Coats: Difference between revisions
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{{Recipe|ingredient={{PAGENAME}} }} | {{Recipe|ingredient={{PAGENAME}} }} | ||
== Perks and Cornerstones == | |||
{{PerkSearch|search=Coat}} | |||
== Strategies == | == Strategies == |
Revision as of 17:31, 14 December 2023
Coats
Consumable Items (Service Goods)
"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut"
Recipes
- Druid's Hut (★)
- Artisan (★★)
- Cooperage (★★)
- Clothier (★★★)
- Flawless Druid's Hut (★★★)
- Flawless Cooperage (★★★)
ID = `[Needs] Coats`
Overview
Coats are a consumable Resource used to satisfy the Clothing Need for Humans, Beavers, and Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve.
Production Chain
Recipes for Coats
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||
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★ 2:06 |
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10 | |||||||||||
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★★ 2:06 |
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10 | |||||||||||
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★★★ 1:45 |
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10 |
Recipes with Coats as an Ingredient
No recipes. |
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Perks and Cornerstones
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Coat Delivery Line | Epic | "5 <sprite name="[needs] coats"> Coats per minute." |
| — |
Ancient Sewing Technique | Uncommon | "+2 to <sprite name="[needs] coats"> Coats production. Gain an additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, fishing, or production)." |
| 18 |
Drying Boards | Rare | "A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for <sprite name="[needs] coats"> coats fulfilled." |
| 20 |
Ancient Sewing Technique | Rare | "+3 to <sprite name="[needs] coats"> Coats production. Gain an additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, fishing, or production)." |
| 24 |