World Map: Difference between revisions
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== Biomes == | == Biomes == | ||
Biomes determine what resources will be available for a settlement. In addition each biome has | Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. | ||
{| class="wikitable" | |||
! Biome !! Effect !! Tree resources !! Resource nodes | |||
|- | |||
| '''Coral Forest''' | |||
| Each type of tree has has distinct bonus resources<br>+5% Chance for bonus yield per Hostility level | |||
|- | |||
| '''Royal Woodlands''' | |||
| Trees give more Wood | |||
| Wood<br>Eggs<br>Plant Fiber<br>Resin | |||
| Berries<br>Clay<br>Eggs<br>Insects<br>Meat<br>Mushrooms<br>Plant Fiber<br>Roots<br>Sea Marrow<br>Vegetables | |||
|- | |||
| '''The Marshlands''' | |||
| +10% Gathering Camp Speed for every 2 workers<br>Giant resource nodes can be found in Forbidden Glades | |||
|} |
Revision as of 18:41, 27 October 2022
The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.
Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.
Biomes
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.
Biome | Effect | Tree resources | Resource nodes |
---|---|---|---|
Coral Forest | Each type of tree has has distinct bonus resources +5% Chance for bonus yield per Hostility level | ||
Royal Woodlands | Trees give more Wood | Wood Eggs Plant Fiber Resin |
Berries Clay Eggs Insects Meat Mushrooms Plant Fiber Roots Sea Marrow Vegetables |
The Marshlands | +10% Gathering Camp Speed for every 2 workers Giant resource nodes can be found in Forbidden Glades |