World Map: Difference between revisions
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| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | | Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | ||
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | | [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone | ||
| Coal<br>Eggs<br>Herbs<br>Insects<br>Reed<br>Roots<br>Stone<br>Vegetables | | [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables | ||
| ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.'' | | ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.'' | ||
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| Trees give more Wood | | Trees give more Wood | ||
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | | [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin | ||
| Berries<br>Clay<br>Eggs<br>Insects<br>Meat<br>Mushrooms<br>Plant Fiber<br>Roots<br>Sea Marrow<br>Vegetables | | [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables | ||
| ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.'' | | ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.'' | ||
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| +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades | | +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades | ||
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms | | [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms | ||
| Clay<br>Coal<br>Copper Ore<br>Eggs<br>Grain<br>Insects<br>Meat<br>Mushrooms<br>Roots<br>Stone | | [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone | ||
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.'' | | ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.'' | ||
|} | |} |
Revision as of 14:01, 28 October 2022
The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
Biomes
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.