Trading: Difference between revisions

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=Overview=


== Traders List and Wares==
Trading is a way to exchange {{rl|Amber}} for [[Goods]], and vice versa. You can do this through [[Traders]] or [[Trade Routes]].
Visit [[Trader_Wares]] to see a comprehensive list of [[Traders]] and their wares.
 
==Overview==
 
After you build a [[Trading Post]], Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your [[Resources]] in return. The goods Traders can offer are Resources, [[Perks]], [[Blueprints]], [[Reputation]] and [[Mystery boxes]].
 
After you unlock the [[Dim Square]] Level 1 upgrade in [[Smoldering City]], Trading Posts also allow you to establish [[Trade Routes]] with nearby settlements.
 
Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader's circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.
 
When trading Resources on the Trader's Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.<div class="mw-collapsible-content">
 
When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader's Trading Post screen, you need to have enough Amber {{Amber}} in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.
 
When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 [[Queen's Impatience]]. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.


==Traders==  
==Traders==  
Traders will start arriving once you build the [[Trading Post]]. There are 2* regular [[Traders]] arriving every 12 minutes. The first [[Trader]] will arrive in 8:30 minutes if you build the [[Trading Post]] immediately upon the start of your settlement. There are 3 [[Glade Traders]] which can sometimes be found in [[Glades]] on the map.


With the exception of [[Sir Renwald Redmane]], Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, [[Sothur The Ancient]] will punish you with [[Amber Curse]], which causes your Amber {{Amber}} to be worth 90% less to any future traders,  effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.</div>
=== Building the Trading Post ===
</div>
[[File:Trading Post icon.png|left]]
You can find the Trading post in the [[File:Construct City Buildings.png]] City Buildings tab. It requires 10 {{rl|Wood}} to build.
.*This increases to 8 [[Traders]] once you have all the [[Upgrades]] unlocked.
'''Visit [[Trader_Wares]] to see a comprehensive list of [[Traders]] and their wares.'''


All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.
<br />
=== Trading with [[Traders]] ===
Once the [[Trader]] has arrived, we can click on their icon or the [[Trading Post]] to be directed to the Trading Screen, as seen below:


You can view all Traders and their Wares, on [[Trader Wares]].
[[File:TradingwithTraders.png|left|border|Trading Screen]]


#In WHITE, we see the amount of time the [[Trader]] will stay in the settlement, available to trade.
#In NEON GREEN, we can type in the amount of goods we are trading. We can also click on the arrows to increase or decrease by 1.
#In NEON BLUE, we see the "Auto" function. Clicking this function will have the [[Trader]] automatically calculate the amount of goods needed to make the trade acceptable to them.
#In GREEN on the bottom right, we see the "Assault the Trader" option. See [[Assualting Traders]] for more information.
#In RED on the middle of the screen, we see visually by how fair the deal is to us or the [{Trader]], deals will only be accepted once the button is in the middle of the bar. If the button is too far right and the bar is green, you are getting ripped off.
#In ORANGE on the left, we see the [[Perks and Cornerstones]] the [[Trader]] sells, and for how much.
# PINK we can see what 1 unit of a [[Good]] is worth, how much the stack is worth in (brackets) and how many we have in our [[Warehouse]] by the [[File:Worker storage icon.png|16px]]. '''You need to HOVER over the image of the good to get this tooltip.'''
==Perks==  
==Perks==  
{{PerkSearch|search=Trad}}
{{PerkSearch|search=Trad}}

Revision as of 13:02, 8 December 2023

Overview

Trading is a way to exchange Amber Amber for Goods, and vice versa. You can do this through Traders or Trade Routes.

Traders

Traders will start arriving once you build the Trading Post. There are 2* regular Traders arriving every 12 minutes. The first Trader will arrive in 8:30 minutes if you build the Trading Post immediately upon the start of your settlement. There are 3 Glade Traders which can sometimes be found in Glades on the map.

Building the Trading Post

Trading Post icon.png

You can find the Trading post in the Construct City Buildings.png City Buildings tab. It requires 10 Wood Wood to build. .*This increases to 8 Traders once you have all the Upgrades unlocked. Visit Trader_Wares to see a comprehensive list of Traders and their wares.


Trading with Traders

Once the Trader has arrived, we can click on their icon or the Trading Post to be directed to the Trading Screen, as seen below:

Trading Screen
  1. In WHITE, we see the amount of time the Trader will stay in the settlement, available to trade.
  2. In NEON GREEN, we can type in the amount of goods we are trading. We can also click on the arrows to increase or decrease by 1.
  3. In NEON BLUE, we see the "Auto" function. Clicking this function will have the Trader automatically calculate the amount of goods needed to make the trade acceptable to them.
  4. In GREEN on the bottom right, we see the "Assault the Trader" option. See Assualting Traders for more information.
  5. In RED on the middle of the screen, we see visually by how fair the deal is to us or the [{Trader]], deals will only be accepted once the button is in the middle of the bar. If the button is too far right and the bar is green, you are getting ripped off.
  6. In ORANGE on the left, we see the Perks and Cornerstones the Trader sells, and for how much.
  7. PINK we can see what 1 unit of a Good is worth, how much the stack is worth in (brackets) and how many we have in our Warehouse by the Worker storage icon.png. You need to HOVER over the image of the good to get this tooltip.

Perks

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Trivia

  • Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15
  • Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.