Herb Garden: Difference between revisions
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{{Version| | {{Version|1.4.17}} | ||
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== Overview == | == Overview == | ||
The [[Herb Garden]] is a Food Production farm building that uses nearby [[File:Farmfield_icon.png|32px]] Farm Fields to grow {{rl|Roots}} and {{rl|Herbs}}. | |||
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start. | |||
Herb Garden has a Hallowed variant: [[Hallowed Herb Garden]]. | |||
== Seasonal Work == | |||
As a farm building, the {{PAGENAME}} requires different tasks to be done each [[Season]], these are: | |||
* Drizzle: Planting takes place. Double Yield chances are calculated during planting. | |||
* Clearance: Harvesting takes place. | |||
* Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields. | |||
== Production Chain == | == Production Chain == | ||
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{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
== Perks and Cornerstones == | |||
{{Perks|description=Herb Garden,fertile soil}} | |||
== Strategies == | == Strategies == |
Latest revision as of 01:11, 21 October 2024
Herb Garden
Farm
(Food Production)
Uses nearby farm fields to grow Roots (★), Herbs (★★).
Specialization bonus:
Farming (Proficiency)
ID = 'Herb Garden'
Overview
The Herb Garden is a Food Production farm building that uses nearby Farm Fields to grow Roots and Herbs.
Herb Garden doesn't need to be unlocked. It is available as a potential blueprint from the start.
Herb Garden has a Hallowed variant: Hallowed Herb Garden.
Seasonal Work
As a farm building, the Herb Garden requires different tasks to be done each Season, these are:
- Drizzle: Planting takes place. Double Yield chances are calculated during planting.
- Clearance: Harvesting takes place.
- Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.
Production Chain
Recipes in the Herb Garden
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Advanced Herbalism | Rare | +25% to amount of goods produced in the Herb Garden. | x | x | Ord | x | x | 0 |
Advanced Herbalism | Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | 0 |
Back to Nature | Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Back to Nature (Stormforged) | Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | 0 |
Hunter-Gatherers | Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |