Seasons: Difference between revisions
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(Created page with "Each settlement goes 3 cycling seasons: # '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active. # '''Clearance''' lasts 4:15 minutes. Crops are harvested. # '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active.") |
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# '''Clearance''' lasts 4:15 minutes. Crops are harvested. | # '''Clearance''' lasts 4:15 minutes. Crops are harvested. | ||
# '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. | # '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. | ||
== Forest Mysteries == | |||
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe. | |||
{| class="wikitable" | |||
! Forest Mystery !! Type !! Effects !! Required Hostility !! Description | |||
|- | |||
| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).'' | |||
|- | |||
| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.'' | |||
|- | |||
| [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.'' | |||
|- | |||
| [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).'' | |||
|- | |||
| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.'' | |||
|- | |||
| [[File:Storm.png|25px]] Looming Darkness || <span style="color:red;">'''Negative'''</span> || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.'' | |||
|- | |||
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || <span style="color:red;">'''Negative'''</span> || -10 Global Resolve for 3 minutes after discovering a Glade || 1 || ''Discovering a Glade during the Storm will decrease Global Resolve.'' | |||
|- | |||
| [[File:B 13.png|25px]] Fog || <span style="color:red;">'''Negative'''</span> || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.'' | |||
|- | |||
| [[File:SpellBook01 55.png|25px]] Regular Storm || <span style="color:red;">'''Negative'''</span> || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 || ''Homeless villagers are especially vulnerable during the Storm.'' | |||
|- | |||
| [[File:SpellBook01 07.png|25px]] Strange Lights || <span style="color:red;">'''Negative'''</span> || People without Services have a 20% chance to destroy the yield || 4 || ''People report seeing strange visages in the woods. They need something to put their minds at ease.'' | |||
|} |
Revision as of 09:33, 28 October 2022
Each settlement goes 3 cycling seasons:
- Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.