Villagers: Difference between revisions

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== Species ==
== Species ==
Each villager is part of one of 4 species, which determines their base Resolve, break interval, resilience, demands, decadence, specialization and needs. A species' specialization will grant all villagers from that species a 10% chance to produce twice the amount of resources when working in a building related to their specialization.
Each villager is part of one of 4 species, which determines their stats:
* '''Base Resolve''' is the villager's Resolve when there are no positive or negative effects affecting them.
* '''Break Interval''' is the period of time before the villager will take a break at the Hearth.
* '''Resilience''' is how fast the villager's Resolve can change.
* '''Demands''' is how much Resolve a villager needs before it starts generating Reputation.
* '''Decadence''' is how much Demands are raised after gaining a Reputation Point.
* '''Specialization''' grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization.
{| class="wikitable"
{| class="wikitable"
! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs
! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs

Revision as of 20:44, 26 October 2022

Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.

Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience.

Species

Each villager is part of one of 4 species, which determines their stats:

  • Base Resolve is the villager's Resolve when there are no positive or negative effects affecting them.
  • Break Interval is the period of time before the villager will take a break at the Hearth.
  • Resilience is how fast the villager's Resolve can change.
  • Demands is how much Resolve a villager needs before it starts generating Reputation.
  • Decadence is how much Demands are raised after gaining a Reputation Point.
  • Specialization grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization.
Species Base Resolve Break Interval Resilience Demands Decadence Specialization Needs
Human circle.png Human 15 2:00 Low Medium Medium Farming Jerky
Biscuits
Pie
Clothing
Leisure
Religion
Sheltered
Beaver circle.png Beaver 10 2:00 Low High Low Woodworking Biscuits
Pickled Goods
Clothing
Leisure
Education
Luxury
Sheltered
Lizard circle.png Lizard 5 1:40 High Medium High Meat Production Jerky
Pie
Pickled Goods
Skewers
Religion
Brawling
Sheltered