Small Herbalists' Camp: Difference between revisions
From Against the Storm Official Wiki
(→Overview: Made it a sentence) |
|||
Line 3: | Line 3: | ||
== Overview == | == Overview == | ||
The '''Small Herbalists' Camp''' is a small, crude version of the {{bl|Herbalists' Camp}}. It's slower, and can only gather from small nodes. | The '''Small Herbalists' Camp''' is a small, crude version of the {{bl|Herbalists' Camp}}. It's slower, and can only gather from small nodes. However, it's an [[Blueprints#Essential_Blueprints|Essential Blueprint]] that does not need to be unlocked via blueprint selection. | ||
== Production Chain == | == Production Chain == | ||
Revision as of 18:39, 30 April 2024
Small Herbalists' Camp
"A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: Herbs, Berries, Mushrooms."
Specializations | ![]() | ||||
---|---|---|---|---|---|
Purpose | Gathering | ||||
Category | ![]() | ||||
Recipes | |||||
Movable | Yes | ||||
Size | 2 × 2 | ||||
Range | 6 | ||||
Storage | 10 | ||||
Workplaces | 2 | ||||
Build Time | 14 | ||||
Build Cost |
| ||||
ID | 'Primitive Herbalist's Camp' |
Overview
The Small Herbalists' Camp is a small, crude version of the Herbalists' Camp. It's slower, and can only gather from small nodes. However, it's an Essential Blueprint that does not need to be unlocked via blueprint selection.
Production Chain
Recipes in the Small Herbalists' Camp
Building | Efficiency | Ingredient | Product |
---|---|---|---|
★ 00:25 |
— | 1 | |
★ 00:25 |
— | 1 | |
★ 00:25 |
— | 1 |
Bonus Resources in the Small Herbalists' Camp
Berries = 20%
Berries
Herbs = 20%
Berries
Mushrooms = 20%
Insects
Perks and Cornerstones
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| 19 ![]() |
![]() |
Epic | "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced." |
| 23 ![]() |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)." |
| 21 ![]() |
![]() |
Epic | "+2 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced." |
| 21 ![]() |
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Rare | "+1 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)." |
|
![]() |
Epic | "+2 to <sprite name="[food raw] berries"> Berries production. Gain additional <sprite name="[food raw] berries"> Berries every yield (from gathering, farming, or production)." |
|
Perk | Rarity | Description | Source(s) |
---|---|---|---|
![]() |
Epic | "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced." |
|