Seasons: Difference between revisions
From Against the Storm Official Wiki
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| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).'' | | [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).'' | ||
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| Euphoric Vapors || <span style="color:green;">'''Positive'''</span> || +1 Resolve from Complex Food || 0 || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.'' | | [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || <span style="color:green;">'''Positive'''</span> || +1 Resolve from Complex Food || 0 || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.'' | ||
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| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.'' | | [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.'' |
Revision as of 13:32, 28 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.