Seasons: Difference between revisions
From Against the Storm Official Wiki
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Positive Forest mysteries are active during the Dizzle season. | Positive Forest mysteries are active during the Dizzle season. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Forest Mystery !! Effects | ! Forest Mystery !! Effects | ||
|- | |- | ||
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service | | [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service | ||
|- | |- | ||
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production | | [[File:B 25.png|25px]] Berry New Year || +3 Berry production | ||
|- | |- | ||
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed | | [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed | ||
|- | |- | ||
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade | | [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade | ||
|- | |- | ||
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food | | [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food | ||
|- | |- | ||
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine | | [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine | ||
|- | |- | ||
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster | | [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster | ||
|- | |- | ||
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production | | [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production | ||
|- | |- | ||
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity | | [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity | ||
|- | |- | ||
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production | | [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production | ||
|- | |- | ||
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes | | [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes | ||
|- | |- | ||
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes | | Warm Welcome || Rouble Reputation from Resolve | ||
|- | |||
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes | |||
|} | |} | ||
Revision as of 14:14, 29 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Dizzle season.
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.