Buildings: Difference between revisions

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! Decoration !! Bonus !! Cost
! Decoration !! Bonus !! Cost
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| Bench || Comfort || [[File:Wood.png|25px]] 2 Wood
| [[File:Bank icon.png|60px]] Bench || Comfort || [[File:Wood.png|25px]] 2 Wood
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| Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood
| [[File:Barrels icon.png|60px]] Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood
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| Fence || Comfort || [[File:Wood.png|25px]] 2 Wood
| [[File:Fence icon.png|60px]] Fence || Comfort || [[File:Wood.png|25px]] 2 Wood
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| Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood
| [[File:CornerFence icon.png|60px]] Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood
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| Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks
| [[File:Bush icon.png|60px]] Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks
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| Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks
| [[File:Flower Bed icon.png|60px]] Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks
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| Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks<br>[[File:Fabric.png|25px]] 1 Fabric<br>[[File:Bricks.png|25px]] 1 Bricks
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks<br>[[File:Fabric.png|25px]] 1 Fabric<br>[[File:Bricks.png|25px]] 1 Bricks
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| Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks<br>[[File:Fabric.png|25px]] 1 Fabric<br>[[File:Bricks.png|25px]] 1 Bricks
| [[File:Lizard Post icon.png|60px]] Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks<br>[[File:Fabric.png|25px]] 1 Fabric<br>[[File:Bricks.png|25px]] 1 Bricks
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Revision as of 21:53, 26 October 2022

Buildings are constructed by villagers that aren't assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.

Main Storage

The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.

Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.

Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.

Roads

  • Path: A simple path, doesn't cost any resources (5% villagers speed increase)

Camps

Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.

Woodcutters' Camps can be set to cut only marked trees or to avoid opening glades.

Camp Cost Specialization Resources gathered
Woodcutters Camp icon.png Woodcutters' Camp Parts.png 2 Parts Wood Wood
Forager's Camp icon.png Foragers' Camp Wood.png 10 Wood
Parts.png 3 Parts
Farming Grain
Insects
Vegetables
Stonecutter's Camp icon.png Stonecutters' Camp Wood.png 10 Wood
Parts.png 3 Parts
None Clay
Sea Marrow
Stone
Harvester Camp icon.png Harvesters' Camp Wood.png 10 Wood
Parts.png 3 Parts
None Reed
Plant Fiber

Food Production

Farm fields can only be constructed on fertile soil.

Building Cost Effects
Small Farm Planks.png 2 Planks Can produce Vegetables and Grain from a small area of farm fields nearby

Housing

Housing buildings have to be constructed near the Hearth.

Housing Cost Effects
Shelter icon.png Shelter Wood.png 10 Wood Satisfies the need for Shelter for 3 villagers
Beaver House icon.png Beaver House Planks.png 8 Planks Satisfies the need for Shelter and Housing for 2 Beaver villagers
Human House icon.png Human House Planks.png 4 Planks
Bricks.png 2 Bricks
Satisfies the need for Shelter and Housing for 2 Human villagers
Lizard House icon.png Lizard House Fabric.png 2 Fabric
Bricks.png 2 Bricks
Satisfies the need for Shelter and Housing for 2 Lizard villagers

Industry

  • Planks can be produced from 6 Wood
  • Fabric can be produced from 6 Leather, Plant Fiber or Reed
  • Bricks can be produced from 6 Clay or Stone
Building Cost Effects
Crude Workstation icon.png Crude Workstation Wood.png 5 Wood Can produce Planks, Fabric, Bricks

City Buildings

Hearth

Hearths reduce Hostility and cannot be built close to other Hearths. Every settlement starts with a Hearth. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.

If the fire goes out, people's Resolve will start falling drastically. To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.

During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.

Decorations

Decirations are used to advance hubs.

Decoration Bonus Cost
Bank icon.png Bench Comfort Wood.png 2 Wood
Barrels icon.png Barrels Comfort Wood.png 2 Wood
Fence icon.png Fence Comfort Wood.png 2 Wood
CornerFence icon.png Fence Corner Comfort Wood.png 2 Wood
Bush icon.png Bush Aesthetics Planks.png 1 Planks
Flower Bed icon.png Flower Bed Aesthetics Planks.png 1 Planks
Fire Shrine icon.png Fire Shrine Harmony Planks.png 1 Planks
Fabric.png 1 Fabric
Bricks.png 1 Bricks
Lizard Post icon.png Lizard Post Harmony Planks.png 1 Planks
Fabric.png 1 Fabric
Bricks.png 1 Bricks