Herb Garden: Difference between revisions
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{{Version|1. | {{Version|1.3.4}} | ||
{{Buildingbox|{{PAGENAME}}|purpose=Farming}} | {{Buildingbox|{{PAGENAME}} | ||
|specializations={{sl|Farming}} | |||
|purpose=Farming}} | |||
== Overview == | == Overview == | ||
The '''Herb Garden''' is a farm building that | The '''Herb Garden''' is a farm building that uses nearby [[File:Farmfield_icon.png|32px]] [[Farm Fields]] to grow {{rl|Roots}} ({{1Star}}) and/or {{rl|Herbs}} ({{2Star}}). It has 2 worker slots and provides {{sl|Farming}} proficiency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting. | ||
== Seasonal Work == | == Seasonal Work == | ||
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== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | |||
{{Perks|description=Herb Garden,fertile soil}} | |||
== Strategies == | == Strategies == |
Latest revision as of 23:46, 25 June 2024
Herb Garden
"Uses nearby farm fields to grow Roots, Herbs."
Specializations | Farming | ||
---|---|---|---|
Purpose | Farming | ||
Category | Food Production | ||
Recipes | |||
Movable | Yes | ||
Size | 2 × 2 | ||
Range | 3 | ||
Storage | 20 | ||
Workplaces | 2 | ||
Build Time | 20 | ||
Build Cost |
| ||
ID | 'Herb Garden' |
Overview
The Herb Garden is a farm building that uses nearby Farm Fields to grow Roots (★) and/or Herbs (★★). It has 2 worker slots and provides Farming proficiency to any Humans assigned to it, granting a +10% of double yields upon planting.
Seasonal Work
As a farm building, the Herb Garden requires different tasks to be done each Season, these are:
- Drizzle: Planting takes place, any double yield bonus happens now.
- Clearance: Harvesting takes place.
- Storm: Plowing takes place, +10% Double Yield chances are added.
Production Chain
Recipes in the Herb Garden
Building | Efficiency | Ingredient | Product |
---|---|---|---|
★ 01:00 |
— | 3 | |
★★ 01:00 |
— | 6 |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Advanced Herbalism | Rare | +25% to amount of goods produced in the Herb Garden. | x | x | Ord | x | x | 0 |
Advanced Herbalism | Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | 0 |
Back to Nature | Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Back to Nature (Stormforged) | Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | 0 |
Hunter-Gatherers | Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |