Glades: Difference between revisions
(Created page with "thumb|800px|Different Glades<br /> <br /> == Overview == There are 3 different types of Glades. * 94pxSmall Glades (No Icon) * 94px Dangerous Glades (A skull with no red glow) * 94px Forbidden Glades (A Skull with red background glow) == Glade Contents == === Small Glades === File:SmallGladeContents.png|300px|right|borderless|Common Contents of a Small Gl...") |
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[[File:DangerousGladeContents.png|300px|right|borderless|Common Contents of a Dangerous Glade]] | [[File:DangerousGladeContents.png|300px|right|borderless|Common Contents of a Dangerous Glade]] | ||
These Glades always contain at least one of the following: | These Glades always contain at least one of the following: | ||
* [[ | * Dangerous [[Glade Events]] | ||
* [[Rainwater Geysers]] | * [[Rainwater Geysers]] | ||
* [[Ruins]] | * [[Ruins]] |
Revision as of 12:54, 4 January 2024
Overview
There are 3 different types of Glades.
- Small Glades (No Icon)
- Dangerous Glades (A skull with no red glow)
- Forbidden Glades (A Skull with red background glow)
Glade Contents
Small Glades
These glades often contain:
- Small Encampments
- Rainwater Geysers
- Small Resources
- Small Abandoned Caches
- Obelisks
- Stags
- Drills
- Wandering Traders
- Fertile Fields are not uncommon.
Dangerous Glades
These Glades always contain at least one of the following:
- Dangerous Glade Events
- Rainwater Geysers
- Ruins
- Large Resources.
- Medium or Small Abandoned Caches.
- Fertile Fields are also a common occurence, depending on the Biome.
Forbidden Glades
These Glades always contain at least one of the following:
- Forbidden Glade Event.
- Rainwater Geysers.
- Ruins.
- Large Resources.
- Large or Medium Abandoned Caches.
- Fertile Fields are also a common occurence, depending on the Biome.
Glade Events
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers in exchange for a small amount of resources. Others are dangerous, forcing you to act quickly to avoid negative consequences (while also giving you generous rewards should you complete them).
Once you select a Glade Event, the Event Panel will appear. There you'll be able to find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the event, and how much time you have left before they occur. To complete an event, you need to assign workers to it, choose one of two options (if the event has more than one solution), and select “investigate”. Very often, events have more than one way of being solved.
Most events offer two different approaches, with each approach having its own requirements, rewards, and so called "working effects". Working effects are special conditions that activate once you give the order to investigate an event (like a Resolve penalty, a slow debuff, etc.).
Your goal is to survive these conditions for a set amount of time. After an event has been completed, your workers will deliver the rewards to your Warehouse, and no negative effects will trigger.
Please see Glade Events for a complete list of Events found in Glades.