Seasons: Difference between revisions

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| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).''
| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).''
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| Euphoric Vapors || <span style="color:green;">'''Positive'''</span> || +1 Resolve from Complex Food || 0 || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.''
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| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.''
| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.''
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| [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
| [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and Housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
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| [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
| [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
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| Mushrooms After the Rain || <span style="color:green;">'''Positive'''</span> || +3 Mushroom Production || 0 || ''Gain additional Mushrooms every yield (from gathering, farming, or production).''
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| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.''
| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.''

Revision as of 13:30, 28 October 2022

Each settlement goes 3 cycling seasons:

  1. Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
  2. Clearance lasts 4:15 minutes. Crops are harvested.
  3. Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.

Forest Mysteries

Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.

Forest Mystery Type Effects Required Hostility Description
B 25.png Berry New Year Positive +3 Berry Production 0 Gain additional Berries every yield (from gathering, farming, or production).
Euphoric Vapors Positive +1 Resolve from Complex Food 0 There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.
Addon 17.png Fermented Rain Positive Rain Collector buildings produce Wine 0 The rain is sticky and tastes like wine.
Yellow 09.png Fresh Breeze Positive Villagers with Complex Food and Housing move 20% faster 0 A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.
Violet 24 modified.png Heavy Drops Positive +5 Sparkdew production 0 Gain additional Sparkdew every yield (from gathering, farming, or production).
Mushrooms After the Rain Positive +3 Mushroom Production 0 Gain additional Mushrooms every yield (from gathering, farming, or production).
Gr 12.png Worms After the Rain Positive Scavengers' Camp buildings can harvest Insect nodes 0 Insects are extremely easy to collect after heavy rainfall.
Storm.png Looming Darkness Negative -4 Global Resolve per Hostility level 0 The rampaging storm stifles the spirit of all living creatures.
SpellBook01 47.png Creeping Shadows Negative -10 Global Resolve for 3 minutes after discovering a Glade 1 Discovering a Glade during the Storm will decrease Global Resolve.
B 13.png Fog Negative Villagers without Housing more 40% slower 1 A veil of moisture obscures vision. It is hard to walk in these conditions.
SpellBook01 55.png Regular Storm Negative Villagers without Shelter have a 10% chance to die every 60 seconds 1 Homeless villagers are especially vulnerable during the Storm.
SpellBook01 07.png Strange Lights Negative People without Services have a 20% chance to destroy the yield 4 People report seeing strange visages in the woods. They need something to put their minds at ease.