Deeds: Difference between revisions
From Against the Storm Official Wiki
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Deeds are tasks from the [[Smoldering City]] what will grant either 50 Experience Points or a permanent bonus when completed. | |||
Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement. | |||
== Statistics == | |||
* Total number of deeds: 156 | |||
** Experience rewards: 113 | |||
** Building rewards: 29 | |||
** Effect rewards: 11 | |||
** Embarkation rewards: 2 | |||
** Trader rewards: 1 | |||
* Total experience points to be gained: 5650 | |||
* Achievements tied to deeds: 50 | |||
== List == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Deed!!Objective!!Min. difficulty!!Reward!!Grants achievement | !Deed!!Objective!!Min. difficulty!!Reward!!Grants achievement | ||
|- | |- | ||
|A Real Challenge||Win a game on Veteran difficulty (or higher).||Veteran||Building: Pipe Ending||yes | |A Real Challenge||Win a game on Veteran difficulty (or higher).||Veteran||Building: [[Pipe Ending]]||yes | ||
|- | |- | ||
|A True Leader||Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher).||Prestige 1||Building: Ancient Arch||no | |A True Leader||Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Ancient Arch]]||no | ||
|- | |- | ||
|Abandoned Settlement||Win a game near the Abandoned Settlement modifier.||Settler||Experience: 50||no | |Abandoned Settlement||Win a game near the Abandoned Settlement modifier.||Settler||Experience: 50||no | ||
|- | |- | ||
|Against All Odds||Win a game on Viceroy difficulty (or higher).||Viceroy||Trader: Dullahan Warlander||yes | |Against All Odds||Win a game on Viceroy difficulty (or higher).||Viceroy||Trader: [[Dullahan Warlander]]||yes | ||
|- | |- | ||
|Ancient Battleground||Win a game near the Ancient Battleground modifier.||Settler||Experience: 50||yes | |Ancient Battleground||Win a game near the Ancient Battleground modifier.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Ancient Knowledge||Win a game with at least 5 Ancient Tablets in the Warehouse.||Settler||Building: Big Shelter||no | |Ancient Knowledge||Win a game with at least 5 Ancient Tablets in the Warehouse.||Settler||Building: [[Big Shelter]]||no | ||
|- | |- | ||
|Apprentice Archaeologist 1||Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.||Settler||Experience: 50||no | |Apprentice Archaeologist 1||Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.||Settler||Experience: 50||no | ||
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|Apprentice Archaeologist 3||Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.||Settler||Experience: 50||no | |Apprentice Archaeologist 3||Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.||Settler||Experience: 50||no | ||
|- | |- | ||
|Bandit Camp||Win a game near the Bandit Camp modifier.||Settler||Building: Cages||yes | |Bandit Camp||Win a game near the Bandit Camp modifier.||Settler||Building: [[Cages]]||yes | ||
|- | |- | ||
|Barren Lands||Win a game near the Barren Lands modifier.||Settler||Building: Gate||yes | |Barren Lands||Win a game near the Barren Lands modifier.||Settler||Building: [[Gate]]||yes | ||
|- | |- | ||
|Beaver Settlement||Win a game with at least 25 Beavers.||Settler||Experience: 50||no | |Beaver Settlement||Win a game with at least 25 Beavers.||Settler||Experience: 50||no | ||
|- | |- | ||
|Beaver Utopia||Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House||Settler||Building: Pipe T-Connector||yes | |Beaver Utopia||Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House||Settler||Building: [[Pipe T-Connector]]||yes | ||
|- | |- | ||
|Big Settlement 1||Win a game with at least 40 villagers.||Settler||Building: Lamp||no | |Big Settlement 1||Win a game with at least 40 villagers.||Settler||Building: [[Lamp]]||no | ||
|- | |- | ||
|Big Settlement 2||Win a game with at least 60 villagers||Settler||Experience: 50||no | |Big Settlement 2||Win a game with at least 60 villagers||Settler||Experience: 50||no | ||
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|Crimson Soil||Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher).||Viceroy||Embarkation bonus: 30 Reed||no | |Crimson Soil||Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher).||Viceroy||Embarkation bonus: 30 Reed||no | ||
|- | |- | ||
|Cursed Lands||Win a game on the Cursed Royal Woodlands biome.||Settler||Building: Wall Crossing||yes | |Cursed Lands||Win a game on the Cursed Royal Woodlands biome.||Settler||Building: [[Wall Crossing]]||yes | ||
|- | |- | ||
|Cycle of the Wilds||Discover 20 Dangerous Glades in one cycle.||Settler||Building: Nightfern||no | |Cycle of the Wilds||Discover 20 Dangerous Glades in one cycle.||Settler||Building: [[Nightfern]]||no | ||
|- | |- | ||
|Dangerous Lands||Win a game near the Dangerous Lands modifier.||Settler||Experience: 50||yes | |Dangerous Lands||Win a game near the Dangerous Lands modifier.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Deadly Spores||Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Decorative Fungus||no | |Deadly Spores||Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Decorative Fungus]]||no | ||
|- | |- | ||
|Defying the Crown||Win a game without completing any orders.||Settler||Experience: 50||yes | |Defying the Crown||Win a game without completing any orders.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Devil's Bargain||Win a game after 20 villagers have died.||Settler||Effect: Bone Tools||no | |Devil's Bargain||Win a game after 20 villagers have died.||Settler||Effect: [[Bone Tools]]||no | ||
|- | |- | ||
|Dice With Death 1||Win a game with one Dangerous Glade Event still active.||Settler||Experience: 50||no | |Dice With Death 1||Win a game with one Dangerous Glade Event still active.||Settler||Experience: 50||no | ||
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|Discovery 2||Discover 30 glades.||Settler||Experience: 50||no | |Discovery 2||Discover 30 glades.||Settler||Experience: 50||no | ||
|- | |- | ||
|Discovery 3||Discover 80 glades.||Settler||Effect: Woodpecker Technique||no | |Discovery 3||Discover 80 glades.||Settler||Effect: [[Woodpecker Technique]]||no | ||
|- | |- | ||
|Discovery 4||Discover 150 glades.||Settler||Experience: 50||no | |Discovery 4||Discover 150 glades.||Settler||Experience: 50||no | ||
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|Discovery 6||Discover 400 glades.||Settler||Experience: 50||no | |Discovery 6||Discover 400 glades.||Settler||Experience: 50||no | ||
|- | |- | ||
|Efficient Explorer||Win a game after completing 25 Glade Events.||Settler||Effect: Firekeeper's Prayer||yes | |Efficient Explorer||Win a game after completing 25 Glade Events.||Settler||Effect: [[Firekeeper's Prayer]]||yes | ||
|- | |- | ||
|Export Expert 1||Complete 10 trade routes.||Settler||Experience: 50||no | |Export Expert 1||Complete 10 trade routes.||Settler||Experience: 50||no | ||
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|Export Expert 6||Complete 400 trade routes.||Settler||Experience: 50||no | |Export Expert 6||Complete 400 trade routes.||Settler||Experience: 50||no | ||
|- | |- | ||
|Feeding The People||Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously.||Settler||Effect: Worker's Rations||yes | |Feeding The People||Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously.||Settler||Effect: [[Worker's Rations]]||yes | ||
|- | |- | ||
|Fertile Meadows||Win a game near the Fertile Grounds modifier.||Settler||Experience: 50||yes | |Fertile Meadows||Win a game near the Fertile Grounds modifier.||Settler||Experience: 50||yes | ||
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|Fishmen Ritual Site||Win a game near the Fishmen Ritual Site modifier.||Settler||Experience: 50||yes | |Fishmen Ritual Site||Win a game near the Fishmen Ritual Site modifier.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Flooded Mines||Win a game near the Flooded Mines modifier.||Settler||Building: Valve||yes | |Flooded Mines||Win a game near the Flooded Mines modifier.||Settler||Building: [[Valve]]||yes | ||
|- | |- | ||
|Forbidden Lands||Win a game near the Forbidden Lands modifier.||Settler||Experience: 50||yes | |Forbidden Lands||Win a game near the Forbidden Lands modifier.||Settler||Experience: 50||yes | ||
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|Forsaken Gods Temple||Win a game near the Forsaken Gods Temple modifier.||Settler||Experience: 50||yes | |Forsaken Gods Temple||Win a game near the Forsaken Gods Temple modifier.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Fox Settlement||Win a game with at least 25 Foxes.||Settler||Building: Overgrown Fence||no | |Fox Settlement||Win a game with at least 25 Foxes.||Settler||Building: [[Overgrown Fence]]||no | ||
|- | |- | ||
|Fox Utopia||Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor||Settler||Building: Overgrown Fence Corner||no | |Fox Utopia||Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor||Settler||Building: [[Overgrown Fence Corner]]||no | ||
|- | |- | ||
|Frosts||Win a game near the Frosts modifier.||Settler||Experience: 50||no | |Frosts||Win a game near the Frosts modifier.||Settler||Experience: 50||no | ||
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|Harpy Settlement||Win a game with at least 25 Harpies.||Settler||Experience: 50||no | |Harpy Settlement||Win a game with at least 25 Harpies.||Settler||Experience: 50||no | ||
|- | |- | ||
|Harpy Utopia||Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House||Settler||Building: Umbrella||yes | |Harpy Utopia||Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House||Settler||Building: [[Umbrella]]||yes | ||
|- | |- | ||
|Haunted Forest||Win a game near the Haunted Forest modifier.||Settler||Experience: 50||yes | |Haunted Forest||Win a game near the Haunted Forest modifier.||Settler||Experience: 50||yes | ||
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|Higher Needs||Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously.||Settler||Experience: 50||yes | |Higher Needs||Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Homesick 1||Win a game in 5 years or less.||Settler||Building: Signboard||yes | |Homesick 1||Win a game in 5 years or less.||Settler||Building: [[Signboard]]||yes | ||
|- | |- | ||
|Homesick 2||Win a game in 3 years or less.||Settler||Experience: 50||no | |Homesick 2||Win a game in 3 years or less.||Settler||Experience: 50||no | ||
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|Independent Viceroy||Win a game without completing any orders on Prestige 1 difficulty (or higher).||Prestige 1||Experience: 50||no | |Independent Viceroy||Win a game without completing any orders on Prestige 1 difficulty (or higher).||Prestige 1||Experience: 50||no | ||
|- | |- | ||
|Into the Forest||Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher).||Pioneer||Building: Rainpunk Barrels||yes | |Into the Forest||Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher).||Pioneer||Building: [[Rainpunk Barrels]]||yes | ||
|- | |- | ||
|Land of Greed||Win a game near the Land of Greed modifier.||Settler||Experience: 50||no | |Land of Greed||Win a game near the Land of Greed modifier.||Settler||Experience: 50||no | ||
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|Lizard Utopia||Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall||Settler||Experience: 50||yes | |Lizard Utopia||Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall||Settler||Experience: 50||yes | ||
|- | |- | ||
|Lost Colonies||Win a game near the Ruins modifier.||Settler||Building: Wall Corner||yes | |Lost Colonies||Win a game near the Ruins modifier.||Settler||Building: [[Wall Corner]]||yes | ||
|- | |- | ||
|Master Archaeologist||Win a game with all three skeletons reconstructed in the Scarlet Orchard.||Settler||Experience: 50||no | |Master Archaeologist||Win a game with all three skeletons reconstructed in the Scarlet Orchard.||Settler||Experience: 50||no | ||
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|Orders From the Queen 5||Complete 250 orders.||Settler||Experience: 50||no | |Orders From the Queen 5||Complete 250 orders.||Settler||Experience: 50||no | ||
|- | |- | ||
|Orders From the Queen 6||Complete 400 orders.||Settler||Building: Ancient Tombstone||no | |Orders From the Queen 6||Complete 400 orders.||Settler||Building: [[Ancient Tombstone]]||no | ||
|- | |- | ||
|Outstanding Move||Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher).||Veteran||Experience: 50||no | |Outstanding Move||Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher).||Veteran||Experience: 50||no | ||
|- | |- | ||
|Overcoming Difficulty||Win a game on Pioneer difficulty (or higher).||Pioneer||Building: Pipe||yes | |Overcoming Difficulty||Win a game on Pioneer difficulty (or higher).||Pioneer||Building: [[Pipe]]||yes | ||
|- | |- | ||
|Overgrown Library||Win a game near the Overgrown Library modifier.||Settler||Experience: 50||no | |Overgrown Library||Win a game near the Overgrown Library modifier.||Settler||Experience: 50||no | ||
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|Playing It Safe||Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no | |Playing It Safe||Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no | ||
|- | |- | ||
|Prestigious Expedition 1||Win a game on Prestige 1 difficulty (or higher).||Prestige 1||Building: Pipe Elbow||no | |Prestigious Expedition 1||Win a game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Pipe Elbow]]||no | ||
|- | |- | ||
|Prestigious Expedition 2||Win a game on Prestige 2 difficulty (or higher).||Prestige 2||Experience: 50||no | |Prestigious Expedition 2||Win a game on Prestige 2 difficulty (or higher).||Prestige 2||Experience: 50||no | ||
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|Prestigious Expedition 4||Win a game on Prestige 4 difficulty (or higher).||Prestige 4||Experience: 50||no | |Prestigious Expedition 4||Win a game on Prestige 4 difficulty (or higher).||Prestige 4||Experience: 50||no | ||
|- | |- | ||
|Prestigious Expedition 5||Win a game on Prestige 5 difficulty (or higher).||Prestige 5||Effect: Moss Broccoli Seeds||no | |Prestigious Expedition 5||Win a game on Prestige 5 difficulty (or higher).||Prestige 5||Effect: [[Moss Broccoli Seeds]]||no | ||
|- | |- | ||
|Prestigious Expedition 6||Win a game on Prestige 6 difficulty (or higher).||Prestige 6||Experience: 50||no | |Prestigious Expedition 6||Win a game on Prestige 6 difficulty (or higher).||Prestige 6||Experience: 50||no | ||
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|Prestigious Expedition 9||Win a game on Prestige 9 difficulty (or higher).||Prestige 9||Experience: 50||no | |Prestigious Expedition 9||Win a game on Prestige 9 difficulty (or higher).||Prestige 9||Experience: 50||no | ||
|- | |- | ||
|Prestigious Expedition 10||Win a game on Prestige 10 difficulty (or higher).||Prestige 10||Effect: No Quality Control||yes | |Prestigious Expedition 10||Win a game on Prestige 10 difficulty (or higher).||Prestige 10||Effect: [[No Quality Control]]||yes | ||
|- | |- | ||
|Prestigious Expedition 11||Win a game on Prestige 11 difficulty (or higher).||Prestige 11||Experience: 50||no | |Prestigious Expedition 11||Win a game on Prestige 11 difficulty (or higher).||Prestige 11||Experience: 50||no | ||
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|Prestigious Expedition 14||Win a game on Prestige 14 difficulty (or higher).||Prestige 14||Experience: 50||no | |Prestigious Expedition 14||Win a game on Prestige 14 difficulty (or higher).||Prestige 14||Experience: 50||no | ||
|- | |- | ||
|Prestigious Expedition 15||Win a game on Prestige 15 difficulty (or higher).||Prestige 15||Effect: Steel Mattocks||no | |Prestigious Expedition 15||Win a game on Prestige 15 difficulty (or higher).||Prestige 15||Effect: [[Steel Mattocks]]||no | ||
|- | |- | ||
|Prestigious Expedition 16||Win a game on Prestige 16 difficulty (or higher).||Prestige 16||Experience: 50||no | |Prestigious Expedition 16||Win a game on Prestige 16 difficulty (or higher).||Prestige 16||Experience: 50||no | ||
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|Prosperity 5||Collect 130 Reputation Points through villager Resolve.||Settler||Experience: 50||no | |Prosperity 5||Collect 130 Reputation Points through villager Resolve.||Settler||Experience: 50||no | ||
|- | |- | ||
|Rare Technology||Win a game with a restored Rainpunk Foundry in your settlement.||Settler||Building: Water Barrels||no | |Rare Technology||Win a game with a restored Rainpunk Foundry in your settlement.||Settler||Building: [[Water Barrels]]||no | ||
|- | |- | ||
|Refinery||Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher).||Veteran||Effect: Small Distillery||yes | |Refinery||Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher).||Veteran||Effect: [[Small Distillery]]||yes | ||
|- | |- | ||
|Rolling in Wealth 1||Trade goods worth 50 Amber.||Settler||Experience: 50||no | |Rolling in Wealth 1||Trade goods worth 50 Amber.||Settler||Experience: 50||no | ||
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|Rolling in Wealth 5||Trade goods worth 3000 Amber.||Settler||Experience: 50||no | |Rolling in Wealth 5||Trade goods worth 3000 Amber.||Settler||Experience: 50||no | ||
|- | |- | ||
|Rolling in Wealth 6||Trade goods worth 5000 Amber.||Settler||Effect: Royal Permit||no | |Rolling in Wealth 6||Trade goods worth 5000 Amber.||Settler||Effect: [[Royal Permit]]||no | ||
|- | |- | ||
|Royal Outpost||Win a game near the Royal Outpost modifier.||Settler||Experience: 50||yes | |Royal Outpost||Win a game near the Royal Outpost modifier.||Settler||Experience: 50||yes | ||
|- | |- | ||
|Ruined Armory||Win a game near the Ruined Armory modifier.||Settler||Building: Anvil||yes | |Ruined Armory||Win a game near the Ruined Armory modifier.||Settler||Building: [[Anvil]]||yes | ||
|- | |- | ||
|Ruins||Win a game after taking care of 10 ruins found in glades.||Settler||Experience: 50||yes | |Ruins||Win a game after taking care of 10 ruins found in glades.||Settler||Experience: 50||yes | ||
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|Serving Ale||Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher).||Veteran||Experience: 50||yes | |Serving Ale||Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher).||Veteran||Experience: 50||yes | ||
|- | |- | ||
|Sparkdew Crystals||Win a game near the Sparkdew Crystals modifier.||Settler||Building: Pipe Cross||yes | |Sparkdew Crystals||Win a game near the Sparkdew Crystals modifier.||Settler||Building: [[Pipe Cross]]||yes | ||
|- | |- | ||
|Stalking Shadows||Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no | |Stalking Shadows||Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no | ||
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|The Patient Queen 1||Don't let the Queen's Impatience grow above 6 in a single game.||Settler||Experience: 50||no | |The Patient Queen 1||Don't let the Queen's Impatience grow above 6 in a single game.||Settler||Experience: 50||no | ||
|- | |- | ||
|The Patient Queen 2||Don't let the Queen's Impatience grow above 4 in a single game.||Settler||Effect: Fiery Wrath||no | |The Patient Queen 2||Don't let the Queen's Impatience grow above 4 in a single game.||Settler||Effect: [[Fiery Wrath]]||no | ||
|- | |- | ||
|The Patient Queen 3||Don't let the Queen's Impatience grow above 2 in a single game.||Settler||Experience: 50||no | |The Patient Queen 3||Don't let the Queen's Impatience grow above 2 in a single game.||Settler||Experience: 50||no | ||
|- | |- | ||
|The Reef||Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Coral Growth||no | |The Reef||Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Coral Growth]]||no | ||
|- | |- | ||
|The Scarlet Orchard||Win a game on the Scarlet Orchard biome.||Settler||Building: Thorny Reed||yes | |The Scarlet Orchard||Win a game on the Scarlet Orchard biome.||Settler||Building: [[Thorny Reed]]||yes | ||
|- | |- | ||
|Thick Clouds||Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: Wall||no | |Thick Clouds||Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Wall]]||no | ||
|- | |- | ||
|Thorough Exploration||Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher).||Pioneer||Building: Golden Leaf Plant||no | |Thorough Exploration||Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher).||Pioneer||Building: [[Golden Leaf Plant]]||no | ||
|- | |- | ||
|Totem Hunter||Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher).||Veteran||Experience: 50||no | |Totem Hunter||Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher).||Veteran||Experience: 50||no | ||
|- | |- | ||
|Trade Baron||Win a game after completing 20 trade routes.||Settler||Building: Chest||yes | |Trade Baron||Win a game after completing 20 trade routes.||Settler||Building: [[Chest]]||yes | ||
|- | |- | ||
|Trade Connections||Win a game with 400 Amber in your Warehouse.||Settler||Building: Crates||no | |Trade Connections||Win a game with 400 Amber in your Warehouse.||Settler||Building: [[Crates]]||no | ||
|- | |- | ||
|Traveling Light||Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no | |Traveling Light||Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no | ||
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|Untamed Wilds||Win a game near the Untamed Wilds modifier.||Settler||Experience: 50||no | |Untamed Wilds||Win a game near the Untamed Wilds modifier.||Settler||Experience: 50||no | ||
|- | |- | ||
|Victory Through Prosperity||Earn 14 Reputation Points through Resolve in a single game.||Settler||Effect: Generous Rations||yes | |Victory Through Prosperity||Earn 14 Reputation Points through Resolve in a single game.||Settler||Effect: [[Generous Rations]]||yes | ||
|- | |- | ||
|Watchtower||Win a game near the Watchtower modifier.||Settler||Experience: 50||yes | |Watchtower||Win a game near the Watchtower modifier.||Settler||Experience: 50||yes | ||
|} | |} |
Revision as of 12:06, 16 August 2023
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.
Statistics
- Total number of deeds: 156
- Experience rewards: 113
- Building rewards: 29
- Effect rewards: 11
- Embarkation rewards: 2
- Trader rewards: 1
- Total experience points to be gained: 5650
- Achievements tied to deeds: 50
List
Deed | Objective | Min. difficulty | Reward | Grants achievement |
---|---|---|---|---|
A Real Challenge | Win a game on Veteran difficulty (or higher). | Veteran | Building: Pipe Ending | yes |
A True Leader | Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher). | Prestige 1 | Building: Ancient Arch | no |
Abandoned Settlement | Win a game near the Abandoned Settlement modifier. | Settler | Experience: 50 | no |
Against All Odds | Win a game on Viceroy difficulty (or higher). | Viceroy | Trader: Dullahan Warlander | yes |
Ancient Battleground | Win a game near the Ancient Battleground modifier. | Settler | Experience: 50 | yes |
Ancient Knowledge | Win a game with at least 5 Ancient Tablets in the Warehouse. | Settler | Building: Big Shelter | no |
Apprentice Archaeologist 1 | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard. | Settler | Experience: 50 | no |
Apprentice Archaeologist 2 | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard. | Settler | Experience: 50 | no |
Apprentice Archaeologist 3 | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard. | Settler | Experience: 50 | no |
Bandit Camp | Win a game near the Bandit Camp modifier. | Settler | Building: Cages | yes |
Barren Lands | Win a game near the Barren Lands modifier. | Settler | Building: Gate | yes |
Beaver Settlement | Win a game with at least 25 Beavers. | Settler | Experience: 50 | no |
Beaver Utopia | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House | Settler | Building: Pipe T-Connector | yes |
Big Settlement 1 | Win a game with at least 40 villagers. | Settler | Building: Lamp | no |
Big Settlement 2 | Win a game with at least 60 villagers | Settler | Experience: 50 | no |
Blood Flower Farmer | Win a game with 3 active Blood Flower clones on the map. | Settler | Experience: 50 | yes |
Coral Forest | Win a game on the Coral Forest biome. | Settler | Experience: 50 | yes |
Corrosive Torrent | Win a game near the Corrosive Torrent modifier. | Settler | Experience: 50 | yes |
Crimson Soil | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher). | Viceroy | Embarkation bonus: 30 Reed | no |
Cursed Lands | Win a game on the Cursed Royal Woodlands biome. | Settler | Building: Wall Crossing | yes |
Cycle of the Wilds | Discover 20 Dangerous Glades in one cycle. | Settler | Building: Nightfern | no |
Dangerous Lands | Win a game near the Dangerous Lands modifier. | Settler | Experience: 50 | yes |
Deadly Spores | Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher). | Viceroy | Building: Decorative Fungus | no |
Defying the Crown | Win a game without completing any orders. | Settler | Experience: 50 | yes |
Devil's Bargain | Win a game after 20 villagers have died. | Settler | Effect: Bone Tools | no |
Dice With Death 1 | Win a game with one Dangerous Glade Event still active. | Settler | Experience: 50 | no |
Dice With Death 2 | Win a game with two Dangerous Glade Events still active. | Settler | Experience: 50 | no |
Dice With Death 3 | Win a game with three Dangerous Glade Events still active. | Settler | Experience: 50 | no |
Dice With Death 4 | Win a game with four Dangerous Glade Events still active. | Settler | Experience: 50 | no |
Discovery 1 | Discover 10 glades. | Settler | Experience: 50 | no |
Discovery 2 | Discover 30 glades. | Settler | Experience: 50 | no |
Discovery 3 | Discover 80 glades. | Settler | Effect: Woodpecker Technique | no |
Discovery 4 | Discover 150 glades. | Settler | Experience: 50 | no |
Discovery 5 | Discover 250 glades. | Settler | Experience: 50 | no |
Discovery 6 | Discover 400 glades. | Settler | Experience: 50 | no |
Efficient Explorer | Win a game after completing 25 Glade Events. | Settler | Effect: Firekeeper's Prayer | yes |
Export Expert 1 | Complete 10 trade routes. | Settler | Experience: 50 | no |
Export Expert 2 | Complete 30 trade routes. | Settler | Experience: 50 | no |
Export Expert 3 | Complete 80 trade routes. | Settler | Experience: 50 | no |
Export Expert 4 | Complete 150 trade routes. | Settler | Experience: 50 | no |
Export Expert 5 | Complete 250 trade routes. | Settler | Experience: 50 | no |
Export Expert 6 | Complete 400 trade routes. | Settler | Experience: 50 | no |
Feeding The People | Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously. | Settler | Effect: Worker's Rations | yes |
Fertile Meadows | Win a game near the Fertile Grounds modifier. | Settler | Experience: 50 | yes |
First Real Expedition | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher). | Settler | Experience: 50 | yes |
First Steps | Win 3 games | Settler | Experience: 50 | no |
Fishmen Ritual Site | Win a game near the Fishmen Ritual Site modifier. | Settler | Experience: 50 | yes |
Flooded Mines | Win a game near the Flooded Mines modifier. | Settler | Building: Valve | yes |
Forbidden Lands | Win a game near the Forbidden Lands modifier. | Settler | Experience: 50 | yes |
Forsaken Gods Temple | Win a game near the Forsaken Gods Temple modifier. | Settler | Experience: 50 | yes |
Fox Settlement | Win a game with at least 25 Foxes. | Settler | Building: Overgrown Fence | no |
Fox Utopia | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor | Settler | Building: Overgrown Fence Corner | no |
Frosts | Win a game near the Frosts modifier. | Settler | Experience: 50 | no |
Gathering Storm | Win a game near the Gathering Storm modifier. | Settler | Experience: 50 | no |
Harpy Settlement | Win a game with at least 25 Harpies. | Settler | Experience: 50 | no |
Harpy Utopia | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House | Settler | Building: Umbrella | yes |
Haunted Forest | Win a game near the Haunted Forest modifier. | Settler | Experience: 50 | yes |
High Price | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher). | Prestige 18 | Experience: 50 | no |
Higher Needs | Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously. | Settler | Experience: 50 | yes |
Homesick 1 | Win a game in 5 years or less. | Settler | Building: Signboard | yes |
Homesick 2 | Win a game in 3 years or less. | Settler | Experience: 50 | no |
Human Settlement | Win a game with at least 25 Humans. | Settler | Experience: 50 | no |
Human Utopia | Win a game with 30 Humans, 15 x Human House, 1 x Temple | Settler | Experience: 50 | yes |
Immovable Viceroy | Win a game without discovering any glades. | Settler | Experience: 50 | no |
Independent Viceroy | Win a game without completing any orders on Prestige 1 difficulty (or higher). | Prestige 1 | Experience: 50 | no |
Into the Forest | Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher). | Pioneer | Building: Rainpunk Barrels | yes |
Land of Greed | Win a game near the Land of Greed modifier. | Settler | Experience: 50 | no |
Levitating Monument | Win a game near the Levitating Monument modifier. | Settler | Experience: 50 | yes |
Like a Machine | Win a game after completing 3 timed orders. | Settler | Experience: 50 | yes |
Lizard Settlement | Win a game with at least 25 Lizards. | Settler | Experience: 50 | no |
Lizard Utopia | Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall | Settler | Experience: 50 | yes |
Lost Colonies | Win a game near the Ruins modifier. | Settler | Building: Wall Corner | yes |
Master Archaeologist | Win a game with all three skeletons reconstructed in the Scarlet Orchard. | Settler | Experience: 50 | no |
Monastery of the Holy Flame | Win a game near the Monastery of the Holy Flame modifier. | Settler | Experience: 50 | yes |
No Deaths | Win a game with 0 villagers dying. | Settler | Experience: 50 | yes |
No Loot Boxes | Win a game without opening or sending any Abandoned Caches to the Citadel. | Settler | Experience: 50 | no |
No Strangers | Win a game without completing any camp events. | Settler | Experience: 50 | no |
Ominous Presence | Win a game near the Ominous Presence modifier. | Settler | Experience: 50 | no |
Orders From the Queen 1 | Complete 10 orders. | Settler | Experience: 50 | no |
Orders From the Queen 2 | Complete 30 orders. | Settler | Experience: 50 | no |
Orders From the Queen 3 | Complete 80 orders. | Settler | Experience: 50 | no |
Orders From the Queen 4 | Complete 150 orders. | Settler | Experience: 50 | no |
Orders From the Queen 5 | Complete 250 orders. | Settler | Experience: 50 | no |
Orders From the Queen 6 | Complete 400 orders. | Settler | Building: Ancient Tombstone | no |
Outstanding Move | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher). | Veteran | Experience: 50 | no |
Overcoming Difficulty | Win a game on Pioneer difficulty (or higher). | Pioneer | Building: Pipe | yes |
Overgrown Library | Win a game near the Overgrown Library modifier. | Settler | Experience: 50 | no |
Paradise | Ensure all villagers from all three species have all their needs fulfilled simultaneously. | Settler | Experience: 50 | yes |
Petrified Necropolis | Win a game near the Petrified Necropolis modifier. | Settler | Experience: 50 | no |
Playing It Safe | Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher). | Pioneer | Experience: 50 | no |
Prestigious Expedition 1 | Win a game on Prestige 1 difficulty (or higher). | Prestige 1 | Building: Pipe Elbow | no |
Prestigious Expedition 2 | Win a game on Prestige 2 difficulty (or higher). | Prestige 2 | Experience: 50 | no |
Prestigious Expedition 3 | Win a game on Prestige 3 difficulty (or higher). | Prestige 3 | Experience: 50 | no |
Prestigious Expedition 4 | Win a game on Prestige 4 difficulty (or higher). | Prestige 4 | Experience: 50 | no |
Prestigious Expedition 5 | Win a game on Prestige 5 difficulty (or higher). | Prestige 5 | Effect: Moss Broccoli Seeds | no |
Prestigious Expedition 6 | Win a game on Prestige 6 difficulty (or higher). | Prestige 6 | Experience: 50 | no |
Prestigious Expedition 7 | Win a game on Prestige 7 difficulty (or higher). | Prestige 7 | Experience: 50 | no |
Prestigious Expedition 8 | Win a game on Prestige 8 difficulty (or higher). | Prestige 8 | Experience: 50 | no |
Prestigious Expedition 9 | Win a game on Prestige 9 difficulty (or higher). | Prestige 9 | Experience: 50 | no |
Prestigious Expedition 10 | Win a game on Prestige 10 difficulty (or higher). | Prestige 10 | Effect: No Quality Control | yes |
Prestigious Expedition 11 | Win a game on Prestige 11 difficulty (or higher). | Prestige 11 | Experience: 50 | no |
Prestigious Expedition 12 | Win a game on Prestige 12 difficulty (or higher). | Prestige 12 | Experience: 50 | no |
Prestigious Expedition 13 | Win a game on Prestige 13 difficulty (or higher). | Prestige 13 | Experience: 50 | no |
Prestigious Expedition 14 | Win a game on Prestige 14 difficulty (or higher). | Prestige 14 | Experience: 50 | no |
Prestigious Expedition 15 | Win a game on Prestige 15 difficulty (or higher). | Prestige 15 | Effect: Steel Mattocks | no |
Prestigious Expedition 16 | Win a game on Prestige 16 difficulty (or higher). | Prestige 16 | Experience: 50 | no |
Prestigious Expedition 17 | Win a game on Prestige 17 difficulty (or higher). | Prestige 17 | Experience: 50 | no |
Prestigious Expedition 18 | Win a game on Prestige 18 difficulty (or higher). | Prestige 18 | Experience: 50 | no |
Prestigious Expedition 19 | Win a game on Prestige 19 difficulty (or higher). | Prestige 19 | Experience: 50 | no |
Prestigious Expedition 20 | Win a game on Prestige 20 difficulty (or higher). | Prestige 20 | Experience: 50 | yes |
Prosperity 1 | Collect 10 Reputation Points through villager Resolve. | Settler | Experience: 50 | no |
Prosperity 2 | Collect 25 Reputation Points through villager Resolve. | Settler | Experience: 50 | no |
Prosperity 3 | Collect 50 Reputation Points through villager Resolve. | Settler | Experience: 50 | no |
Prosperity 4 | Collect 80 Reputation Points through villager Resolve. | Settler | Experience: 50 | no |
Prosperity 5 | Collect 130 Reputation Points through villager Resolve. | Settler | Experience: 50 | no |
Rare Technology | Win a game with a restored Rainpunk Foundry in your settlement. | Settler | Building: Water Barrels | no |
Refinery | Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher). | Veteran | Effect: Small Distillery | yes |
Rolling in Wealth 1 | Trade goods worth 50 Amber. | Settler | Experience: 50 | no |
Rolling in Wealth 2 | Trade goods worth 200 Amber. | Settler | Experience: 50 | no |
Rolling in Wealth 3 | Trade goods worth 600 Amber. | Settler | Experience: 50 | no |
Rolling in Wealth 4 | Trade goods worth 1500 Amber. | Settler | Experience: 50 | no |
Rolling in Wealth 5 | Trade goods worth 3000 Amber. | Settler | Experience: 50 | no |
Rolling in Wealth 6 | Trade goods worth 5000 Amber. | Settler | Effect: Royal Permit | no |
Royal Outpost | Win a game near the Royal Outpost modifier. | Settler | Experience: 50 | yes |
Ruined Armory | Win a game near the Ruined Armory modifier. | Settler | Building: Anvil | yes |
Ruins | Win a game after taking care of 10 ruins found in glades. | Settler | Experience: 50 | yes |
Rushed Delivery 1 | Complete 5 timed orders. | Settler | Experience: 50 | no |
Rushed Delivery 2 | Complete 15 timed orders. | Settler | Experience: 50 | no |
Rushed Delivery 3 | Complete 30 timed orders. | Settler | Experience: 50 | no |
Rushed Delivery 4 | Complete 50 timed orders. | Settler | Experience: 50 | no |
Rushed Delivery 5 | Complete 75 timed orders. | Settler | Experience: 50 | no |
Rushed Delivery 6 | Complete 100 timed orders. | Settler | Experience: 50 | no |
Serving Ale | Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher). | Veteran | Experience: 50 | yes |
Sparkdew Crystals | Win a game near the Sparkdew Crystals modifier. | Settler | Building: Pipe Cross | yes |
Stalking Shadows | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher). | Pioneer | Experience: 50 | no |
Statue of the Forefathers | Win a game near the Statue of the Forefathers modifier. | Settler | Experience: 50 | yes |
Taking Action | Win a game after completing 5 Glade Events. | Settler | Experience: 50 | yes |
Tempest | Win a game with no dead villagers on Viceroy difficulty (or higher). | Viceroy | Experience: 50 | no |
The Marketplace | Win a game with 50 villagers, 1 x Temple, 1 x Market | Settler | Experience: 50 | no |
The Marshlands | Win a game on the The Marshlands biome. | Settler | Experience: 50 | yes |
The Patient Queen 1 | Don't let the Queen's Impatience grow above 6 in a single game. | Settler | Experience: 50 | no |
The Patient Queen 2 | Don't let the Queen's Impatience grow above 4 in a single game. | Settler | Effect: Fiery Wrath | no |
The Patient Queen 3 | Don't let the Queen's Impatience grow above 2 in a single game. | Settler | Experience: 50 | no |
The Reef | Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher). | Viceroy | Building: Coral Growth | no |
The Scarlet Orchard | Win a game on the Scarlet Orchard biome. | Settler | Building: Thorny Reed | yes |
Thick Clouds | Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher). | Viceroy | Building: Wall | no |
Thorough Exploration | Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher). | Pioneer | Building: Golden Leaf Plant | no |
Totem Hunter | Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher). | Veteran | Experience: 50 | no |
Trade Baron | Win a game after completing 20 trade routes. | Settler | Building: Chest | yes |
Trade Connections | Win a game with 400 Amber in your Warehouse. | Settler | Building: Crates | no |
Traveling Light | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher). | Viceroy | Experience: 50 | no |
Treasure | Win a game after opening or sending 20 Abandoned Caches to the Citadel. | Settler | Embarkation bonus: 30 Leather | yes |
Unnecessary Burden | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher). | Prestige 10 | Experience: 50 | no |
Untamed Wilds | Win a game near the Untamed Wilds modifier. | Settler | Experience: 50 | no |
Victory Through Prosperity | Earn 14 Reputation Points through Resolve in a single game. | Settler | Effect: Generous Rations | yes |
Watchtower | Win a game near the Watchtower modifier. | Settler | Experience: 50 | yes |