Herb Garden: Difference between revisions

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(redid the overview. touched up seasonal work section)
 
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{{Version|1.1.4}}
{{Version|1.4.17}}
{{Buildingbox|{{PAGENAME}}
{{Buildingbox|{{PAGENAME}} }}
|specializations={{sl|Farming}}
|purpose=Farming}}


== Overview ==
== Overview ==


The '''Herb Garden''' is a farm building that has to be placed close to [[File:Farmfield_icon.png|32px]] [[Farm Fields]]. It can grow {{rl|Herbs}} and {{rl|Roots}} using adjacent [[File:Farmfield_icon.png|16px]] [[Farm Fields]]. It has 2 worker slots and provides [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] profeciency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting.
The [[Herb Garden]] is a Food Production farm building that uses nearby [[File:Farmfield_icon.png|32px]] Farm Fields to grow {{rl|Roots}} and {{rl|Herbs}}.  
 
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.
 
Herb Garden has a Hallowed variant: [[Hallowed Herb Garden]].


== Seasonal Work ==
== Seasonal Work ==
As a farm building, the '''Herb Garden''' requires different tasks to be done each [[Season]], these are:
 
* Drizzle: Planting takes place, any double yield bonus happens now.
As a farm building, the {{PAGENAME}} requires different tasks to be done each [[Season]], these are:
* Drizzle: Planting takes place. Double Yield chances are calculated during planting.
* Clearance: Harvesting takes place.
* Clearance: Harvesting takes place.
* Storm: Plowing takes place, +10% Double Yield chances are added.
* Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}


== Perks and Cornerstones ==
== Perks and Cornerstones ==
{{PerkSearch|search=Herb Garden}}
 
{{PerkSearch|name=Leftover Crops}}
{{Perks|description=Herb Garden,fertile soil}}
{{PerkSearch|name=Spices}}
 
{{PerkSearch|search=Sharp Sickles}}
{{PerkSearch|search=Fragrant Roots}}
{{PerkSearch|search=Steel Penknives}}
== Strategies ==
== Strategies ==

Latest revision as of 01:11, 21 October 2024

Herb Garden

Farm
(Food Production)

Uses nearby farm fields to grow Roots Roots (★), Herbs Herbs (★★).

Specialization bonus:
Farming Farming (Proficiency) Humans

Herb Garden icon.png

2 Worker round.png Worker round.png Workers

Recipes

20 Storage

Construction

2Planks Planks
2City score
20Build time
2 × 2Building size

Move Icon.png Movable

ID = 'Herb Garden'

Overview

The Herb Garden is a Food Production farm building that uses nearby Farmfield icon.png Farm Fields to grow Roots Roots and Herbs Herbs.

Herb Garden doesn't need to be unlocked. It is available as a potential blueprint from the start.

Herb Garden has a Hallowed variant: Hallowed Herb Garden.

Seasonal Work

As a farm building, the Herb Garden requires different tasks to be done each Season, these are:

  • Drizzle: Planting takes place. Double Yield chances are calculated during planting.
  • Clearance: Harvesting takes place.
  • Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.

Production Chain

Recipes in the Herb Garden

2 recipes in the Herb Garden.
Building Grade Ingredient Product
Herb Garden
★★
1:00
Herbs Herbs
Herb Garden

1:00
Roots Roots


Perks and Cornerstones

5 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Advanced Herbalism Advanced Herbalism Rare +25% to amount of goods produced in the Herb Garden. x x Ord x x 0
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden. x Cor x x x 0
Back to Nature Back to Nature Legendary An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. x Cor x x x 0
Back to Nature (Stormforged) Back to Nature (Stormforged) Mythic An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. Alt x x x x 0
Hunter-Gatherers Hunter-Gatherers Legendary All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. x Cor x x x 0

Strategies