Cornerstones: Difference between revisions

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(Created page with "{| class="wikitable" |- style="font-weight:bold; text-align:center;" ! Cornerstone ! Effect ! Description |- | Advanced Herbalism | +50% to amount of goods produced in the {{bl|Herb Garden|med}} | |- | Alarm Bells | Workers have a higher chance of producing double yields when the Hearth's Expected Corruption Rate is high. | The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. |- | Ancient Pact | See...")
 
(Redirected page to Cornerstones, Perks and Effects)
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{| class="wikitable"
#REDIRECT [[Cornerstones,_Perks_and_Effects]]
|- style="font-weight:bold; text-align:center;"
! Cornerstone
! Effect
! Description
|-
| Advanced Herbalism
| +50% to amount of goods produced in the {{bl|Herb Garden|med}}
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|-
| Alarm Bells
| Workers have a higher chance of producing double yields when the Hearth's Expected Corruption Rate is high.
| The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much.
|-
| Ancient Pact
| See the contents of undiscovered glades, opening Dangerous or Forbidden [[Glades]] kills 1 [[Villager]].
| The cost of Knowledge is very high.
|-
| Back to Nature
| +100%  more yield in all buildings that use [[Fertile Soil]].
| An old, forbidden ritual.
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| Baptism of Fire
| Burning [[Blightrot Cysts]] lowers [[Hostility]]. Unable to Sacrifice when [[Hearth]] is corrupted.
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| Bed and Breakfast
| Gain {{rl|Amber}} every time a [[Trader]] arrives.
| This time, it's the guild who’s going to pay you, not the other way around.
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| Biscuit Diet
| Farmers have a 75% chance of double production when under effect of {{rl|Biscuits}}
| A farmer's favorite food.
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| Blood Price Contract
| Gain 10 {{rl|Amber}} every time a [[Villager]] leaves or dies.
| A shady, but lucrative deal.
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| Bone Tools
| Gain {{rl|Tools}} every time a villager leaves or dies.
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| Bread Peels
| +50% to {{bl|Bakery|med}} Production.
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| Burnt to a Crisp
| Gain {{rl|Coal}} for every [[Blightcyst]] burnt.
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| Calming Water
| Reduces [[Hostility]] every time [[Rainwater]] is used in [[Rainpunk Engines]]
| Rainwater seems to soothe the forest.
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| Calming the Forest
| -40 [[Hostility]] for every [[File:FlatIcon Emp.png|24px]] Empathy decision.
| One who lives in harmony with himself lives in harmony with all.
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| Cannibalism
| Gain 30 {{rl|Meat}} every time a [[Villager]] dies or leaves.
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| Cheap Construction
| -40% Building construction cost, all newly discovered nodes has -5 charges.
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| Clay Delivery Line
| {{rl|Clay}} per minute.
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| Cooking Steam
| +10% Food Production speed for every 50 units of {{rl|Drizzle Water}} stored.
| If you leave rainwater for a while, it will begin to release a pleasant and warm vapor.
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| Copper Extractor
| Gain
| Machinery specialized in extracting copper from petrified trees.
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| Counterfeit Amber
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| Crowded Caravan
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| Crowded Houses
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| Deep Pockets
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| Deserted Caravas
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| Driving Water
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| Dual Carriage System
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| Dye Extractor
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| Economic Migration
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| Exploration Contract
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| Exploration Expidition
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| Export Specialization
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| Family Gratitude
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| Farming Tools
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| Farsight
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| Fiber Delivery Line
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| Fiery Wrath
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| Filling Dish
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| Firekeeper's Armor
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| Firekeeper's Prayer
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| Firelink Ritual
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| Flame Amulets
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| Forge Trip Hammer
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| Free Samples
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| Frequent Caravans
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| Frequent Patrols
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| Friendly Relations
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| From the Ashes
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| Fungal Guide
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| Generous Gifts
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| Generous Rations
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| Giant Vegetables
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| Golden Marrow
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| Grain Bags
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| Grain Delivery Line
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| Guild Catalogue
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| Hauling Cart
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| Hidden Reward
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| Hidden from the Queen
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| Hunter - Gatherers
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| Improvised Tools
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| Industrialized Agriculture
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| Large Baskets
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| Leather Gloves
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| Leftover Crops
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| Local Taxes
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| Lost Supplies
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| Lost in the Woods
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| Lumber Tax
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| Market Shift Plan
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| Master Blueprint
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| Meat Specialization
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| Metallurgic Proficiency
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| Mist Piercers
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| Moldy Grain Seeds
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| Moss Broccoli Seeds
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| Mushroom Seedlings
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| No Quality Control
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| Obsidian Runestone
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| Old Fedore Hat
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| Over-Dilligent Woodworkers
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| Overexploitation
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| Peasant Supplies
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| Prayer Book
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| Prosperous Archaeology
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| Prosperous Settlement
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| Protected Trade
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| Queen's Gifts
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| Rain Pumps
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| Rebelious Spirit
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| Reckless Plunder
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| Reinforced Axes
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| Rich Glades
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| Root Delivery Line
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| Rooty Ground
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| Royal Guard Training
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| Safe Haven
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| Sahilda's Secret Cookbook
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| Secure Perimeter
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| Secure Trail
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| Sharp Sickles
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| Silent Looting
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| Small Distillery
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| Small Press
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| Smuggler's Visit
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| Spices
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| Steel Mattocks
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| Steel Pickaxes
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| Stormwater Tax
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| Stormwater Training
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| Surprise Child
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| Suvivor Bonding
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| Tanning Racks
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| Tightened Belt
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| Trade Hub
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| Trade Logs
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| Trade Negotiations
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| Trade Racks
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| Training Grounds
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| Travel Rations
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| Urban Planning
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| Value Added Tax
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| Vineyard Town
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| Well-Rested Workers
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| Without Restrictions
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| Woodcutter's Prayer
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| Woodcutter's Song
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| Woodpecker Technique
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| Work Safety Guide
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| Worker's Rations
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| Zhorg's Secret Ingredient
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Latest revision as of 21:25, 20 December 2023