Buildings: Difference between revisions
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| Woodcutters' Camp || 2 Parts || Starting points for woodcutters going out into the wild to cut down Trees | | Woodcutters' Camp || 2 Parts || Starting points for woodcutters going out into the wild to cut down Trees | ||
* Can be set to cut only marked trees | |||
* Can be set to avoid opening Glades | |||
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Revision as of 12:08, 25 October 2022
Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it.
Hearth
The hearth is one of the two starting buildings and is crucial to the survival of a village. Villagers gather around it to rest, eat, and receive clothing. If the fire goes out, people's Resolve will start falling drastically.
To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.
Sacrificing
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.
Roads
- Path: A simple path, doesn't cost any resources (5% villagers speed increase)
Camps
Building | Cost | Effects |
---|---|---|
Woodcutters' Camp | 2 Parts | Starting points for woodcutters going out into the wild to cut down Trees
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Food Production
Housing
Industry
City Buildings
Decorations
Decirations are used to advance hubs.
Building | Bonus | Cost |
---|---|---|
Bench | Comfort | 2 Wood |
Barrels | Comfort | 2 Wood |
Fence | Comfort | 2 Wood |
Fence Corner | Comfort | 2 Wood |
Bush | Aesthetics | |
Flower Bed | Aesthetics | |
Fire Shrine | Harmony | |
Lizard Post | Harmony |