Decorations: Difference between revisions
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= Decorations = | = Decorations = | ||
Decorations are used to advance [[Hearth | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects. | Decorations are used to advance [[Hearth#Hearth Upgrades | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects. | ||
== | There are three different kinds of Decorations: | ||
* '''Comfort''': Even the most rudimentary encampment needs distractions. | |||
* '''Aesthetics''': The more a settlement grows, the more demand there is for beauty. | |||
* '''Harmony''': Peace of mind can be as important as shelter and food in these harsh lands. | |||
== Starting Decorations == | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 18:00, 2 March 2023
Decorations
Decorations are used to advance Hearths. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via Deeds. You can also Convert certain Glade Events into unique Decorations with special effects.
There are three different kinds of Decorations:
- Comfort: Even the most rudimentary encampment needs distractions.
- Aesthetics: The more a settlement grows, the more demand there is for beauty.
- Harmony: Peace of mind can be as important as shelter and food in these harsh lands.
Starting Decorations
Decoration | Type | Size | Cost |
---|---|---|---|
Bench | Comfort | 1 | 2 Wood |
Barrels | 1 | ||
Fence | 1 | ||
Fence Corner | 1 | ||
File:Park.png Park | 4 | 8 Wood | |
Bush | Aesthetics | x | 1 Planks |
Flower Bed | |||
Fire Shrine | Harmony | x | 1 Planks 1 Fabric 1 Bricks |
Lizard Post |
Decorations from Glade Events
Decoration | Type | Size | Effect | Flavor Text |
---|---|---|---|---|
Inscribed Monolith: Lore Tablet I | Harmony | 2 | none | Born in the Blightstorm, she will climb the Red Mountain. The fires beneath her feet shall hiss her name. |
Inscribed Monolith: Lore Tablet II | 2 | none | Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring. | |
Inscribed Monolith: Lore Tablet V | 2 | none | It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse. | |
Inscribed Monolith: Lore Tablet VII | 2 | none | Don't let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting. | |
Termite Nest | 4 | Gain +5 Insects/min | A contained stonetooth termite burrow. It now serves as a source of edible insects. | |
Converted Totem of Denial | 4 | +3 to Global Resolve | A Totem of Denial cleansed by the Holy Flame. | |
Converted Rain Totem | 4 | -50 to Hostility | A Rain Spirit Totem, cleansed by the Holy Flame. | |
Converted Harmony Spirit Altar | 9 | +2 Global Resolve per Service Building | When your villagers' needs are met, Harmony is fostered. | |
Converted Fishmen Lighthouse | 9 | Gain +5 Sea Marrow/min | A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow. |