Smoldering City: Difference between revisions
From Against the Storm Official Wiki
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| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food | | [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food | ||
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| Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services | | [[File:Service.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services | ||
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| Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled | | [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled | ||
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| No Deaths || Prosperity || Win a game with no dead villagers | | [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers | ||
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| Tempest || Prosperity || Win a game with no dead villagers on difficulty Videroy or higher | | Tempest || Prosperity || Win a game with no dead villagers on difficulty Videroy or higher |
Revision as of 16:24, 27 October 2022
Deeds
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.
Deed | Category | Objective | Reward | Grants achievement |
---|---|---|---|---|
Beaver Utopia | Industry | Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House | Essential building: Pipe T-connector | Yes |
Harpy Utopia | Industry | Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House | Essential building: Umbrella | Yes |
Human Utopia | Industry | Win a game with: 30 Humans, 15 Human Houses, 1 Temple | 50 Experience Points | Yes |
Lizard Utopia | Industry | Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall | 50 Experience Points | Yes |
Devil's Bargain | Industry | Win a game after 20 villagers died | ||
High Price | Industry | Win a game after 15 villagers died, on the difficulty Prestige 18 or higher | ||
Homesick 1 | Industry | Win a game in 5 years or less | ||
Homesick 2 | Industry | Win a game in 3 years or less | ||
Living Matter Farmer | Industry | Win a game with 3 active pieces of Living Matter on the map (not counting clones) | ||
Rare Technology | Industry | Win a game with a restored Rainpunk Foundry in your settlement | ||
Refinery | Industry | Win a game with 1 Mine, 1 Smelter, 1 Smithy, on the difficulty Veteran or higher | ||
Serving Ale | Industry | Win a game with 1 Small Farm, 1 Brewery, 1 Tavern, on the difficulty Veteran or higher | ||
The Marketplace | Industry | Win a game with 50 villagers, 1 Temple, 1 Market | ||
Tool Hoarder | Industry | Win a game with 50 Infused Tools in the Storage | ||
Traveling Light | Industry | Win a game without taking any Embark Bonuses on difficulty Veteran or higher | ||
Unnecessary Burden | Industry | Win a game without taking any Embark Bonuses on difficulty Prestige 10 or higher | ||
A True Leader | Prosperity | Earn 18 Reputation Points through Resolve in a single game on difficulty Prestige 1 or higher | ||
Export Expert 1 | Prosperity | Complete 10 Trade Routes | ||
Export Expert 2 | Prosperity | Complete 30 Trade Routes | ||
Export Expert 3 | Prosperity | Complete 80 Trade Routes | ||
Export Expert 4 | Prosperity | Complete 150 Trade Routes | ||
Export Expert 5 | Prosperity | Complete 250 Trade Routes | ||
Export Expert 6 | Prosperity | Complete 480 Trade Routes | ||
Feeding the People | Prosperity | Ensure all villagers simultaneously have every need fulfilled from category: Complex Food | ||
File:Service.png Higher Needs | Prosperity | Ensure all villagers simultaneously have every need fulfilled from category: Services | ||
Paradise | Prosperity | Ensure all villagers simultaneously have every need fulfilled | ||
No Deaths | Prosperity | Win a game with no dead villagers | ||
Tempest | Prosperity | Win a game with no dead villagers on difficulty Videroy or higher | ||
Prosperity 1 | Prosperity | Collect 10 points of Reputation through villager Resolve | ||
Prosperity 2 | Prosperity | Collect 25 points of Reputation through villager Resolve | ||
Prosperity 3 | Prosperity | Collect 50 points of Reputation through villager Resolve | ||
Prosperity 4 | Prosperity | Collect 80 points of Reputation through villager Resolve | ||
Prosperity 5 | Prosperity | Collect 130 points of Reputation through villager Resolve | ||
Rolling in Wealth 1 | Prosperity | Trade goods worth 50 Amber | ||
Rolling in Wealth 2 | Prosperity | Trade goods worth 200 Amber | ||
Rolling in Wealth 3 | Prosperity | Trade goods worth 600 Amber | ||
Rolling in Wealth 4 | Prosperity | Trade goods worth 1500 Amber | ||
Rolling in Wealth 5 | Prosperity | Trade goods worth 3000 Amber | ||
Rolling in Wealth 6 | Prosperity | Trade goods worth 5000 Amber | ||
Rushed Delivery 1 | Prosperity | Complete 5 Timed Orders | ||
Rushed Delivery 2 | Prosperity | Complete 15 Timed Orders | ||
Rushed Delivery 3 | Prosperity | Complete 30 Timed Orders | ||
Rushed Delivery 4 | Prosperity | Complete 50 Timed Orders | ||
Rushed Delivery 5 | Prosperity | Complete 80 Timed Orders | ||
Rushed Delivery 6 | Prosperity | Complete 120 Timed Orders | ||
Trade Baron | Prosperity | Win a game after completing 20 Trade Routes | ||
Trade Connections | Prosperity | Win a game with 400 Amber in your storage | ||
Victory Through Prosperity | Prosperity | Earn 14 Reputation Points through Resolve in a single game | ||
Victory Through Resolve | Prosperity | Win a game with at least 5 Reputation Points gained through Resolve |