Glades: Difference between revisions

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[[File:Glades.png|thumb|800px|Different Glades]]<br /> <br />
[[File:Glades.png|thumb|600px|Different Glades]]


<br />
== Overview ==
== Overview ==


There are 3 different types of Glades.
There are 3 different types of Glades.


* [[File:SmallGladeIcon.png|94px]]Small Glades (No Icon)
* [[File:SmallGladeIcon.png|94px]] Small Glades (no icon)
* [[File:DangerousGladeIcon.png|94px]] Dangerous Glades (A skull with no red glow)
* [[File:DangerousGladeIcon.png|94px]] Dangerous Glades (a skull with no red glow)
* [[File:ForbiddenGladeIcon.png|94px]] Forbidden Glades (A Skull with red background glow)
* [[File:ForbiddenGladeIcon.png|94px]] Forbidden Glades (a skull with red background glow)


== Glade Contents ==
== Glade Contents ==
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* [[Drills]]
* [[Drills]]
* [[Wandering Traders]]
* [[Wandering Traders]]
* [[Fertile Fields]] are not uncommon
* [[Fertile Soil]] plots are not uncommon


=== Dangerous Glades ===
=== Dangerous Glades ===
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* Small or Large [[Resources]]
* Small or Large [[Resources]]
* Medium or Large [[Abandoned Cache]]s
* Medium or Large [[Abandoned Cache]]s
* 1 [[Fertile Field]] is common, depending on the [[Biome]]
* 1 [[Fertile Soil]] plot is common, depending on the [[Biome]]


=== Forbidden Glades ===
=== Forbidden Glades ===
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* Small or Large [[Resources]]
* Small or Large [[Resources]]
* Large or Medium [[Abandoned Cache]]s
* Large or Medium [[Abandoned Cache]]s
* 1-2 [[Fertile Fields]] are common, depending on the [[Biome]]
* 1-2 [[Fertile Soil]] plots are common, depending on the [[Biome]]


== Glade Events ==
== Glade Events ==
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'''Please see [[Glade Events]] for a complete list of Events found in Glades.'''
'''Please see [[Glade Events]] for a complete list of Events found in Glades.'''
== Biome and Race Specific Glade Events ==
=== Cursed Royal Woodlands ===
=== Scarlet Orchard ===
=== Sealed Forest ===
=== Harpies ===
== Orders Concerning Glades ==


== Strategy ==
== Strategy ==
* The first trader arrives at the start of Year 2 at the earliest on their own, you can time finish building [[Trading Post]] and opening the first Dangerous Glade at the same time to buy what you need from the trader.


== See Also ==
== See Also ==
* [[Glade Events]]
* [[Glade Events]]

Latest revision as of 23:41, 6 October 2024

Different Glades


Overview

There are 3 different types of Glades.

  • SmallGladeIcon.png Small Glades (no icon)
  • DangerousGladeIcon.png Dangerous Glades (a skull with no red glow)
  • ForbiddenGladeIcon.png Forbidden Glades (a skull with red background glow)

Glade Contents

Small Glades

Common Contents of a Small Glade

These Glades contain some combination of the following:

Dangerous Glades

Common Contents of a Dangerous Glade

These Glades contain some combination of the following:

Forbidden Glades

Common Contents of a Forbidden Glade

These Glades contain some combination of the following:

Glade Events

Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers in exchange for a small amount of resources. Others are dangerous, forcing you to act quickly to avoid negative consequences (while also giving you generous rewards should you complete them).

Once you select a Glade Event, the Event Panel will appear. There you'll be able to find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the event, and how much time you have left before they occur. To complete an event, you need to assign workers to it, choose one of two options (if the event has more than one solution), and select “investigate”. Very often, events have more than one way of being solved.

Most events offer two different approaches, with each approach having its own requirements, rewards, and so called "working effects". Working effects are special conditions that activate once you give the order to investigate an event (like a Resolve penalty, a slow debuff, etc.).

Your goal is to survive these conditions for a set amount of time. After an event has been completed, your workers will deliver the rewards to your Warehouse, and no negative effects will trigger.


Please see Glade Events for a complete list of Events found in Glades.

Strategy

  • The first trader arrives at the start of Year 2 at the earliest on their own, you can time finish building Trading Post and opening the first Dangerous Glade at the same time to buy what you need from the trader.

See Also