || 50 Experience Points || Yes
|-
|-
| Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || 50 Experience Points
| Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || 50 Experience Points || Yes
|-
|-
| Devil's Bargain || Industry || Win a game after 20 villagers died
| Devil's Bargain || Industry || Win a game after 20 villagers died

Revision as of 14:07, 27 October 2022

Upgrades

Level Upgrades
Dim Square Brass Forge Pioneers' Gate Obsidian Achive Monastery of the Vigilant Flame First Dawn Headquarters Vanguard Spire
1 Cost: 10 Food Stockpiles
-2% Queen's Impatience
Unlocks Deeds
2 Cost: 10 Food Stockpiles
-2% Queen's Impatience
+10% Citadel Resources
Cost: 12 Food Stockpiles
+2 Fuel Burning Duration
Embark Bonus: Clay
Embark Bonus: Stone
3 Cost: 10 Food Stockpiles
+2% Villager Walking Speed
+1 Embark Points
Cost: 18 Food Stockpiles
-2% Queen's Impatience
Unlocks Consumption Control
Cost: 14 Food Stockpiles and 3 Artifacts
+2 Fuel burning duration
+1 Cornerstone Choices
4 Cost: 24 Food Stockpiles
+3% Trader Arrival Speed
Unlocks Trade Routes
Cost: 24 Food Stockpiles and 3 Artifacts
+2% Global Production Speed
Can upgrade hubs to neighbor level
Cost: 24 Food Stockpiles
-2% Queen's Impatience
+1 Blueprint Choices
Cost: 24 Food Stockpiles
+1% Chance for bonus production yields
Embark Bonus: Meat
Embark Bonus: Vegetables
5 Cost: 30 Food Stockpiles and 6 Artifacts
+2% Global Production Speed
+5 Building Storage Capacity
Cost: 12 Food Stockpiles and 3 Machinery
+2% Villager Walking Speed
+1 Embark Points
Cost: 30 Food Stockpiles
-2% Queen's Impatience
Can pay Amber to reroll deeds
Cost: 24 Food Stockpiles and 6 Artifacts
+2 Fuel Burning Duration
+1 Cornerstone Reroll
Cost: 24 Food Stockpiles and 6 Machinery
+1 Resource Node Charges
Starting Bluepring: Human House
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Deeds

Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.

Deed Category Objective Reward Grants achievement
Beaver Utopia Industry Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House Essential building: Pipe T-connector Yes
Harpy Utopia Industry Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House Essential building: Umbrella Yes
Human Utopia Industry Win a game with: 30 Humans, 15 Human Houses, 1 Temple 50 Experience Points Yes
Lizard Utopia Industry Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall 50 Experience Points Yes
Devil's Bargain Industry Win a game after 20 villagers died
High Price Industry Win a game after 15 villagers died, on the difficulty: Prestige 18 or higher
Homesick 1 Industry Win a game in 5 years or less
Homesick 2 Industry Win a game in 3 years or less
Living Matter Farmer Industry Win a game with 3 active pieces of Living Matter on the map (not counting clones)
Rare Technology Industry Win a game with a restored Rainpunk Foundry in your settlement
Refinery Industry Win a game with 1 Mine, 1 Smelter, 1 Smithy, on the difficulty: Veteran or higher
Serving Ale Industry Win a game with 1 Small Farm, 1 Brewery, 1 Tavern, on the difficulty: Veteran or higher
The Marketplace Industry Win a game with 50 villagers, 1 Temple, 1 Market
Tool Hoarder Industry Win a game with 50 Infused Tools in the Storage
Traveling Light Industry Win a game without taking any Embark Bonuses on difficulty: Veteran or higher
Unnecessary Burden Industry Win a game without taking any Embark Bonuses on difficulty: Prestige 10 or higher