Rainpunk: Difference between revisions

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See the Main page on #Blightrot for further information.
See the Main page on #Blightrot for further information.
== Blightrot Cysts and Removal ==
Blightfighters (Villagers assigned to the Blightpost)) will burn Blightrot Cysts with {{rl|Purging Fire}} produced in the Blightpost. This will remove [[Corruption]].
[[File:Closedcyst.png|left|thumb|150px|A closed Blightrot Cyst]]
[[File:Opencyst.png|right|thumb|150px|An open Blightrot Cyst]] <br /><br />
On the left is a closed Blightrot Cyst, cysts will remain closed during [[Drizzle Season]] and [[Clearance Season]], and they are invulnerable during this time. On the right is an open Blightrot Cyst, cysts will open during the [[Storm Season]], and they are now vulnerable and able to be burned off with [[File:Icon Resource PurgingFire.png|16px]] Purging Fire by [[Blightfighters]].
<br /><br /><br /><br />
== Difficulty Modifiers influencing Blightrot==
{| class="wikitable mw-collapsible"
|+
! Difficulty Modifier
! Description
! Explanation
|- style="vertical-align:middle;"
| style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}<br />Prestige 3
| Large swathes of [[Blightrot]] migrates accross the realm.
| Every 3rd [[Clearance Season]], X amount of [[Blightrot Cysts]] will spawn.
|-
| style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}<br />Prestige 11
| The [[Blightrot]]'s impact is stronger.
| [[Blightrot Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.
|}
== Forest Mysteries and Blightrot==
{| class="wikitable mw-collapsible"
|+
|- style="font-weight:bold; text-align:center; vertical-align:middle;"
! Forest Mystery
! Description
! Explanation
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:Natural_Filtration.png}}<br />Natural Filtration
| Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation.
| Blightrot Cysts grow X%  slower when using Rain Engines.
|-
| style="text-align:center;" | {{Perk|Red|File:Rotten_Vapors.png}}<br />Rotten Vapors
| Machinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread.
| Once this effect activates, you have to pay X amount of {{rl|Drizzle Water}} (multiplied by the number of years). If you don't, 3 Blightrot Cysts will spawn in your settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Rotfromthesky.png}}<br />Rot from the Sky
| The rain smells like Blightrot...
| Global food production is slowed by X for each Hostility level.
|-
| style="text-align:center;" | {{Perk|Red|File:Spreading_Contamination.png}}<br />Spreading Contamination
| Blightrot contaminates everything you send to the Citadel.
| During the storm, the Queen's Impatience grows X faster for every Blightrot Cyst in your settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Blightrot_Infection.png}}<br />Blightrot Infection
| Villagers report feeling sick, especially during the storm.
| When a villager leaves or dies, X Blightrot Cysts will appear in the settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Absorption.png}}<br />Absorption
| Blightrot Cysts consume the storm's energy and become more resilient.
| Burning cysts takes X seconds longer.
|-
| style="text-align:center;" | {{Perk|Red|File:Blight_from_the_Sky.png}}<br />Blight from the Sky
| Blightrot seems to grow uncontrollably quickly in this region.
| Every storm season, X Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed).
|}
== Glade Events and Blightrot ==
{| class="wikitable mw-collapsible"
|+
|- style="font-weight:bold; text-align:center; vertical-align:middle;"
! Glade Event Effect
! Event
! Explanation
|-
| style="text-align:center;" | {{Perk|Red|File:Growth_Medium.png}}<br />Growth Medium
| Rainpunk Cauldron
| The Blightrot inside the Rainpunk Cauldron feeds on everything it encounters. For every X food produced, X Blightrot Cysts are spawned in the settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Voice_of_the_Forest.png}}<br />Voice of the Forest
| Withered Tree
| Trees communicate with each other through their roots, making the forest aware of your every move. Spawns X Blightrot Cysts every X seconds for every X Dangerous Glade discovered.
|-
| style="text-align:center;" | {{Perk|Red|File:Friend_or_Foe.png}}<br />Friend or Foe
| Corrupted Caravan
| The forest is merciless to those who exploit it. To protect itself, it may even sometimes ally with the Blightrot. Every X seconds, Blightrot Cysts X are spawned for each earned Hostility level.
|-
| style="text-align:center;" | {{Perk|Red|File:Blight_Incantation.png}}<br />Blight Incantation
| Forsaken Altar
| A powerful, necrotic curse. Burning Blightrot Cysts takes X more seconds. Hostility is increased by X points for every Wildfire Essence stored in the settlement's Warehouse.
|-
| style="text-align:center; color:#333;" | {{Perk|Red|File:Infestation.png}}<br />Infestation
| Infected Drainage Mole
| Blightrot becomes extremely aggressive. X Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by X points.
|-
| style="text-align:center; color:#333;" | {{Perk|Red|File:Overflow.png}}<br />Overflow
| Noxious Machinery
| The machine is somehow connected with the settlement's underground pipe system. X. Every X seconds, X Blightrot Cysts are spawned in the settlement.
|}
== Perks, Cornerstones and Blightrot==
{| class="wikitable mw-collapsible" style="text-align:center;"
|+
|- style="font-weight:bold; background-color:#eaecf0;"
! style="vertical-align:middle;" |
! Source
! style="vertical-align:middle;" | Description
! style="vertical-align:middle;" | Explanation
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Amber_for_Water.png}}<br />Amber for Water
| Cornerstone<br />Legendary
| style="vertical-align:middle;" | Apparently, there is a technique for extracting crystals similar to Amber from rainwater.
| style="vertical-align:middle;" | Gain 10{{rl|Amber}}  every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Blight_Filter.PNG}}<br />Blight Filter
| Cornerstone<br />Legendary
| style="vertical-align:middle;" | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater..
| style="vertical-align:middle;" | Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Burnt_to_a_Crisp.png}}<br />Burnt to a Crisp
| Cornerstone<br />Legendary
| style="vertical-align:middle;" |
| style="vertical-align:middle;" | Gain 20 {{rl| Coal}} for every 3 burned Blightrot Cysts.
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Baptism_of_Fire.png}}<br />Baptism of Fire
| Cornerstone<br />Legendary
| style="vertical-align:middle;" |
| style="vertical-align:middle;" | Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:Effective_Parasite.png}}<br />Effective Parasite
| Event <br />Consequence
| style="vertical-align:middle;" | Withered Tree
| style="vertical-align:middle;" | The Blightrot feeds on the tree's valuable nutrients, making new cysts much more resilient. Cysts burn for X seconds longer.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:The_Nights_Embrace.png}}<br />The Night's Embrace
| Event<br />Consequence
| style="vertical-align:middle;" | Altar of Decay
| style="vertical-align:middle;" | The settlement is slowly engulfed in darkness. Each Blightrot Cyst increases Hostility by X points during the storm.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:Engine_Corrosion.png}}<br />Engine Corrosion
| Event<br />Consequence
| style="vertical-align:middle;" | Blightrot Cauldron
| style="vertical-align:middle;" | Contaminated liquid gets inside Rain Engines through underground pipes. Using water in Rain Engines generates Blightrot Cysts X quicker.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:Straight_to_the_Hearth.png}}<br />Straight to the Hearth
| Event<br />Consequence
| style="vertical-align:middle;" | Corrupted Caravan
| style="vertical-align:middle;" | Your settlement's strongest and weakest point has become a direct target for the Blightrot. Corruption in the Ancient Hearth grows X quicker.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:Blightrot_Outbreak.png}}<br />Blightrot Outbreak
| Event<br />Consequence
| style="vertical-align:middle;" | Noxious Machinery
| style="vertical-align:middle;" | The explosion of the machine will not only destroy everything within a X field radius, but will also cause X Blightrot Cysts to spawn in the settlement.
|}
==Plagues and Blightrot==
{| class="wikitable mw-collapsible"
|+
|- style="font-weight:bold; text-align:center; vertical-align:middle;"
! Plague
! Description
! Explanation
|- style="font-weight:normal; text-align:left;"
| style="text-align:center;" | {{Perk|Red|File:Plague_of_Corrupted_Water.png}}<br />Plague of Corrupted Water
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous.
| Using rainwater in rain engines generates Blightrot cysts X quicker.
|}

Revision as of 15:57, 22 November 2023

A Stormwater Geyser

Overview

Rain Engines

Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! Blightrot will grow in Rain Engines as Viceroys use them, the more Rainwater that runs through an engine, the faster Icon UI Blightrot.png Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher Prestige levels...


Types of Rainwater

There are 3 types of Rainwater, each type will power different types of buildings. DrizzleWaterCircle.png Drizzle Water powers buildings that produce food, ClearanceWaterCircle.png Clearance Water powers crafting and artistry buildings, and StormWaterCircle.png Storm Water powers heavy industrial buildings producing fuels and metals.

ClearanceWaterCircle.png Clearance DrizzleWaterCircle.png Drizzle StormWaterCircle.png Storm
Alchemist's Hut Alchemist's Hut Bakery Bakery Brickyard Brickyard
Apothecary Apothecary Beanery Beanery Carpenter Carpenter
Artisan Artisan Brick Oven Brick Oven Crude Workstation Crude Workstation
Clay Pit Clay Pit Butcher Butcher Finesmith Finesmith
Clothier Clothier Cellar Cellar Furnace Furnace
Cooperage Cooperage Cookhouse Cookhouse Kiln Kiln
Druid's Hut Druid's Hut Distillery Distillery Lumber Mill Lumber Mill
Leatherworker Leatherworker Field Kitchen Field Kitchen Manufactory Manufactory
Makeshift Post Makeshift Post Granary Granary Smelter Smelter
Press Press Greenhouse Greenhouse Smithy Smithy
Provisioner Provisioner Grill Grill Tinkerer Tinkerer
Rain Mill Rain Mill Ranch Ranch Toolshop Toolshop
Scribe Scribe Smokehouse Smokehouse Workshop Workshop
Stamping Mill Stamping Mill Teahouse Teahouse
Supplier Supplier Tinctury Tinctury
Weaver Weaver

Sourcing Rainwater

There are two ways of sourcing Rainwater:

  • Collecting Rainwater from the sky via buildings such as the Rainwater Collector and Advanced Rainwater Collector.
  • Building Geyser Pumps on top of Water Geysers.

Rainwater Collectors

A Rainwater Collector

Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so StormWaterCircle.png Storm water can only be collected during the Storm Season, and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.

Rainwater Geysers

A Geyser and Geyser Pump


Geyser Pumps are buildings you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 200 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.






Engine Usage

Engine Controls

Viceroys can control how much water, and for what purpose, is used in a Building. To the left we can see a Viceroy clicked on the 3rd panel of a Building information box to open the engine controls of a Manufactory Manufactory.

Here you can select which perks you would like to enjoy when using Rainwater, as well as how much Rainwater you would like to use. On the bottom left of the information box, we can see a Blightrot meter. This meter shows you how much Blightrot your engines are spawning.

Engine Controls are as follows:

Left:

  • 1 - Increase production speed by 50%.
  • 2 - Increase chance of double production yields by 25%.
  • 3 - Increase production speed by a further 50%.

Right:

It is important to note that as long as there are workers assigned and the engines are turned on, the Rainwater will be used and Blightrot will generate, even if no products are being produced.


Blightrot

See the Main page on #Blightrot for further information.