Villagers: Difference between revisions
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Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders. | |||
Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience. | Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience. | ||
== Species == | |||
Each villager is part of one of 4 species, which determines their base Resolve, break interval, resilience, demands, decadence, specialization and needs. A species' specialization will grant all villagers from that species a 10% chance to produce twice the amount of resources when working in a building related to their specialization. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs | ! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs |
Revision as of 20:40, 26 October 2022
Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.
Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience.
Species
Each villager is part of one of 4 species, which determines their base Resolve, break interval, resilience, demands, decadence, specialization and needs. A species' specialization will grant all villagers from that species a 10% chance to produce twice the amount of resources when working in a building related to their specialization.