Herb Garden: Difference between revisions

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== Overview ==
== Overview ==


The '''Herb Garden''' is a farm building that uses nearby [[File:Farmfield_icon.png|32px]] [[Farm Fields]] to grow {{rl|Herbs}} and {{rl|Roots}}. It has 2 worker slots and provides [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] profeciency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting.
The '''Herb Garden''' is a farm building that uses nearby [[File:Farmfield_icon.png|32px]] [[Farm Fields]] to grow {{rl|Herbs}} ({{2Star}}) and/or {{rl|Roots}} ({{1Star}}). It has 2 worker slots and provides [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] profeciency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting.


== Seasonal Work ==
== Seasonal Work ==

Revision as of 20:06, 30 April 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Herb Garden

Farm
(Food Production)

Uses nearby farm fields to grow Roots Roots (★), Herbs Herbs (★★).

Specialization bonus:
Farming Farming (Proficiency) Humans

Herb Garden icon.png

2 Worker round.png Worker round.png Workers

Recipes

20 Storage

Construction

2Planks Planks
2City score
20Build time
2 × 2Building size

Move Icon.png Movable

ID = 'Herb Garden'

Overview

The Herb Garden is a farm building that uses nearby Farmfield icon.png Farm Fields to grow Herbs Herbs (★★) and/or Roots Roots (★). It has 2 worker slots and provides Icon Spec Farm 64x64.png Farming profeciency to any Humans Humans assigned to it, granting a +10% of double yields upon planting.

Seasonal Work

As a farm building, the Herb Garden requires different tasks to be done each Season, these are:

  • Drizzle: Planting takes place, any double yield bonus happens now.
  • Clearance: Harvesting takes place.
  • Storm: Plowing takes place, +10% Double Yield chances are added.

Production Chain

Recipes in the Herb Garden

2 recipes in the Herb Garden.
Building Grade Ingredient Product
Herb Garden
★★
1:00
Herbs Herbs
Herb Garden

1:00
Roots Roots


Perks and Cornerstones

2 Perks mentioning 'Herb Garden'.
PerkRarityDescriptionSource(s)
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden.
  • as a Cornerstone
Advanced Herbalism Advanced Herbalism Rare +25% to amount of goods produced in the Herb Garden.
  • from Order rewards
1 perks named Leftover Crops.
PerkRarityDescriptionSource(s)
Leftover Crops Leftover Crops Epic "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced."
  • as a Cornerstone
1 perks named Spices.
PerkRarityDescriptionSource(s)
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
2 Perks mentioning 'Sharp Sickles'.
PerkRarityDescriptionSource(s)Price
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain an additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
Sharp Sickles Sharp Sickles Rare "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain an additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
19 Amber
1 Perks mentioning 'Fragrant Roots'.
PerkRarityDescriptionSource(s)Price
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
2 Perks mentioning 'Steel Penknives'.
PerkRarityDescriptionSource(s)
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production. Gain an additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
Steel Penknives Steel Penknives Epic "+2 to <sprite name="[food raw] roots"> Roots production. Gain an additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards

Strategies