Seasons: Difference between revisions
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# '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active. | # '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active. | ||
# '''Clearance''' lasts 4:15 minutes. Crops are harvested. | # '''Clearance''' lasts 4:15 minutes. Crops are harvested. | ||
# '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. | # '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. | ||
== Forest Mysteries == | == Forest Mysteries == |
Revision as of 09:52, 28 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.