Smoldering City: Difference between revisions

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== Upgrades ==
{| class="wikitable" style="text-align: center;
! rowspan=2 | Level !! colspan=7 | Upgrades
|-
! Dim Square !! Brass Forge !! Pioneers' Gate !! Obsidian Achive !! Monastery of the Vigilant Flame !! First Dawn Headquarters !! Vanguard Spire
|-
! 1
| || || || '''Cost:''' 10 Food Stockpiles<br>-2% Queen's Impatience<br>Unlocks Deeds || || ||
|-
! 2
| || || || '''Cost:''' 10 Food Stockpiles<br>-2% Queen's Impatience<br>+10% Citadel Resources || '''Cost:''' 12 Food Stockpiles<br> +2 Fuel Burning Duration<br>Embark Bonus: Clay<br>Embark Bonus: Stone || ||
|-
! 3
| || || '''Cost:''' 10 Food Stockpiles<br>+2% Villager Walking Speed<br>+1 Embark Points || '''Cost:''' 18 Food Stockpiles<br>-2% Queen's Impatience<br>Unlocks Consumption Control || '''Cost:''' 14 Food Stockpiles and 3 Artifacts<br> +2 Fuel burning duration<br>+1 Cornerstone Choices || ||
|-
! 4
| '''Cost:''' 24 Food Stockpiles<br>+3% Trader Arrival Speed<br>Unlocks Trade Routes || '''Cost:''' 24 Food Stockpiles and 3 Artifacts<br>+2% Global Production Speed<br>Can upgrade hubs to neighbor level || || '''Cost:''' 24 Food Stockpiles<br>-2% Queen's Impatience<br>+1 Blueprint Choices || || '''Cost:''' 24 Food Stockpiles<br>+1% Chance for bonus production yields<br>Embark Bonus: Meat<br>Embark Bonus: Vegetables ||
|-
! 5
| || '''Cost:''' 30 Food Stockpiles and 6 Artifacts<br>+2% Global Production Speed<br>+5 Building Storage Capacity || '''Cost:''' 12 Food Stockpiles and 3 Machinery<br>+2% Villager Walking Speed<br>+1 Embark Points || '''Cost:''' 30 Food Stockpiles<br>-2% Queen's Impatience<br>Can pay Amber to reroll deeds || '''Cost:''' 24 Food Stockpiles and 6 Artifacts<br> +2 Fuel Burning Duration<br>+1 Cornerstone Reroll || || '''Cost:''' 24 Food Stockpiles and 6 Machinery<br>+1 Resource Node Charges<br>Starting Bluepring: Human House
|-
! 6
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! 7
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! 8
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! 9
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! 10
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! 11
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! 12
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! 13
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! 14
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! 15
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! 16
|}
== Deeds ==
== Deeds ==
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.

Revision as of 14:09, 27 October 2022

Deeds

Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Many of them will also grant an Achievement.

Deed Category Objective Reward Grants achievement
Beaver Utopia Industry Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House Essential building: Pipe T-connector Yes
Harpy Utopia Industry Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House Essential building: Umbrella Yes
Human Utopia Industry Win a game with: 30 Humans, 15 Human Houses, 1 Temple 50 Experience Points Yes
Lizard Utopia Industry Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall 50 Experience Points Yes
Devil's Bargain Industry Win a game after 20 villagers died
High Price Industry Win a game after 15 villagers died, on the difficulty: Prestige 18 or higher
Homesick 1 Industry Win a game in 5 years or less
Homesick 2 Industry Win a game in 3 years or less
Living Matter Farmer Industry Win a game with 3 active pieces of Living Matter on the map (not counting clones)
Rare Technology Industry Win a game with a restored Rainpunk Foundry in your settlement
Refinery Industry Win a game with 1 Mine, 1 Smelter, 1 Smithy, on the difficulty: Veteran or higher
Serving Ale Industry Win a game with 1 Small Farm, 1 Brewery, 1 Tavern, on the difficulty: Veteran or higher
The Marketplace Industry Win a game with 50 villagers, 1 Temple, 1 Market
Tool Hoarder Industry Win a game with 50 Infused Tools in the Storage
Traveling Light Industry Win a game without taking any Embark Bonuses on difficulty: Veteran or higher
Unnecessary Burden Industry Win a game without taking any Embark Bonuses on difficulty: Prestige 10 or higher