Services Needs: Difference between revisions

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(Added diagram, strategy section, and icons)
(added see also for similar page on complex food need; added categories)
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* If you don't have Beavers in your map, then you can also choose the [[Clan Hall]] (Brawling & Religion). And no one will need the Luxury Service from the [[Guild House]].
* If you don't have Beavers in your map, then you can also choose the [[Clan Hall]] (Brawling & Religion). And no one will need the Luxury Service from the [[Guild House]].
* If you don't have Humans in your map, then you can also choose the [[Explorers' Lodge]] (Brawling & Education).
* If you don't have Humans in your map, then you can also choose the [[Explorers' Lodge]] (Brawling & Education).
== See Also ==
[[Complex Food Need]]
[[Category:Resolve]]
[[Category:Services]]
[[Category:Villagers]]

Revision as of 03:10, 17 November 2022

In addition to shelter and food, Villagers need Services, such as Education or Leisure. Once a Villager's need for a Service is satisfied, they receive a larger bonus to Resolve than from their other needs.

For convenience and since it also differs by Species, the need for Coats is also included here even though it is not technically a Service. Being satisfied by Coats does not result in as large of a Resolve bonus as being satisfied by a Service.

Species differ in which of the Services they desire. The following is a summary of these needs by Species, then by Service:

File:Species Servies Needs.png
This diagram illustrates the connections between Species and Services (and Coats).
By Species By Service
  1. Human
    1. Icon Need Leisure.png Leisure
    2. Icon Need Religion.png Religion
    3. Coats.png Coats
  2. Beaver
    1. Icon Need Education.png Education
    2. Icon Need Leisure.png Leisure
    3. Icon Need Luxury.png Luxury
    4. Coats.png Coats
  3. Lizard
    1. Icon Need Brawling.png Brawling
    2. Icon Need Religion.png Religion
  4. Harpy
    1. Icon Need Brawling.png Brawling
    2. Icon Need Cleanliness.png Cleanliness
    3. Icon Need Education.png Education
  1. Icon Need Brawling.png Brawling
    1. Lizard
    2. Harpy
  2. Icon Need Cleanliness.png Cleanliness
    1. Harpy
  3. Icon Need Education.png Education
    1. Beaver
    2. Harpy
  4. Icon Need Leisure.png Leisure
    1. Human
    2. Beaver
  5. Icon Need Luxury.png Luxury
    1. Beaver
  6. Icon Need Religion.png Religion
    1. Human
    2. Lizard
  7. Coats.png Coats
    1. Human
    2. Beaver


Strategy

Based on the relationships above and the Species you have in your map, you technically only need to work one Building and to provide the consumable goods for both Services in that Building to satisfy everyone. The Tavern (Leisure & Brawling) or the Temple (Religion & Education) will always work, because each offers complementary Services that can satisfy all four Species without needing any other Service Building. In addition:

  • If you don't have Harpies in your map, then you can also choose the Monastery (Religion & Leisure). And no one will need the Cleanliness Service from the Bath House.
  • If you don't have Lizards in your map, then you can also choose the Forum (Leisure & Education).
  • If you don't have Beavers in your map, then you can also choose the Clan Hall (Brawling & Religion). And no one will need the Luxury Service from the Guild House.
  • If you don't have Humans in your map, then you can also choose the Explorers' Lodge (Brawling & Education).


See Also

Complex Food Need