Seasons: Difference between revisions
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== Forest Mysteries == | == Forest Mysteries == | ||
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome | Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe. | ||
=== Positive Forest Mysteries === | |||
Positive Forest mysteries are active during the Dizzle season. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Forest Mystery !! Type !! Effects !! Required Hostility !! Description | ! Forest Mystery !! Type !! Effects !! Required Hostility !! Description | ||
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|- | |- | ||
| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.'' | | [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.'' | ||
|} | |||
=== Negative Forest Mysteries === | |||
Negazite Forest mysteries are active during the Storm season. | |||
{| class="wikitable" | |||
! Forest Mystery !! Type !! Effects !! Required Hostility !! Description | |||
|- | |- | ||
| [[File:Storm.png|25px]] Looming Darkness || <span style="color:red;">'''Negative'''</span> || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.'' | | [[File:Storm.png|25px]] Looming Darkness || <span style="color:red;">'''Negative'''</span> || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.'' |
Revision as of 13:41, 28 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Dizzle season.
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season.