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| Positive Forest mysteries are active during the Dizzle season. | | Positive Forest mysteries are active during the Dizzle season. |
| {| class="wikitable" | | {| class="wikitable" |
| ! Forest Mystery !! Type !! Effects !! Required Hostility !! Description | | ! Forest Mystery !! Effects !! Description |
| |- | | |- |
| | [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).'' | | | [[File:B 25.png|25px]] Berry New Year || +3 Berry Production || ''Gain additional Berries every yield (from gathering, farming, or production).'' |
| |- | | |- |
| | [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || <span style="color:green;">'''Positive'''</span> || +1 Resolve from Complex Food || 0 || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.'' | | | [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors +1 Resolve from Complex Food || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.'' |
| |- | | |- |
| | [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.'' | | | [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine || ''The rain is sticky and tastes like wine.'' |
| |- | | |- |
| | [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and Housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.'' | | | [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.'' |
| |- | | |- |
| | [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).'' | | | [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production || ''Gain additional Sparkdew every yield (from gathering, farming, or production).'' |
| |- | | |- |
| | [[File:M 03.png|25px]] Mushrooms After the Rain || <span style="color:green;">'''Positive'''</span> || +3 Mushroom Production || 0 || ''Gain additional Mushrooms every yield (from gathering, farming, or production).'' | | | [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production || ''Gain additional Mushrooms every yield (from gathering, farming, or production).'' |
| |- | | |- |
| | [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.'' | | | [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes || ''Insects are extremely easy to collect after heavy rainfall.'' |
| |} | | |} |
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Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Dizzle season.
Forest Mystery |
Effects |
Description
|
Berry New Year |
+3 Berry Production |
Gain additional Berries every yield (from gathering, farming, or production).
|
Euphoric Vapors +1 Resolve from Complex Food |
There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.
|
Fermented Rain |
Rain Collector buildings produce Wine |
The rain is sticky and tastes like wine.
|
Fresh Breeze |
Villagers with Complex Food and Housing move 20% faster |
A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.
|
Heavy Drops |
+5 Sparkdew production |
Gain additional Sparkdew every yield (from gathering, farming, or production).
|
Mushrooms After the Rain |
+3 Mushroom Production |
Gain additional Mushrooms every yield (from gathering, farming, or production).
|
Worms After the Rain |
Scavengers' Camp buildings can harvest Insect nodes |
Insects are extremely easy to collect after heavy rainfall.
|
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season.
Forest Mystery |
Type |
Effects |
Required Hostility |
Description
|
Looming Darkness |
Negative |
-4 Global Resolve per Hostility level |
0 |
The rampaging storm stifles the spirit of all living creatures.
|
Creeping Shadows |
Negative |
-10 Global Resolve for 3 minutes after discovering a Glade |
1 |
Discovering a Glade during the Storm will decrease Global Resolve.
|
Fog |
Negative |
Villagers without Housing more 40% slower |
1 |
A veil of moisture obscures vision. It is hard to walk in these conditions.
|
Regular Storm |
Negative |
Villagers without Shelter have a 10% chance to die every 60 seconds |
1 |
Homeless villagers are especially vulnerable during the Storm.
|
Strange Lights |
Negative |
People without Services have a 20% chance to destroy the yield |
4 |
People report seeing strange visages in the woods. They need something to put their minds at ease.
|