Villagers: Difference between revisions
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== Species == | == Species == | ||
Each villager is part of one of 4 species, which determines their | Each villager is part of one of 4 species, which determines their stats: | ||
* '''Base Resolve''' is the villager's Resolve when there are no positive or negative effects affecting them. | |||
* '''Break Interval''' is the period of time before the villager will take a break at the Hearth. | |||
* '''Resilience''' is how fast the villager's Resolve can change. | |||
* '''Demands''' is how much Resolve a villager needs before it starts generating Reputation. | |||
* '''Decadence''' is how much Demands are raised after gaining a Reputation Point. | |||
* '''Specialization''' grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs | ! Species !! Base Resolve !! Break Interval !! Resilience !! Demands !! Decadence !! Specialization !! Needs |
Revision as of 20:44, 26 October 2022
Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.
Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience.
Species
Each villager is part of one of 4 species, which determines their stats:
- Base Resolve is the villager's Resolve when there are no positive or negative effects affecting them.
- Break Interval is the period of time before the villager will take a break at the Hearth.
- Resilience is how fast the villager's Resolve can change.
- Demands is how much Resolve a villager needs before it starts generating Reputation.
- Decadence is how much Demands are raised after gaining a Reputation Point.
- Specialization grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization.