Buildings: Difference between revisions
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== Hearth == | == Hearth == | ||
The | The Hearth is one of the two starting buildings and is crucial to the survival of a village. If the fire goes out, people's Resolve will start falling drastically. | ||
To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI. | To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI. | ||
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal. | |||
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used. | During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used. | ||
Revision as of 13:56, 26 October 2022
Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.
Hearth
The Hearth is one of the two starting buildings and is crucial to the survival of a village. If the fire goes out, people's Resolve will start falling drastically.
To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.
Roads
- Path: A simple path, doesn't cost any resources (5% villagers speed increase)
Camps
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.
Woodcutters' Camps can be set to cut only marked trees or to avoid opening glades.
Food Production
Housing
Building | Cost | Effects |
---|---|---|
Shelter | 10 Wood | Satisfies the need for Shelter for up to 3 Villagers |
Industry
City Buildings
Decorations
Decirations are used to advance hubs.
Building | Bonus | Cost |
---|---|---|
Bench | Comfort | 2 Wood |
Barrels | Comfort | 2 Wood |
Fence | Comfort | 2 Wood |
Fence Corner | Comfort | 2 Wood |
Bush | Aesthetics | |
Flower Bed | Aesthetics | |
Fire Shrine | Harmony | |
Lizard Post | Harmony |