World Map: Difference between revisions

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(Added Fertile Soil, Cursed Woodlands)
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Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.
{| class="wikitable"
{| class="wikitable"
! Biome !! Effect !! Tree resources !! Resource deposits !! width=50% | Description
! Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description
|-
|-
| <span style="color:purple;">'''Coral Forest'''</span>
| <span style="color:purple;">'''Coral Forest'''</span>
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone
| [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables
| [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables
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| <span style="color:green;">'''Royal Woodlands'''</span>
| <span style="color:green;">'''Royal Woodlands'''</span>
| Trees give more Wood
| Trees give more Wood
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables
| [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables
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| <span style="color:brown;">'''Scarlet Orchard'''</span>
| <span style="color:brown;">'''Scarlet Orchard'''</span>
| Start with 2 random perks
| Start with 2 random perks
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Berries.png|25px]] Berries<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Stone.png|25px]] Stone
| [[File:Berries.png|25px]] Berries<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Stone.png|25px]] Stone
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| <span style="color:blue;">'''The Marshlands'''</span>
| <span style="color:blue;">'''The Marshlands'''</span>
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource deposits can be found in Forbidden Glades
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource deposits can be found in Forbidden Glades
| Small amount
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms
| [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone
| [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.''
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.''
|-
| <span style="color:black;">'''The Cursed Royal Woodlands'''</span>
|
|
| [[File:Wood.png|25px]] Wood (60%)<br>[[File:Insects.png|25px]] Insects (10%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (10%)<br>[[File:Roots.png|25px]] Roots (10%)
| [[File:Vegetables.png|25px]] Vegetables<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Clay.png|25px]] Clay<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Insects.png|25px]] Insects
|
|}
|}

Revision as of 20:58, 3 March 2023

The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.

Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.

Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.

Every 12 years there is a Blightstorm that will reset the world map.

Biomes

Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.

Biome Effect Fertile Soil Tree resources Resource deposits Description
Coral Forest Each type of tree has has distinct bonus resources
+5% Chance for bonus yield per Hostility level
Average amount Wood.png Wood
CrystalizedDew.png Crystalized Dew
Incense.png Incense
Meat.png Meat
PlantFiber.png Plant Fiber
Stone.png Stone
Coal.png Coal
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Reeds.png Reed
Roots.png Roots
Stone.png Stone
Vegetables.png Vegetables
The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.
Royal Woodlands Trees give more Wood Average amount Wood.png Wood
Eggs.png Eggs
PlantFiber.png Plant Fiber
Resin.png Resin
Berries.png Berries
Clay.png Clay
Eggs.png Eggs
Insects.png Insects
Meat.png Meat
Mushrooms.png Mushrooms
PlantFiber.png Plant Fiber
Roots.png Roots
SeaMarrow.png Sea Marrow
Vegetables.png Vegetables
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.
Scarlet Orchard Start with 2 random perks Average amount Wood.png Wood
CopperOre.png Copper Ore
PlantFiber.png Plant Fiber
Resin.png Resin
Berries.png Berries
CopperOre.png Copper Ore
Eggs.png Eggs
Grain.png Grain
Herbs.png Herbs
Reeds.png Reed
Roots.png Roots
SeaMarrow.png Sea Marrow
Stone.png Stone
A beautiful yet dangerous land that is colored in a strange shade of crimson. It's called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.
The Marshlands +10% Gathering Camp Speed for every 2 workers
Giant resource deposits can be found in Forbidden Glades
Small amount Wood.png Wood
Leather.png Leather
Mushrooms.png Mushrooms
Clay.png Clay
Coal.png Coal
CopperOre.png Copper Ore
Eggs.png Eggs
Grain.png Grain
Insects.png Insects
Meat.png Meat
Mushrooms.png Mushrooms
Roots.png Roots
Stone.png Stone
A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.
The Cursed Royal Woodlands Wood.png Wood (60%)
Insects.png Insects (10%)
PlantFiber.png Plant Fiber (10%)
Roots.png Roots (10%)
Vegetables.png Vegetables
PlantFiber.png Plant Fiber
Herbs.png Herbs
Mushrooms.png Mushrooms
Clay.png Clay
SeaMarrow.png Sea Marrow
Insects.png Insects