Seasons: Difference between revisions
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| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production | | [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production | ||
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| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource | | [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource deposits | ||
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| [[File:SGI 02.png|25px]] Warm Welcome || Double Reputation from Resolve | | [[File:SGI 02.png|25px]] Warm Welcome || Double Reputation from Resolve | ||
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| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect | | [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect deposits | ||
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Revision as of 01:44, 27 February 2023
Each settlement goes 3 cycling seasons:
- Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
- Clearance lasts 4:15 minutes. Crops are harvested.
- Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
Forest Mysteries
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Positive Forest Mysteries
Positive Forest mysteries are active during the Drizzle season.
Negative Forest Mysteries
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.