Foragers' Camp: Difference between revisions

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== Perks and Cornerstones ==
== Perks and Cornerstones ==


{{PerkSearch|search=Wheat}}
{{PerkSearch|search=Grain}}
{{PerkSearch|search=Roots}}
{{PerkSearch|search=Roots}}
{{PerkSearch|search=Vegetables}}
{{PerkSearch|search=Vegetables}}

Revision as of 14:26, 26 January 2024

This page was last updated during version 0.63.2. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Foragers' Camp

"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: Grain, Roots, Vegetables."

Forager's Camp icon.png
SpecializationsFarming Specialization Farming
PurposeGathering
CategoryCamps Camps
Recipes
MovableYes
Size2 × 2
Range8
Storage10
Workplaces2
Build Time14
Build Cost
10Wood Wood
3Parts Parts
ID'Forager's Camp'

Overview

Larger version of the Small Foragers' Camp that can gather from large resource deposits that are found in glades and can gather faster from small resource deposits.

You start with the small version and must unlock the Blueprint for the larger version. When you do, your camps are instantly upgraded to the larger version.

Production Chain

Recipes in the Foragers' Camp

3 recipes in the Foragers' Camp.
BuildingEfficiencyIngredientProduct
★★
00:17
1
★★
00:17
1
★★
00:17
1


Bonus Resources in the Foragers' Camp

30% Herbs Herbs + 30% Resin Resin
40% Insects Insects + 20% Roots Roots
100% + 20% Plant Fiber Plant Fiber

Perks and Cornerstones

9 Perks mentioning 'Grain'.
PerkRarityDescriptionSource(s)Price
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Puffed Grain Puffed Grain Uncommon "+3 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
Grain Delivery Line Grain Delivery Line Epic "3 <sprite name="[food raw] grain"> Grain per minute."
  • as a Cornerstone
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
Grain Delivery Line Grain Delivery Line Epic "5 <sprite name="[food raw] grain"> Grain per minute."
  • from Order rewards
Lost Supplies Lost Supplies Legendary "An unusual amount of supplies can be found in some glades. Gain 40 <sprite name="[food raw] meat"> Meat and 40 <sprite name="[food raw] grain"> Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)"
  • as a Cornerstone
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
8 Perks mentioning 'Roots'.
PerkRarityDescriptionSource(s)Price
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Root Delivery Line Root Delivery Line Epic "3 <sprite name="[food raw] roots"> Roots per minute."
  • as a Cornerstone
Steel Penknives Steel Penknives Epic "+2 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
Rooty Ground Rooty Ground Legendary "Strange roots spread across the land. <sprite name="[mat raw] wood"> Wood production is increased by +1, but harvesting and planting are 25% slower."
  • as a Cornerstone
Root Delivery Line Root Delivery Line Epic "5 <sprite name="[food raw] roots"> Roots per minute."
  • from Order rewards
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
4 Perks mentioning 'Vegetables'.
PerkRarityDescriptionSource(s)Price
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone

No perk found with specified search criteria.


Strategies