World Map: Difference between revisions
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Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. | Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome !! Effect !! Tree resources !! Resource deposits !! | ! Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description | ||
|- | |- | ||
| <span style="color:purple;">'''Coral Forest'''</span> | | <span style="color:purple;">'''Coral Forest'''</span> | ||
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | | Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | ||
| Average amount | |||
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | | [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | ||
| [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables | | [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables | ||
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| <span style="color:green;">'''Royal Woodlands'''</span> | | <span style="color:green;">'''Royal Woodlands'''</span> | ||
| Trees give more Wood | | Trees give more Wood | ||
| Average amount | |||
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | | [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | ||
| [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables | | [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables | ||
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| <span style="color:brown;">'''Scarlet Orchard'''</span> | | <span style="color:brown;">'''Scarlet Orchard'''</span> | ||
| Start with 2 random perks | | Start with 2 random perks | ||
| Average amount | |||
| [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | | [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | ||
| [[File:Berries.png|25px]] Berries<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Stone.png|25px]] Stone | | [[File:Berries.png|25px]] Berries<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Stone.png|25px]] Stone | ||
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| <span style="color:blue;">'''The Marshlands'''</span> | | <span style="color:blue;">'''The Marshlands'''</span> | ||
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource deposits can be found in Forbidden Glades | | +10% Gathering Camp Speed for every 2 workers<br>Giant resource deposits can be found in Forbidden Glades | ||
| Small amount | |||
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms | | [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms | ||
| [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone | | [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone | ||
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.'' | | ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.'' | ||
|- | |||
| <span style="color:black;">'''The Cursed Royal Woodlands'''</span> | |||
| | |||
| | |||
| [[File:Wood.png|25px]] Wood (60%)<br>[[File:Insects.png|25px]] Insects (10%)<br>[[File:PlantFiber.png|25px]] Plant Fiber (10%)<br>[[File:Roots.png|25px]] Roots (10%) | |||
| [[File:Vegetables.png|25px]] Vegetables<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Clay.png|25px]] Clay<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Insects.png|25px]] Insects | |||
| | |||
|} | |} |
Revision as of 20:58, 3 March 2023
The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
Every 12 years there is a Blightstorm that will reset the world map.
Biomes
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.