Guild House: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.1.4}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==
The [[Guild House]] is a service building that provides {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Foxes}} as well as the effect '''Guild House''' when there is at least one worker, and the passive effect '''The Guild's Welfare''' when all worker slots are filled.
This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Beavers}} are present in your settlement.
This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Beavers}} are present in your settlement.


== Production Chain ==
=== Building Effects ===
 
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildHouse.png}}<br />Guild House
| style="text-align:left;border:hidden" |Traders will arrive 50% quicker. (Every 6 minutes) </br>Same Building effects does not stack.</br> Need 1 [[Villager]] assigned.
|-style="border:hidden"
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}<br />Guild's Welfare
| style="text-align:left;border:hidden" |+1 Global [[Resolve]] every time you sell 75 {{rl|Amber}} worth of [[Goods]] </br>Same Building effects does not stack.</br> Need 3 [[Villager]]s assigned.
|-style="border:hidden"
|}


=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
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{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}


== Strategies ==
{{Recipe|product=Wine}}

Revision as of 18:08, 24 January 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Guild House

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Guild House icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

40Planks Planks
4Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Guild House'

Overview

The Guild House is a service building that provides Luxury Luxury for Beavers Beavers and Foxes Foxes as well as the effect Guild House when there is at least one worker, and the passive effect The Guild's Welfare when all worker slots are filled.

This building is a species-specific building, meaning it will only roll as a Blueprint choice if Beavers Beavers are present in your settlement.

Building Effects

Icon ServiceBuildingBonus GuildHouse.png
Guild House
Traders will arrive 50% quicker. (Every 6 minutes)
Same Building effects does not stack.
Need 1 Villager assigned.
Icon ServiceBuildingBonus GuildWelfare.png
Guild's Welfare
+1 Global Resolve every time you sell 75 Amber Amber worth of Goods
Same Building effects does not stack.
Need 3 Villagers assigned.

Recipes in the Guild House

2 recipes in the Guild House.
Building Grade Ingredient Product
Guild House

0:00
1 Wine Wine
Luxury Luxury
Guild House

0:00
1 Scrolls Scrolls
Education Education


3 recipes for Wine.
Building Grade Ingredient #1 Ingredient #2 Product
Tinctury Tinctury

1:24
4 Berries Berries
4 Mushrooms Mushrooms
4 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Alchemist's Hut Alchemist's Hut
Cannery Cannery
★★
1:24
3 Berries Berries
3 Mushrooms Mushrooms
3 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Flawless Cellar Flawless Cellar
Cellar Cellar
★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine