Deeds: Difference between revisions

From Against the Storm Official Wiki
(Datamined the Deeds)
 
(Added intro, statistics and links)
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Deeds are tasks from the [[Smoldering City]] what will grant either 50 Experience Points or a permanent bonus when completed.
Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.
== Statistics ==
* Total number of deeds: 156
** Experience rewards: 113
** Building rewards: 29
** Effect rewards: 11
** Embarkation rewards: 2
** Trader rewards: 1
* Total experience points to be gained: 5650
* Achievements tied to deeds: 50
== List ==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Deed!!Objective!!Min. difficulty!!Reward!!Grants achievement
!Deed!!Objective!!Min. difficulty!!Reward!!Grants achievement
|-
|-
|A Real Challenge||Win a game on Veteran difficulty (or higher).||Veteran||Building: Pipe Ending||yes
|A Real Challenge||Win a game on Veteran difficulty (or higher).||Veteran||Building: [[Pipe Ending]]||yes
|-
|-
|A True Leader||Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher).||Prestige 1||Building: Ancient Arch||no
|A True Leader||Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Ancient Arch]]||no
|-
|-
|Abandoned Settlement||Win a game near the Abandoned Settlement modifier.||Settler||Experience: 50||no
|Abandoned Settlement||Win a game near the Abandoned Settlement modifier.||Settler||Experience: 50||no
|-
|-
|Against All Odds||Win a game on Viceroy difficulty (or higher).||Viceroy||Trader: Dullahan Warlander||yes
|Against All Odds||Win a game on Viceroy difficulty (or higher).||Viceroy||Trader: [[Dullahan Warlander]]||yes
|-
|-
|Ancient Battleground||Win a game near the Ancient Battleground modifier.||Settler||Experience: 50||yes
|Ancient Battleground||Win a game near the Ancient Battleground modifier.||Settler||Experience: 50||yes
|-
|-
|Ancient Knowledge||Win a game with at least 5 Ancient Tablets in the Warehouse.||Settler||Building: Big Shelter||no
|Ancient Knowledge||Win a game with at least 5 Ancient Tablets in the Warehouse.||Settler||Building: [[Big Shelter]]||no
|-
|-
|Apprentice Archaeologist 1||Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
|Apprentice Archaeologist 1||Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
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|Apprentice Archaeologist 3||Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
|Apprentice Archaeologist 3||Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
|-
|-
|Bandit Camp||Win a game near the Bandit Camp modifier.||Settler||Building: Cages||yes
|Bandit Camp||Win a game near the Bandit Camp modifier.||Settler||Building: [[Cages]]||yes
|-
|-
|Barren Lands||Win a game near the Barren Lands modifier.||Settler||Building: Gate||yes
|Barren Lands||Win a game near the Barren Lands modifier.||Settler||Building: [[Gate]]||yes
|-
|-
|Beaver Settlement||Win a game with at least 25 Beavers.||Settler||Experience: 50||no
|Beaver Settlement||Win a game with at least 25 Beavers.||Settler||Experience: 50||no
|-
|-
|Beaver Utopia||Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House||Settler||Building: Pipe T-Connector||yes
|Beaver Utopia||Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House||Settler||Building: [[Pipe T-Connector]]||yes
|-
|-
|Big Settlement 1||Win a game with at least 40 villagers.||Settler||Building: Lamp||no
|Big Settlement 1||Win a game with at least 40 villagers.||Settler||Building: [[Lamp]]||no
|-
|-
|Big Settlement 2||Win a game with at least 60 villagers||Settler||Experience: 50||no
|Big Settlement 2||Win a game with at least 60 villagers||Settler||Experience: 50||no
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|Crimson Soil||Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher).||Viceroy||Embarkation bonus: 30 Reed||no
|Crimson Soil||Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher).||Viceroy||Embarkation bonus: 30 Reed||no
|-
|-
|Cursed Lands||Win a game on the Cursed Royal Woodlands biome.||Settler||Building: Wall Crossing||yes
|Cursed Lands||Win a game on the Cursed Royal Woodlands biome.||Settler||Building: [[Wall Crossing]]||yes
|-
|-
|Cycle of the Wilds||Discover 20 Dangerous Glades in one cycle.||Settler||Building: Nightfern||no
|Cycle of the Wilds||Discover 20 Dangerous Glades in one cycle.||Settler||Building: [[Nightfern]]||no
|-
|-
|Dangerous Lands||Win a game near the Dangerous Lands modifier.||Settler||Experience: 50||yes
|Dangerous Lands||Win a game near the Dangerous Lands modifier.||Settler||Experience: 50||yes
|-
|-
|Deadly Spores||Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Decorative Fungus||no
|Deadly Spores||Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Decorative Fungus]]||no
|-
|-
|Defying the Crown||Win a game without completing any orders.||Settler||Experience: 50||yes
|Defying the Crown||Win a game without completing any orders.||Settler||Experience: 50||yes
|-
|-
|Devil's Bargain||Win a game after 20 villagers have died.||Settler||Effect: Bone Tools||no
|Devil's Bargain||Win a game after 20 villagers have died.||Settler||Effect: [[Bone Tools]]||no
|-
|-
|Dice With Death 1||Win a game with one Dangerous Glade Event still active.||Settler||Experience: 50||no
|Dice With Death 1||Win a game with one Dangerous Glade Event still active.||Settler||Experience: 50||no
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|Discovery 2||Discover 30 glades.||Settler||Experience: 50||no
|Discovery 2||Discover 30 glades.||Settler||Experience: 50||no
|-
|-
|Discovery 3||Discover 80 glades.||Settler||Effect: Woodpecker Technique||no
|Discovery 3||Discover 80 glades.||Settler||Effect: [[Woodpecker Technique]]||no
|-
|-
|Discovery 4||Discover 150 glades.||Settler||Experience: 50||no
|Discovery 4||Discover 150 glades.||Settler||Experience: 50||no
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|Discovery 6||Discover 400 glades.||Settler||Experience: 50||no
|Discovery 6||Discover 400 glades.||Settler||Experience: 50||no
|-
|-
|Efficient Explorer||Win a game after completing 25 Glade Events.||Settler||Effect: Firekeeper's Prayer||yes
|Efficient Explorer||Win a game after completing 25 Glade Events.||Settler||Effect: [[Firekeeper's Prayer]]||yes
|-
|-
|Export Expert 1||Complete 10 trade routes.||Settler||Experience: 50||no
|Export Expert 1||Complete 10 trade routes.||Settler||Experience: 50||no
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|Export Expert 6||Complete 400 trade routes.||Settler||Experience: 50||no
|Export Expert 6||Complete 400 trade routes.||Settler||Experience: 50||no
|-
|-
|Feeding The People||Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously.||Settler||Effect: Worker's Rations||yes
|Feeding The People||Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously.||Settler||Effect: [[Worker's Rations]]||yes
|-
|-
|Fertile Meadows||Win a game near the Fertile Grounds modifier.||Settler||Experience: 50||yes
|Fertile Meadows||Win a game near the Fertile Grounds modifier.||Settler||Experience: 50||yes
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|Fishmen Ritual Site||Win a game near the Fishmen Ritual Site modifier.||Settler||Experience: 50||yes
|Fishmen Ritual Site||Win a game near the Fishmen Ritual Site modifier.||Settler||Experience: 50||yes
|-
|-
|Flooded Mines||Win a game near the Flooded Mines modifier.||Settler||Building: Valve||yes
|Flooded Mines||Win a game near the Flooded Mines modifier.||Settler||Building: [[Valve]]||yes
|-
|-
|Forbidden Lands||Win a game near the Forbidden Lands modifier.||Settler||Experience: 50||yes
|Forbidden Lands||Win a game near the Forbidden Lands modifier.||Settler||Experience: 50||yes
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|Forsaken Gods Temple||Win a game near the Forsaken Gods Temple modifier.||Settler||Experience: 50||yes
|Forsaken Gods Temple||Win a game near the Forsaken Gods Temple modifier.||Settler||Experience: 50||yes
|-
|-
|Fox Settlement||Win a game with at least 25 Foxes.||Settler||Building: Overgrown Fence||no
|Fox Settlement||Win a game with at least 25 Foxes.||Settler||Building: [[Overgrown Fence]]||no
|-
|-
|Fox Utopia||Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor||Settler||Building: Overgrown Fence Corner||no
|Fox Utopia||Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor||Settler||Building: [[Overgrown Fence Corner]]||no
|-
|-
|Frosts||Win a game near the Frosts modifier.||Settler||Experience: 50||no
|Frosts||Win a game near the Frosts modifier.||Settler||Experience: 50||no
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|Harpy Settlement||Win a game with at least 25 Harpies.||Settler||Experience: 50||no
|Harpy Settlement||Win a game with at least 25 Harpies.||Settler||Experience: 50||no
|-
|-
|Harpy Utopia||Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House||Settler||Building: Umbrella||yes
|Harpy Utopia||Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House||Settler||Building: [[Umbrella]]||yes
|-
|-
|Haunted Forest||Win a game near the Haunted Forest modifier.||Settler||Experience: 50||yes
|Haunted Forest||Win a game near the Haunted Forest modifier.||Settler||Experience: 50||yes
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|Higher Needs||Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously.||Settler||Experience: 50||yes
|Higher Needs||Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously.||Settler||Experience: 50||yes
|-
|-
|Homesick 1||Win a game in 5 years or less.||Settler||Building: Signboard||yes
|Homesick 1||Win a game in 5 years or less.||Settler||Building: [[Signboard]]||yes
|-
|-
|Homesick 2||Win a game in 3 years or less.||Settler||Experience: 50||no
|Homesick 2||Win a game in 3 years or less.||Settler||Experience: 50||no
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|Independent Viceroy||Win a game without completing any orders on Prestige 1 difficulty (or higher).||Prestige 1||Experience: 50||no
|Independent Viceroy||Win a game without completing any orders on Prestige 1 difficulty (or higher).||Prestige 1||Experience: 50||no
|-
|-
|Into the Forest||Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher).||Pioneer||Building: Rainpunk Barrels||yes
|Into the Forest||Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher).||Pioneer||Building: [[Rainpunk Barrels]]||yes
|-
|-
|Land of Greed||Win a game near the Land of Greed modifier.||Settler||Experience: 50||no
|Land of Greed||Win a game near the Land of Greed modifier.||Settler||Experience: 50||no
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|Lizard Utopia||Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall||Settler||Experience: 50||yes
|Lizard Utopia||Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall||Settler||Experience: 50||yes
|-
|-
|Lost Colonies||Win a game near the Ruins modifier.||Settler||Building: Wall Corner||yes
|Lost Colonies||Win a game near the Ruins modifier.||Settler||Building: [[Wall Corner]]||yes
|-
|-
|Master Archaeologist||Win a game with all three skeletons reconstructed in the Scarlet Orchard.||Settler||Experience: 50||no
|Master Archaeologist||Win a game with all three skeletons reconstructed in the Scarlet Orchard.||Settler||Experience: 50||no
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|Orders From the Queen 5||Complete 250 orders.||Settler||Experience: 50||no
|Orders From the Queen 5||Complete 250 orders.||Settler||Experience: 50||no
|-
|-
|Orders From the Queen 6||Complete 400 orders.||Settler||Building: Ancient Tombstone||no
|Orders From the Queen 6||Complete 400 orders.||Settler||Building: [[Ancient Tombstone]]||no
|-
|-
|Outstanding Move||Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
|Outstanding Move||Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
|-
|-
|Overcoming Difficulty||Win a game on Pioneer difficulty (or higher).||Pioneer||Building: Pipe||yes
|Overcoming Difficulty||Win a game on Pioneer difficulty (or higher).||Pioneer||Building: [[Pipe]]||yes
|-
|-
|Overgrown Library||Win a game near the Overgrown Library modifier.||Settler||Experience: 50||no
|Overgrown Library||Win a game near the Overgrown Library modifier.||Settler||Experience: 50||no
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|Playing It Safe||Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
|Playing It Safe||Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
|-
|-
|Prestigious Expedition  1||Win a game on Prestige 1 difficulty (or higher).||Prestige 1||Building: Pipe Elbow||no
|Prestigious Expedition  1||Win a game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Pipe Elbow]]||no
|-
|-
|Prestigious Expedition  2||Win a game on Prestige 2 difficulty (or higher).||Prestige 2||Experience: 50||no
|Prestigious Expedition  2||Win a game on Prestige 2 difficulty (or higher).||Prestige 2||Experience: 50||no
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|Prestigious Expedition  4||Win a game on Prestige 4 difficulty (or higher).||Prestige 4||Experience: 50||no
|Prestigious Expedition  4||Win a game on Prestige 4 difficulty (or higher).||Prestige 4||Experience: 50||no
|-
|-
|Prestigious Expedition  5||Win a game on Prestige 5 difficulty (or higher).||Prestige 5||Effect: Moss Broccoli Seeds||no
|Prestigious Expedition  5||Win a game on Prestige 5 difficulty (or higher).||Prestige 5||Effect: [[Moss Broccoli Seeds]]||no
|-
|-
|Prestigious Expedition  6||Win a game on Prestige 6 difficulty (or higher).||Prestige 6||Experience: 50||no
|Prestigious Expedition  6||Win a game on Prestige 6 difficulty (or higher).||Prestige 6||Experience: 50||no
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|Prestigious Expedition  9||Win a game on Prestige 9 difficulty (or higher).||Prestige 9||Experience: 50||no
|Prestigious Expedition  9||Win a game on Prestige 9 difficulty (or higher).||Prestige 9||Experience: 50||no
|-
|-
|Prestigious Expedition 10||Win a game on Prestige 10 difficulty (or higher).||Prestige 10||Effect: No Quality Control||yes
|Prestigious Expedition 10||Win a game on Prestige 10 difficulty (or higher).||Prestige 10||Effect: [[No Quality Control]]||yes
|-
|-
|Prestigious Expedition 11||Win a game on Prestige 11 difficulty (or higher).||Prestige 11||Experience: 50||no
|Prestigious Expedition 11||Win a game on Prestige 11 difficulty (or higher).||Prestige 11||Experience: 50||no
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|Prestigious Expedition 14||Win a game on Prestige 14 difficulty (or higher).||Prestige 14||Experience: 50||no
|Prestigious Expedition 14||Win a game on Prestige 14 difficulty (or higher).||Prestige 14||Experience: 50||no
|-
|-
|Prestigious Expedition 15||Win a game on Prestige 15 difficulty (or higher).||Prestige 15||Effect: Steel Mattocks||no
|Prestigious Expedition 15||Win a game on Prestige 15 difficulty (or higher).||Prestige 15||Effect: [[Steel Mattocks]]||no
|-
|-
|Prestigious Expedition 16||Win a game on Prestige 16 difficulty (or higher).||Prestige 16||Experience: 50||no
|Prestigious Expedition 16||Win a game on Prestige 16 difficulty (or higher).||Prestige 16||Experience: 50||no
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|Prosperity 5||Collect 130 Reputation Points through villager Resolve.||Settler||Experience: 50||no
|Prosperity 5||Collect 130 Reputation Points through villager Resolve.||Settler||Experience: 50||no
|-
|-
|Rare Technology||Win a game with a restored Rainpunk Foundry in your settlement.||Settler||Building: Water Barrels||no
|Rare Technology||Win a game with a restored Rainpunk Foundry in your settlement.||Settler||Building: [[Water Barrels]]||no
|-
|-
|Refinery||Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher).||Veteran||Effect: Small Distillery||yes
|Refinery||Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher).||Veteran||Effect: [[Small Distillery]]||yes
|-
|-
|Rolling in Wealth 1||Trade goods worth 50 Amber.||Settler||Experience: 50||no
|Rolling in Wealth 1||Trade goods worth 50 Amber.||Settler||Experience: 50||no
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|Rolling in Wealth 5||Trade goods worth 3000 Amber.||Settler||Experience: 50||no
|Rolling in Wealth 5||Trade goods worth 3000 Amber.||Settler||Experience: 50||no
|-
|-
|Rolling in Wealth 6||Trade goods worth 5000 Amber.||Settler||Effect: Royal Permit||no
|Rolling in Wealth 6||Trade goods worth 5000 Amber.||Settler||Effect: [[Royal Permit]]||no
|-
|-
|Royal Outpost||Win a game near the Royal Outpost modifier.||Settler||Experience: 50||yes
|Royal Outpost||Win a game near the Royal Outpost modifier.||Settler||Experience: 50||yes
|-
|-
|Ruined Armory||Win a game near the Ruined Armory modifier.||Settler||Building: Anvil||yes
|Ruined Armory||Win a game near the Ruined Armory modifier.||Settler||Building: [[Anvil]]||yes
|-
|-
|Ruins||Win a game after taking care of 10 ruins found in glades.||Settler||Experience: 50||yes
|Ruins||Win a game after taking care of 10 ruins found in glades.||Settler||Experience: 50||yes
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|Serving Ale||Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher).||Veteran||Experience: 50||yes
|Serving Ale||Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher).||Veteran||Experience: 50||yes
|-
|-
|Sparkdew Crystals||Win a game near the Sparkdew Crystals modifier.||Settler||Building: Pipe Cross||yes
|Sparkdew Crystals||Win a game near the Sparkdew Crystals modifier.||Settler||Building: [[Pipe Cross]]||yes
|-
|-
|Stalking Shadows||Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
|Stalking Shadows||Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
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|The Patient Queen 1||Don't let the Queen's Impatience grow above 6 in a single game.||Settler||Experience: 50||no
|The Patient Queen 1||Don't let the Queen's Impatience grow above 6 in a single game.||Settler||Experience: 50||no
|-
|-
|The Patient Queen 2||Don't let the Queen's Impatience grow above 4 in a single game.||Settler||Effect: Fiery Wrath||no
|The Patient Queen 2||Don't let the Queen's Impatience grow above 4 in a single game.||Settler||Effect: [[Fiery Wrath]]||no
|-
|-
|The Patient Queen 3||Don't let the Queen's Impatience grow above 2 in a single game.||Settler||Experience: 50||no
|The Patient Queen 3||Don't let the Queen's Impatience grow above 2 in a single game.||Settler||Experience: 50||no
|-
|-
|The Reef||Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Coral Growth||no
|The Reef||Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Coral Growth]]||no
|-
|-
|The Scarlet Orchard||Win a game on the Scarlet Orchard biome.||Settler||Building: Thorny Reed||yes
|The Scarlet Orchard||Win a game on the Scarlet Orchard biome.||Settler||Building: [[Thorny Reed]]||yes
|-
|-
|Thick Clouds||Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Wall||no
|Thick Clouds||Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Wall]]||no
|-
|-
|Thorough Exploration||Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher).||Pioneer||Building: Golden Leaf Plant||no
|Thorough Exploration||Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher).||Pioneer||Building: [[Golden Leaf Plant]]||no
|-
|-
|Totem Hunter||Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
|Totem Hunter||Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
|-
|-
|Trade Baron||Win a game after completing 20 trade routes.||Settler||Building: Chest||yes
|Trade Baron||Win a game after completing 20 trade routes.||Settler||Building: [[Chest]]||yes
|-
|-
|Trade Connections||Win a game with 400 Amber in your Warehouse.||Settler||Building: Crates||no
|Trade Connections||Win a game with 400 Amber in your Warehouse.||Settler||Building: [[Crates]]||no
|-
|-
|Traveling Light||Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no
|Traveling Light||Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no
Line 310: Line 324:
|Untamed Wilds||Win a game near the Untamed Wilds modifier.||Settler||Experience: 50||no
|Untamed Wilds||Win a game near the Untamed Wilds modifier.||Settler||Experience: 50||no
|-
|-
|Victory Through Prosperity||Earn 14 Reputation Points through Resolve in a single game.||Settler||Effect: Generous Rations||yes
|Victory Through Prosperity||Earn 14 Reputation Points through Resolve in a single game.||Settler||Effect: [[Generous Rations]]||yes
|-
|-
|Watchtower||Win a game near the Watchtower modifier.||Settler||Experience: 50||yes
|Watchtower||Win a game near the Watchtower modifier.||Settler||Experience: 50||yes
|}
|}

Revision as of 12:06, 16 August 2023

Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.

Statistics

  • Total number of deeds: 156
    • Experience rewards: 113
    • Building rewards: 29
    • Effect rewards: 11
    • Embarkation rewards: 2
    • Trader rewards: 1
  • Total experience points to be gained: 5650
  • Achievements tied to deeds: 50

List

Deed Objective Min. difficulty Reward Grants achievement
A Real Challenge Win a game on Veteran difficulty (or higher). Veteran Building: Pipe Ending yes
A True Leader Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher). Prestige 1 Building: Ancient Arch no
Abandoned Settlement Win a game near the Abandoned Settlement modifier. Settler Experience: 50 no
Against All Odds Win a game on Viceroy difficulty (or higher). Viceroy Trader: Dullahan Warlander yes
Ancient Battleground Win a game near the Ancient Battleground modifier. Settler Experience: 50 yes
Ancient Knowledge Win a game with at least 5 Ancient Tablets in the Warehouse. Settler Building: Big Shelter no
Apprentice Archaeologist 1 Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard. Settler Experience: 50 no
Apprentice Archaeologist 2 Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard. Settler Experience: 50 no
Apprentice Archaeologist 3 Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard. Settler Experience: 50 no
Bandit Camp Win a game near the Bandit Camp modifier. Settler Building: Cages yes
Barren Lands Win a game near the Barren Lands modifier. Settler Building: Gate yes
Beaver Settlement Win a game with at least 25 Beavers. Settler Experience: 50 no
Beaver Utopia Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House Settler Building: Pipe T-Connector yes
Big Settlement 1 Win a game with at least 40 villagers. Settler Building: Lamp no
Big Settlement 2 Win a game with at least 60 villagers Settler Experience: 50 no
Blood Flower Farmer Win a game with 3 active Blood Flower clones on the map. Settler Experience: 50 yes
Coral Forest Win a game on the Coral Forest biome. Settler Experience: 50 yes
Corrosive Torrent Win a game near the Corrosive Torrent modifier. Settler Experience: 50 yes
Crimson Soil Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher). Viceroy Embarkation bonus: 30 Reed no
Cursed Lands Win a game on the Cursed Royal Woodlands biome. Settler Building: Wall Crossing yes
Cycle of the Wilds Discover 20 Dangerous Glades in one cycle. Settler Building: Nightfern no
Dangerous Lands Win a game near the Dangerous Lands modifier. Settler Experience: 50 yes
Deadly Spores Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher). Viceroy Building: Decorative Fungus no
Defying the Crown Win a game without completing any orders. Settler Experience: 50 yes
Devil's Bargain Win a game after 20 villagers have died. Settler Effect: Bone Tools no
Dice With Death 1 Win a game with one Dangerous Glade Event still active. Settler Experience: 50 no
Dice With Death 2 Win a game with two Dangerous Glade Events still active. Settler Experience: 50 no
Dice With Death 3 Win a game with three Dangerous Glade Events still active. Settler Experience: 50 no
Dice With Death 4 Win a game with four Dangerous Glade Events still active. Settler Experience: 50 no
Discovery 1 Discover 10 glades. Settler Experience: 50 no
Discovery 2 Discover 30 glades. Settler Experience: 50 no
Discovery 3 Discover 80 glades. Settler Effect: Woodpecker Technique no
Discovery 4 Discover 150 glades. Settler Experience: 50 no
Discovery 5 Discover 250 glades. Settler Experience: 50 no
Discovery 6 Discover 400 glades. Settler Experience: 50 no
Efficient Explorer Win a game after completing 25 Glade Events. Settler Effect: Firekeeper's Prayer yes
Export Expert 1 Complete 10 trade routes. Settler Experience: 50 no
Export Expert 2 Complete 30 trade routes. Settler Experience: 50 no
Export Expert 3 Complete 80 trade routes. Settler Experience: 50 no
Export Expert 4 Complete 150 trade routes. Settler Experience: 50 no
Export Expert 5 Complete 250 trade routes. Settler Experience: 50 no
Export Expert 6 Complete 400 trade routes. Settler Experience: 50 no
Feeding The People Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously. Settler Effect: Worker's Rations yes
Fertile Meadows Win a game near the Fertile Grounds modifier. Settler Experience: 50 yes
First Real Expedition Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher). Settler Experience: 50 yes
First Steps Win 3 games Settler Experience: 50 no
Fishmen Ritual Site Win a game near the Fishmen Ritual Site modifier. Settler Experience: 50 yes
Flooded Mines Win a game near the Flooded Mines modifier. Settler Building: Valve yes
Forbidden Lands Win a game near the Forbidden Lands modifier. Settler Experience: 50 yes
Forsaken Gods Temple Win a game near the Forsaken Gods Temple modifier. Settler Experience: 50 yes
Fox Settlement Win a game with at least 25 Foxes. Settler Building: Overgrown Fence no
Fox Utopia Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor Settler Building: Overgrown Fence Corner no
Frosts Win a game near the Frosts modifier. Settler Experience: 50 no
Gathering Storm Win a game near the Gathering Storm modifier. Settler Experience: 50 no
Harpy Settlement Win a game with at least 25 Harpies. Settler Experience: 50 no
Harpy Utopia Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House Settler Building: Umbrella yes
Haunted Forest Win a game near the Haunted Forest modifier. Settler Experience: 50 yes
High Price Win a game after 15 villagers died, on Prestige 18 difficulty (or higher). Prestige 18 Experience: 50 no
Higher Needs Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously. Settler Experience: 50 yes
Homesick 1 Win a game in 5 years or less. Settler Building: Signboard yes
Homesick 2 Win a game in 3 years or less. Settler Experience: 50 no
Human Settlement Win a game with at least 25 Humans. Settler Experience: 50 no
Human Utopia Win a game with 30 Humans, 15 x Human House, 1 x Temple Settler Experience: 50 yes
Immovable Viceroy Win a game without discovering any glades. Settler Experience: 50 no
Independent Viceroy Win a game without completing any orders on Prestige 1 difficulty (or higher). Prestige 1 Experience: 50 no
Into the Forest Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher). Pioneer Building: Rainpunk Barrels yes
Land of Greed Win a game near the Land of Greed modifier. Settler Experience: 50 no
Levitating Monument Win a game near the Levitating Monument modifier. Settler Experience: 50 yes
Like a Machine Win a game after completing 3 timed orders. Settler Experience: 50 yes
Lizard Settlement Win a game with at least 25 Lizards. Settler Experience: 50 no
Lizard Utopia Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall Settler Experience: 50 yes
Lost Colonies Win a game near the Ruins modifier. Settler Building: Wall Corner yes
Master Archaeologist Win a game with all three skeletons reconstructed in the Scarlet Orchard. Settler Experience: 50 no
Monastery of the Holy Flame Win a game near the Monastery of the Holy Flame modifier. Settler Experience: 50 yes
No Deaths Win a game with 0 villagers dying. Settler Experience: 50 yes
No Loot Boxes Win a game without opening or sending any Abandoned Caches to the Citadel. Settler Experience: 50 no
No Strangers Win a game without completing any camp events. Settler Experience: 50 no
Ominous Presence Win a game near the Ominous Presence modifier. Settler Experience: 50 no
Orders From the Queen 1 Complete 10 orders. Settler Experience: 50 no
Orders From the Queen 2 Complete 30 orders. Settler Experience: 50 no
Orders From the Queen 3 Complete 80 orders. Settler Experience: 50 no
Orders From the Queen 4 Complete 150 orders. Settler Experience: 50 no
Orders From the Queen 5 Complete 250 orders. Settler Experience: 50 no
Orders From the Queen 6 Complete 400 orders. Settler Building: Ancient Tombstone no
Outstanding Move Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher). Veteran Experience: 50 no
Overcoming Difficulty Win a game on Pioneer difficulty (or higher). Pioneer Building: Pipe yes
Overgrown Library Win a game near the Overgrown Library modifier. Settler Experience: 50 no
Paradise Ensure all villagers from all three species have all their needs fulfilled simultaneously. Settler Experience: 50 yes
Petrified Necropolis Win a game near the Petrified Necropolis modifier. Settler Experience: 50 no
Playing It Safe Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher). Pioneer Experience: 50 no
Prestigious Expedition 1 Win a game on Prestige 1 difficulty (or higher). Prestige 1 Building: Pipe Elbow no
Prestigious Expedition 2 Win a game on Prestige 2 difficulty (or higher). Prestige 2 Experience: 50 no
Prestigious Expedition 3 Win a game on Prestige 3 difficulty (or higher). Prestige 3 Experience: 50 no
Prestigious Expedition 4 Win a game on Prestige 4 difficulty (or higher). Prestige 4 Experience: 50 no
Prestigious Expedition 5 Win a game on Prestige 5 difficulty (or higher). Prestige 5 Effect: Moss Broccoli Seeds no
Prestigious Expedition 6 Win a game on Prestige 6 difficulty (or higher). Prestige 6 Experience: 50 no
Prestigious Expedition 7 Win a game on Prestige 7 difficulty (or higher). Prestige 7 Experience: 50 no
Prestigious Expedition 8 Win a game on Prestige 8 difficulty (or higher). Prestige 8 Experience: 50 no
Prestigious Expedition 9 Win a game on Prestige 9 difficulty (or higher). Prestige 9 Experience: 50 no
Prestigious Expedition 10 Win a game on Prestige 10 difficulty (or higher). Prestige 10 Effect: No Quality Control yes
Prestigious Expedition 11 Win a game on Prestige 11 difficulty (or higher). Prestige 11 Experience: 50 no
Prestigious Expedition 12 Win a game on Prestige 12 difficulty (or higher). Prestige 12 Experience: 50 no
Prestigious Expedition 13 Win a game on Prestige 13 difficulty (or higher). Prestige 13 Experience: 50 no
Prestigious Expedition 14 Win a game on Prestige 14 difficulty (or higher). Prestige 14 Experience: 50 no
Prestigious Expedition 15 Win a game on Prestige 15 difficulty (or higher). Prestige 15 Effect: Steel Mattocks no
Prestigious Expedition 16 Win a game on Prestige 16 difficulty (or higher). Prestige 16 Experience: 50 no
Prestigious Expedition 17 Win a game on Prestige 17 difficulty (or higher). Prestige 17 Experience: 50 no
Prestigious Expedition 18 Win a game on Prestige 18 difficulty (or higher). Prestige 18 Experience: 50 no
Prestigious Expedition 19 Win a game on Prestige 19 difficulty (or higher). Prestige 19 Experience: 50 no
Prestigious Expedition 20 Win a game on Prestige 20 difficulty (or higher). Prestige 20 Experience: 50 yes
Prosperity 1 Collect 10 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 2 Collect 25 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 3 Collect 50 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 4 Collect 80 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 5 Collect 130 Reputation Points through villager Resolve. Settler Experience: 50 no
Rare Technology Win a game with a restored Rainpunk Foundry in your settlement. Settler Building: Water Barrels no
Refinery Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher). Veteran Effect: Small Distillery yes
Rolling in Wealth 1 Trade goods worth 50 Amber. Settler Experience: 50 no
Rolling in Wealth 2 Trade goods worth 200 Amber. Settler Experience: 50 no
Rolling in Wealth 3 Trade goods worth 600 Amber. Settler Experience: 50 no
Rolling in Wealth 4 Trade goods worth 1500 Amber. Settler Experience: 50 no
Rolling in Wealth 5 Trade goods worth 3000 Amber. Settler Experience: 50 no
Rolling in Wealth 6 Trade goods worth 5000 Amber. Settler Effect: Royal Permit no
Royal Outpost Win a game near the Royal Outpost modifier. Settler Experience: 50 yes
Ruined Armory Win a game near the Ruined Armory modifier. Settler Building: Anvil yes
Ruins Win a game after taking care of 10 ruins found in glades. Settler Experience: 50 yes
Rushed Delivery 1 Complete 5 timed orders. Settler Experience: 50 no
Rushed Delivery 2 Complete 15 timed orders. Settler Experience: 50 no
Rushed Delivery 3 Complete 30 timed orders. Settler Experience: 50 no
Rushed Delivery 4 Complete 50 timed orders. Settler Experience: 50 no
Rushed Delivery 5 Complete 75 timed orders. Settler Experience: 50 no
Rushed Delivery 6 Complete 100 timed orders. Settler Experience: 50 no
Serving Ale Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher). Veteran Experience: 50 yes
Sparkdew Crystals Win a game near the Sparkdew Crystals modifier. Settler Building: Pipe Cross yes
Stalking Shadows Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher). Pioneer Experience: 50 no
Statue of the Forefathers Win a game near the Statue of the Forefathers modifier. Settler Experience: 50 yes
Taking Action Win a game after completing 5 Glade Events. Settler Experience: 50 yes
Tempest Win a game with no dead villagers on Viceroy difficulty (or higher). Viceroy Experience: 50 no
The Marketplace Win a game with 50 villagers, 1 x Temple, 1 x Market Settler Experience: 50 no
The Marshlands Win a game on the The Marshlands biome. Settler Experience: 50 yes
The Patient Queen 1 Don't let the Queen's Impatience grow above 6 in a single game. Settler Experience: 50 no
The Patient Queen 2 Don't let the Queen's Impatience grow above 4 in a single game. Settler Effect: Fiery Wrath no
The Patient Queen 3 Don't let the Queen's Impatience grow above 2 in a single game. Settler Experience: 50 no
The Reef Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher). Viceroy Building: Coral Growth no
The Scarlet Orchard Win a game on the Scarlet Orchard biome. Settler Building: Thorny Reed yes
Thick Clouds Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher). Viceroy Building: Wall no
Thorough Exploration Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher). Pioneer Building: Golden Leaf Plant no
Totem Hunter Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher). Veteran Experience: 50 no
Trade Baron Win a game after completing 20 trade routes. Settler Building: Chest yes
Trade Connections Win a game with 400 Amber in your Warehouse. Settler Building: Crates no
Traveling Light Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher). Viceroy Experience: 50 no
Treasure Win a game after opening or sending 20 Abandoned Caches to the Citadel. Settler Embarkation bonus: 30 Leather yes
Unnecessary Burden Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher). Prestige 10 Experience: 50 no
Untamed Wilds Win a game near the Untamed Wilds modifier. Settler Experience: 50 no
Victory Through Prosperity Earn 14 Reputation Points through Resolve in a single game. Settler Effect: Generous Rations yes
Watchtower Win a game near the Watchtower modifier. Settler Experience: 50 yes