Smoldering City: Difference between revisions

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== Upgrades ==
#REDIRECT [[Citadel]]
 
Permanent upgrades may be bought in Smoldering City. They cost a certain amount of Food Stockpiles and may also cost a smaller number of Artifacts or Machinery.
 
{| class="wikitable sortable"
! Name !! Required Level !! Cost !! Bonus
|-
| Obsidian Archive 1 || level 1 || 10 Food ||
|-
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 Food ||
|-
| Monastery of the Vigilant Flame 1 || 10 Food ||
|-
| Pioneers' Gate 1 || rowspan=4 | level 3 || 10 Food ||
|-
| Obsidian Archive 3 || 18 Food ||
|-
| Monastery of the Vigilant Flame 2 || 12 Food ||
|-
| First Dawn Headquarters 1 || 12 Food ||
|-
| Dim Square 1 || rowspan=4 | level 4 ||  ||
|-
| Brass Forge 1 ||  ||
|-
| Obsidian Archive 4 || 24 Food ||
|-
| First Dawn Headquarters 2 || 24 Food ||
|-
| Brass Forge 2 || rowspan=5 | level 5 ||  ||
|-
| Pioneers' Gate 2 || 24 Food ||
|-
| Obsidian Archive 5 || 30 Food ||
|-
| Monastery of the Vigilant Flame 3 || 24 Food<br>3 Artifacts ||
|-
| Vanguard Spire 1 || 24 Food<br>3 Machinery ||
|-
| Dim Square 2 || rowspan=6 | level 6 ||  ||
|-
| Pioneers' Gate 3 || 24 Food ||
|-
| Obsidian Archive 6 || 36 Food ||
|-
| Monastery of the Vigilant Flame 4 || 36 Food ||
|-
| First Dawn Headquarters 3 || 36 Food ||
|-
| Vanguard Spire 2 || 36 Food<br>6 Machinery ||
|-
| Dim Square 3 || rowspan=5 | level 7 ||  ||
|-
| Brass Forge 3 ||  ||
|-
| Pioneers' Gate 4 || 36 Food<br>6 Artifacts ||
|-
| Obsidian Archive 7 || 36 Food ||
|-
| Vanguard Spire 3 || 36 Food<br>6 Machinery ||
|-
| Brass Forge 4 || rowspan=6 | level 8 || ||
|-
| Pioneers' Gate 5 || 48 Food<br>12 Artifacts ||
|-
| Obsidian Archive 8 || 48 Food ||
|-
| Monastery of the Vigilant Flame 5 || 36 Food ||
|-
| First Dawn Headquarters 4 || 48 Food ||
|-
| Vanguard Spire 4 || 48 Food<br>12 Machinery ||
|-
| Dim Square 4 || rowspan=5 | level 9 ||  ||
|-
| Pioneers' Gate 6 || 60 Food<br>12 Machinery ||
|-
| Obsidian Archive 9 || 60 Food<br>12 Artifacts ||
|-
| First Dawn Headquarters 5 || 60 Food ||
|-
| Vanguard Spire 5 || 60 Food<br>12 Machinery ||
|-
| Dim Square 5 || rowspan=5 | level 10 ||  ||
|-
| Pioneers' Gate 7 || 60 Food<br>12 Artifacts ||
|-
| Obsidian Archive 10 || 60 Food ||
|-
| Monastery of the Vigilant Flame 6 || 60 Food<br>12 Machinery ||
|-
| First Dawn Headquarters 6 || 60 Food<br>12 Artifacts<br>12 Machinery ||
|-
| Dim Square 6 || rowspan=5 | level 11 ||  ||
|-
| Brass Forge 5 ||  ||
|-
| Obsidian Archive 11 || 72 Food<br>12 Machinery ||
|-
| Monastery of the Vigilant Flame 7 || 72 Food<br>12 Artifacts<br>12 Machinery ||
|-
| Vanguard Spire 6 || 72 Food ||
|-
| Brass Forge 6 || rowspan=5 | level 12 ||  ||
|-
| Pioneers' Gate 8 || 84 Food<br>12 Artifacts<br>12 Machinery ||
|-
| Obsidian Archive 12 || 84 Food ||
|-
| Monastery of the Vigilant Flame 8 || 84 Food<br>12 Artifacts<br>12 Machinery ||
|-
| First Dawn Headquarters 7 || 84 Food ||
|-
| Dim Square 7 || rowspan=5 | level 13 ||  ||
|-
| Pioneers' Gate 9 || 96 Food ||
|-
| Obsidian Archive 13 || 96 Food<br>18 Artifacts<br>18 Machinery ||
|-
| First Dawn Headquarters 8 || 96 Food<br>24Artifacts ||
|-
| Vanguard Spire 7 || 96 Food<br>24 Machinery ||
|-
| Dim Square 8 || rowspan=5 | level 14 ||  ||
|-
| Brass Forge 7 ||  ||
|-
| Pioneers' Gate 10 || 108 Food<br>24 Machinery ||
|-
| Obsidian Archive 14 || 108 Food ||
|-
| Vanguard Spire 8 || 108 Food<br>24 Machinery ||
|-
| Dim Square 9 || rowspan=4 | level 15 ||  ||
|-
| Brass Forge 8 ||  ||
|-
| Obsidian Archive 15 || 120 Food<br>30 Artifacts ||
|-
| First Dawn Headquarters 9 || 120 Food<br>24 Artifacts<br>24 Machinery ||
|-
| Obsidian Archive 16
| rowspan=4| level 16 || 130 Food<br>30 Artifacts<br>30 Machinery ||
|-
| Monastery of the Vigilant Flame 9 || 132 Food<br>30 Machinery ||
|-
| First Dawn Headquarters 10 || 132 Food<br>30 Machinery ||
|-
| Vanguard Spire 9 || 130 Food<br>30 Artifacts ||
|-
| Brass Forge 9 || rowspan=2 | level 17 ||  ||
|-
| Obsidian Archive 17 || 130 Food<br>40 Machinery ||
|}
 
== Deeds ==
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.
{| class="wikitable"
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement
|-
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no
|-
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no
|-
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no
|-
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no
|-
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no
|-
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no
|-
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no
|-
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no
|-
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler
|-
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler
|-
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler
|-
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler
|-
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler
|-
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler
|-
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer
|-
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer
|-
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran
|-
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler
|-
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler
|-
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer
|-
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler
|-
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler
|-
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer
|-
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran
|-
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler
|-
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler
|-
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler
|-
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler
|-
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler
|-
| [[File:Skull.png|25px]] Devil's Bargain || Industry || Win a game after 20 villagers died || Settler
|-
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18
|-
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler
|-
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler
|-
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler
|-
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler
|-
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran
|-
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran
|-
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler
|-
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler
|-
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran
|-
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10
|-
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1
|-
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler
|-
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler
|-
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler
|-
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler
|-
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler
|-
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler
|-
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler
|-
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler
|-
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler
|-
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler
|-
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy
|-
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler
|-
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler
|-
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler
|-
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler
|-
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler
|-
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler
|-
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler
|-
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler
|-
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler
|-
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler
|-
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler
|}

Latest revision as of 10:11, 26 April 2024

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