Trading: Difference between revisions

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When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience.
When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience.


Traders can also be attacked and robbed. To do so, use the sword icon in the Trade Panel. But beware, this action will have severe consequences.
Traders can be attacked by pressing the sword icon in the Trade Panel. This will take most of its wares but kill 3 villagers, raise Queen's Impatience by 2 and increase the trader arrival time by 50%.
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{| class="wikitable"
! Trader !! Sells !! Buys !! Required level
! Trader !! Sells !! Buys !! Required level

Revision as of 10:58, 28 October 2022

Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your resources in return. The bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.

When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience.

Traders can be attacked by pressing the sword icon in the Trade Panel. This will take most of its wares but kill 3 villagers, raise Queen's Impatience by 2 and increase the trader arrival time by 50%.

Trader Sells Buys Required level
Human circle.png Sahilda - general trader
  • raw food
  • basic resources
  • building materials
  • crafting materials
  • basic blueprints and perks
  • raw food
  • basic resources
  • building materials
  • packs of goods
1
Zhorg Portrait Circle Small.png Zhorg - quartermaster of the First Dawn Company
  • raw food
  • complex food
  • pottery
  • tools
  • agriculture blueprints and perks
  • raw food
  • building materials
  • crafting materials
  • packs of goods
1