Foragers' Camp: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.3.4}}
{{Buildingbox|Foragers' Camp|purpose=Gathering|specializations={{sl|Farming}} }}
{{Buildingbox|Foragers' Camp|purpose=Gathering|specializations={{sl|Farming}} }}


== Overview ==
== Overview ==


Larger version of the {{bl|Small Foragers' Camp}} that can gather from large resource deposits that are found in glades and can gather faster from small resource deposits.
The '''Foragers' Camp''' is an advanced camp for foragers going out into the wild to gather {{rl|Grain}}, {{rl|Roots}} and {{rl|Vegetables}}. It can gather from large and giant nodes found in [[Glades#Dangerous_Glades|Dangerous]] and [[Glades#Forbidden_Glades|Forbidden]] Glades, and it gathers resources more quickly than the {{bl|Small Foragers' Camp}}. However, it needs to be unlocked by a [[Blueprint]].
 
You start with the small version and must unlock the Blueprint for the larger version. When you do, your camps are instantly upgraded to the larger version.


== Production Chain ==
== Production Chain ==
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=== Bonus Resources in the {{PAGENAME}} ===
=== Bonus Resources in the {{PAGENAME}} ===


30% {{rl|Herbs|med}} + 30% {{rl|Resin|med}} </br>
 
40% {{rl|Insects|med}} + 20% {{rl|Roots}} </br>
{{rl|Grain|med}} = 100% {{rl|Grain}} + 20% {{rl|Plant Fiber}} </br>
100% + 20% {{rl|Plant Fiber|med}} </br>
{{rl|Roots|med}} = 30% {{rl|Herbs}} + 30% {{rl|Resin}} </br>
{{rl|Vegetables|med}} = 40% {{rl|Insects}} + 20% {{rl|Roots}} </br>


== Perks and Cornerstones ==
== Perks and Cornerstones ==


{{PerkSearch|search=Grain}}
{{Perks|description=Foragers' Camp|id=HunterGatherers,[Altar] HunterGatherers,All Camps Unlock}}
{{PerkSearch|search=Roots}}
{{PerkSearch|search=Vegetables}}
{{PerkSearch|search=Forager}}


== Strategies ==
== Strategies ==

Latest revision as of 23:05, 25 June 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Foragers' Camp

Gathering Camp
(Resource Gathering)

An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: Grain Grain (★★), Roots Roots (★★), Vegetables Vegetables (★★).

Specialization bonus:
Farming Farming (Proficiency) Humans

Forager's Camp icon.png

2 Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

10Wood Wood
3Parts Parts
1City score
14Build time
2 × 2Building size

Move Icon.png Movable

ID = 'Forager's Camp'

Overview

The Foragers' Camp is an advanced camp for foragers going out into the wild to gather Grain Grain, Roots Roots and Vegetables Vegetables. It can gather from large and giant nodes found in Dangerous and Forbidden Glades, and it gathers resources more quickly than the Small Foragers' Camp. However, it needs to be unlocked by a Blueprint.

Production Chain

Recipes in the Foragers' Camp

3 recipes in the Foragers' Camp.
Building Grade Ingredient Product
Foragers' Camp
★★
0:17
Roots Roots
Foragers' Camp
★★
0:17
Vegetables Vegetables
Foragers' Camp
★★
0:17
Grain Grain


Bonus Resources in the Foragers' Camp

Grain Grain = 100% Grain Grain + 20% Plant Fiber Plant Fiber
Roots Roots = 30% Herbs Herbs + 30% Resin Resin
Vegetables Vegetables = 40% Insects Insects + 20% Roots Roots

Perks and Cornerstones

3 Perks with selected IDs and mentioning 'Foragers' Camp'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Hunter-Gatherers Hunter-Gatherers Legendary All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. x Cor x x x 0
Hunter-Gatherers (Stormforged) Hunter-Gatherers (Stormforged) Mythic All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. Alt x x x x 0
Master Blueprint Master Blueprint Legendary A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. x Cor x x x 0

Strategies