Herbalists' Camp: Difference between revisions
From Against the Storm Official Wiki
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== Overview == | == Overview == | ||
The '''Herbalists' Camp''' is an advanced camp for herbalists going out into the wild to gather {{rl|Berries}}, {{rl|Herbs}} and {{rl|Mushrooms}}. It can gather large and giant nodes. However, it needs to be unlocked by a [[Blueprint]]. | The '''Herbalists' Camp''' is an advanced camp for herbalists going out into the wild to gather {{rl|Berries}}, {{rl|Herbs}} and {{rl|Mushrooms}}. It can gather large and giant nodes. However, it needs to be unlocked by a [[Blueprint]]. When it is unlocked, any existing {{bl|Small Herbalists' Camp}}s will be instantly upgraded to the larger version. | ||
The Herbalists' Camp is unlocked at [[Level]] 2. | The Herbalists' Camp is unlocked at [[Level]] 2. |
Revision as of 19:02, 30 April 2024
Herbalists' Camp
"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: Herbs, Berries, Mushrooms."
Specializations | Alchemy | ||||
---|---|---|---|---|---|
Purpose | Gathering | ||||
Category | Camps | ||||
Recipes | |||||
Movable | Yes | ||||
Size | 2 × 2 | ||||
Range | 8 | ||||
Storage | 10 | ||||
Workplaces | 2 | ||||
Build Time | 14 | ||||
Build Cost |
| ||||
ID | 'Herbalist's Camp' |
Overview
The Herbalists' Camp is an advanced camp for herbalists going out into the wild to gather Berries, Herbs and Mushrooms. It can gather large and giant nodes. However, it needs to be unlocked by a Blueprint. When it is unlocked, any existing Small Herbalists' Camps will be instantly upgraded to the larger version.
The Herbalists' Camp is unlocked at Level 2.
Production Chain
Recipes in the Herbalists' Camp
Building | Efficiency | Ingredient | Product |
---|---|---|---|
★★ 00:17 |
— | 1 | |
★★ 00:17 |
— | 1 | |
★★ 00:17 |
— | 1 |
Bonus Resources in the Herbalists' Camp
Berries = 40% Berries
Herbs = 40% Berries + 20% Plant Fiber
Mushrooms = 40% Insects
Perks and Cornerstones
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Sharp Sickles | Rare | "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| 19 |
Sharp Sickles | Epic | "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Accumulated Dew | Rare | "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced." |
| 23 |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Fungal Growth | Rare | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)." |
| 21 |
Fungal Growth | Epic | "+2 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Insect Traps | Rare | "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced." |
| 21 |
Perk | Rarity | Description | Source(s) |
---|---|---|---|
Large Berry Baskets | Rare | "+1 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)." |
|
Large Berry Baskets | Epic | "+2 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)." |
|
Perk | Rarity | Description | Source(s) |
---|---|---|---|
Leftover Crops | Epic | "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced." |
|