Deed |
Description |
Reward
|
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Win a game on Veteran difficulty (or higher).
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Pipe Ending (Comfort)
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A True Leader
|
Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher)
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Ancient Arch (harmony)
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Abandoned Settlement
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Win a game near the Abandoned Settlement modifier
|
50 XP
|
Against All Odds
|
Win a game on Viceroy difficulty (or higher)
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Pipe Cross (comfort)
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Ancient Battleground
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Win a game near the Ancient Battleground modifier
|
50 XP
|
Ancient Knowledge
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Win a game with at least 5 Ancient Tablets in the Warehouse
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Big Shelter
|
Apprentice Archaeologist 1
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Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard
|
50 XP
|
Apprentice Archaeologist 2
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Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard
|
50 XP
|
Apprentice Archaeologist 3
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Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard
|
50 XP
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Bandit Camp
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Win a game near the Bandit Camp modifier
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Cages (aesthetics)
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Barren Lands
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Win a game near the Barren Lands modifier
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Gate (comfort)
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Beaver Settlement
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Win a game with at least 25 Beavers
|
50 XP
|
Beaver Utopia
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Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House
|
Pipe T-connector (comfort)
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Big Settlement 1
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Win a game with at least 40 villagers
|
Lamp (aesthetics)
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Big Settlement 2
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Win a game with at least 60 villagers
|
50 XP
|
Blood Flower Farmer
|
Win a game with 3 active Blood Flower Clones on the map
|
50 XP
|
Coral Forest
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Win a game on the Coral Forest biome
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Reefbloom (home decoration)
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Corrosive Torrent
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Win a game near the Corrosive Torrent modifier
|
50 XP
|
Crimson Soil
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Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)
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Thorny Reed (aesthetics)
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Cursed Lands
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Win a game on the Cursed Royal Woodlands biome
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Wall Crossing (comfort)
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Cycle of the Wilds
|
Discover 20 Dangerous Glades in one cycle
|
Nightfern (aesthetics)
|
Dangerous Lands
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Win a game near the Dangerous Lands modifier
|
50 XP
|
Deadly Spores
|
Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)
|
Decorative Fungus (aesthetics)
|
Defying the Crown
|
Win a game without completing any orders
|
50 XP
|
Devil's Bargain
|
Win a game after 20 villagers have died
|
Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)
|
Dice with Death 1
|
Win a game with one Dangerous Glade Event still active
|
50 XP
|
Dice with Death 2
|
Win a game with two Dangerous Glade Events still active
|
50 XP
|
Dice with Death 3
|
Win a game with three Dangerous Glade Events still active
|
50 XP
|
Dice with Death 4
|
Win a game with four Dangerous Glade Events still active
|
Dullahan Warlander (trader)
|
Discovery 1
|
Discover 10 glades
|
50 XP
|
Discovery 2
|
Discover 30 glades
|
50 XP
|
Discovery 3
|
Discover 80 glades
|
50 XP
|
Discovery 4
|
Discover 150 glades
|
50 XP
|
Discovery 5
|
Discover 250 glades
|
50 XP
|
Discovery 6
|
Discover 400 glades
|
Mole Trophy (home decoration)
|
Efficient Explorer
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Win a game after completing 25 Glade Events
|
Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
|
Export Expert 1
|
Complete 10 trade routes
|
50 XP
|
Export Expert 2
|
Complete 30 trade routes
|
50 XP
|
Export Expert 3
|
Complete 80 trade routes
|
50 XP
|
Export Expert 4
|
Complete 150 trade routes
|
50 XP
|
Export Expert 5
|
Complete 250 trade routes
|
50 XP
|
Export Expert 6
|
Complete 400 trade routes
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Trade Contract (home decoration)
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Feeding the People
|
Ensure all villagers have all their Complex Food needs fulfilled simultaneously
|
Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
|
Fertile Meadows
|
Win a game near the Fertile Grounds modifier
|
50 XP
|
First Real Expedition
|
Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)
|
50 XP
|
First Steps
|
Finish your first game after the tutorial
|
Viceroy's Quarters (fundamental upgrade)
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Fishmen Ritual Site
|
Win a game near the Fishmen Ritual Site modifier
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Fishmen Skull (home decoration)
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Flooded Mines
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Win a game near the Flooded Mines modifier
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Valve (comfort)
|
Forbidden Lands
|
Win a game near the Forbidden Lands modifier
|
50 XP
|
Forsaken Gods Temple
|
Win a game near the Forsaken Gods Temple modifier
|
50 XP
|
Fox Settlement
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Win a game with at least 25 Foxes
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Overgrown Fence (aesthetics)
|
Fox Utopia
|
Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
|
Overgrown Fence Corner (aesthetics)
|
Frosts
|
Win a game near the Frosts modifier
|
50 XP
|
Gathering Storm
|
Win a game near the Gathering Storm modifier
|
50 XP
|
Harpy Settlement
|
Win a game with at least 25 Harpies
|
50 XP
|
Harpy Utopia
|
Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House
|
Umbrella (harmony)
|
Haunted Forest
|
Win a game near the Haunted Forest modifier
|
50 XP
|
High Price
|
Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)
|
50 XP
|
Higher Needs
|
Ensure all villagers have all their Services needs fulfilled simultaneously
|
50 XP
|
Homesick 1
|
Win a game in 5 years or less
|
Signboard (aesthetics)
|
Homesick 2
|
Win a game in 3 years or less
|
50 XP
|
Human Settlement
|
Win a game with at least 25 Humans
|
50 XP
|
Human Utopia
|
Win a game with 30 Humans, 15 x Human House, 1 x Temple
|
50 XP
|
Immovable Viceroy
|
Win a game without discovering any glades
|
Overgrown Well (harmony)
|
Independent Viceroy
|
Win a game without completing any orders on Prestige 1 difficulty (or higher)
|
50 XP
|
Into the Forest
|
Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty
|
Rainpunk Barrels (comfort)
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Land of Greed
|
Win a game near the Land of Greed modifier
|
50 XP
|
Levitating Monument
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Win a game near the Levitating Monument modifier
|
50 XP
|
Like a Machine
|
Win a game after completing 3 timed orders
|
50 XP
|
Lizards Settlement
|
Win a game with at least 25 Lizards
|
50 XP
|
Lizard Utopia
|
Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall
|
50 XP
|
Lost Colonies
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Win a game near the Ruins modifier
|
Wall Corner (comfort)
|